Button-mashing aside, I don't want something "awesome" to happen every time I hit a button in an RPG. "Awesome" things happening are only actually awesome if they're a reward for good gameplay. For instance, in the game I'm playing right now, Brogue, fire literally looks like this: ^^^^^, except red. But when you trap a powerful enemy in a burning room, it's satisfying because it's the result of using your resources in a creative way. If, on the other hand, my character does some kind of complicated ninja flip every time I mash A, it gets old quickly.