Fast. Oh yeah, fast zombies arn't realistic, its not realistic...they are dead things that are still moving. Realistic has ceased to be an issue here. A fast zombie reminds you more of what the zombie used to be. A fast zombie still seems almost human, and that is psychologically terrifying. A slow zombie is target practice, a lump of generic movie monster flesh. And no matter how ingenious a filmmaker is with there zombie combat, eventually the idea of, "Open space, fire axe, and walk backwards" is going to break suspension of disbelief. Its too easy to think of all the solutions to a zombie outbreak there actually are when zombies are slow.
I'm not saying that slow zombies must be bad, or even that they shouldn't be the focus of some stories, but there is a damn good reason why Fast zombies gained such a strong foothold so quickly. Also, in games, it is an even split: Interactivity makes slow zombies just cause a different style of gameplay then fast.
I'm not saying that slow zombies must be bad, or even that they shouldn't be the focus of some stories, but there is a damn good reason why Fast zombies gained such a strong foothold so quickly. Also, in games, it is an even split: Interactivity makes slow zombies just cause a different style of gameplay then fast.