PoP = Creative?

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Frizzle

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Nov 11, 2008
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http://www.1up.com/do/newsStory?cId=3172025
So I came across that a few minutes ago, and it got me wondering if this is really true. To sumarize, the developer thinks that they should have gotten better kudos for making the game due to it's "crative" nature.

Now to put my experience up front. I've been playing games since i was little. I don't consider myself an expert at them by any stretch of the imagination. I only recently go a PS3, and this was one of the first games I got for it (the other 2 being Resistance 2, and Valkyria Chronicles).

I haven't played all the way through this game yet, but from where it stands, it just doesn't come accross as that creative, or new. There aren't really any *new* aspects of the game that I haven't played with before. You still do the jumping around on platforms and flag poles. You still fight bad guys with your sword. Other than the princess helping you out in combat, there really isn't that much different from the other PoP games.

I'm honestly getting kind of bored. The combat is fun, but you don't really do that much of it, except for a 'boss' at each fertile ground healing point. The puzzles aren't really that puzzeling, and it's really hard to mess a lot of it up the first time through.

Yes I understand that the graphics are a different art style than most current generation games have, but does that really make it creative? Is there something i'm missing? I know it's not along game, but it's just getting so repetetive and not challenging at the same time; I don't know if i should even spend the effort to finish it. I don't mean this to be a review of any sort, but I'd like someone to point out whether or not i'm just not understanding or seeing things.
 

xitel

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Aug 13, 2008
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Ace of Spades said:
It is practically impossible to have a truly creative idea nowadays.
As they say: "Everything has been done before" The point is to find something that hasn't been done in a while.
 

Dubiousduke

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Jan 27, 2008
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xitel said:
Ace of Spades said:
It is practically impossible to have a truly creative idea nowadays.
As they say: "Everything has been done before" The point is to find something that hasn't been done in a while.
In the cinema industry, that's called an 'immediate fanbase'
 

xitel

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Aug 13, 2008
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Dubiousduke said:
xitel said:
Ace of Spades said:
It is practically impossible to have a truly creative idea nowadays.
As they say: "Everything has been done before" The point is to find something that hasn't been done in a while.
In the cinema industry, that's called an 'immediate fanbase'
You'd think so, but then they change the remake and the fanbase becomes a lynch mob.
 

spuddyt

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Nov 22, 2008
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none of those really reinvent the wheel though do they? (i haven't played braid, I can't speak for it however) L4D - take first person shooter, make zombie game. Portal take narbacular drop, add physics, and humour. little big planet, take platforming, add highly customisable stages. The point i'm making is that none of these are different enough to be a whole new genre
 

Dubiousduke

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Jan 27, 2008
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xitel said:
Dubiousduke said:
xitel said:
Ace of Spades said:
It is practically impossible to have a truly creative idea nowadays.
As they say: "Everything has been done before" The point is to find something that hasn't been done in a while.
In the cinema industry, that's called an 'immediate fanbase'

You'd think so, but then they change the remake and the fanbase becomes a lynch mob.
Uh, 'Immediate Nostalgic anti-fanbase' ?
 

WhitemageofDOOM

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Sep 8, 2008
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harhol said:
People with no imagination have been saying that for at least a decade.
Nothing new under the sun isn't the mantra of the unimaginative, just the honest. Humans cannot create ideas ex nihlo we must have some form of stimuli that caused the idea to form in our head. Since all ideas are fundamentally the repackaging of previous stimuli no new ideas can form in the human psyche, the most unique presentation of old ideas is no more "creative" than using the most cliche cliches. The difference is that one packaging is unique and different, and the other the audience grows weary of.

The recent obvious example is Valkyria Chronicles but there are loads more. Braid? Left 4 Dead? Portal? Little Big Planet?
All of these have clear inspirations, there ideas did not appear ex nihlo, ergo they are not creative only repackaging of previous things.
 

Ace of Spades

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Jul 12, 2008
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harhol said:
Ace of Spades said:
It is practically impossible to have a truly creative idea nowadays.
People with no imagination have been saying that for at least a decade.

The recent obvious example is Valkyria Chronicles but there are loads more. Braid? Left 4 Dead? Portal? Little Big Planet?
Braid: Time manipulation has been done before.
Left 4 Dead: Zombie survival horror has been done before.
Portal: You got me with this one.
Little Big Planet: Similar to the classic Mario games in terms of gameplay