Popular Science Chooses PlayStation Move Over Kinect

SL33TBL1ND

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Nov 9, 2008
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Well, from what I've read this seems to be the general consensus, hell, even Penny Arcade [http://www.penny-arcade.com/2010/11/8/] thinks that the move is way more technologically impressive. Sure you can write a bunch of neat software for the Kinect. But as far as hardware goes, the move takes it.
 

teebeeohh

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Jun 17, 2009
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kinect is a gimmick for people with children and huge living rooms. and people who develop cool stuff with the camera.

you know what really works well? controllers tailer for a certain gameplay. like the xbox controller designed to work well with shooters. or mouse and keyboard designed to pretty much do everything
 

Treblaine

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Jul 25, 2008
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seekeroftruth86 said:
"More hardcore because of buttons"?! Are you serious? They may be necessary but how does buttons make a system more "hardcore"?

I'll answer that. It doesn't. That is the most ridiculous thing I've heard in a good long time. Thanks PopSci. Way to be on the cutting edge.

On that note, why haven't they done anything with the Kinect's programming potential? It is probably the most advanced motion sensor tech on the market right now! They should be drooling over this! If not for games but for the other possibilities in science, technology and applications!

PopSci's really whiffed this one.

The point is if Move had just one button integrated into the controls it would have infinitely more buttons than Kinect (divide by zero). Kinect CANNOT track your individual fingers with any consistency, it can't tell if you are just fidgeting or pulling a trigger. Don't underestimate buttons.

They also look at latency, precision, accuracy, flexibility and utility.

Kinect's decision to sell under the gimmick of absolutely no aides on the body, not retro-reflective gloves (like seen in minority report) or a way to hold two halves of the 360 controller, one in each hand. They in fact haven't given a single working example of Kinect + gamepad in action, and removed gamepad functionality for obvious titles like Joy-Ride.
 

Daniel_Rosamilia

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Jan 17, 2008
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Well, I actually spent about 20-30 minutes using a Kinect and a Move today (Hooray for Harvey Norman having free games!) and I agree with PopSci.
The Kinect has some problems with movement recognition, and tends to lag a bit when there's a lot of movement at once.
Move, on the other hand, was actually responsive, if a bit off, but that might have been the fact the motion sensor was under the television rather than on top, so it looked like I was leaning onto the screen.
Also, I'm not a Sony fan, hell, I don't even own a Sony console.
 

seekeroftruth86

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Nov 20, 2010
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Treblaine said:
seekeroftruth86 said:
"More hardcore because of buttons"?! Are you serious? They may be necessary but how does buttons make a system more "hardcore"?

I'll answer that. It doesn't. That is the most ridiculous thing I've heard in a good long time. Thanks PopSci. Way to be on the cutting edge.

On that note, why haven't they done anything with the Kinect's programming potential? It is probably the most advanced motion sensor tech on the market right now! They should be drooling over this! If not for games but for the other possibilities in science, technology and applications!

PopSci's really whiffed this one.

The point is if Move had just one button integrated into the controls it would have infinitely more buttons than Kinect (divide by zero). Kinect CANNOT track your individual fingers with any consistency, it can't tell if you are just fidgeting or pulling a trigger. Don't underestimate buttons.

They also look at latency, precision, accuracy, flexibility and utility.

Kinect's decision to sell under the gimmick of absolutely no aides on the body, not retro-reflective gloves (like seen in minority report) or a way to hold two halves of the 360 controller, one in each hand. They in fact haven't given a single working example of Kinect + gamepad in action, and removed gamepad functionality for obvious titles like Joy-Ride.
Understood. With the button thing, I'm actually venting my frustration with the whole "casual versus hardcore" debate. Good games are good games, period.

As for motion controls I prefer the Wii, but what I didn't understand was PopSci's seemingly dismissive attitude towards Kinect's potential technology. The motion sensors may be somewhat glitchy now, but future iterations of this have immense possibilities. Motion control, without a physical device. We'll get holograms next!

A boy has the right to dream anyway...
 

WOPR

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Aug 18, 2010
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SilentHunter7 said:
I think they picked move because the controller has more tactile feedback than Kinect. But who knows.
Anyone remember that thing called Wii MotionPlus?!

That could dominate the hard-core market if Nintendo sucked it up and let more M games come out

like oh say, something that would be similar to a No More Heroes 3?

Come on! First person sword fighting, and rail-shooters are the only hard-core games the Wii has in the bag!
 

Sporky111

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Dec 17, 2008
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Well, they seem to have reasonable justification. I wouldn't peg either system as being "hardcore", but I can definitely see Move being more accessible to existing hardcore gamers. I'm sure any competitive gamer will choose a button-push to a hand gesture any day.

However, I'd have still chosen Kinect for "Best of What's New". Because Kinect isn't a blatant copy of a Nintendo system several years old.
 

viranimus

Thread killer
Nov 20, 2009
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Ehh, we will have to see. Honestly, if anything Kinect seems to be the "shiny"-er offering. And given the buzz that it is generating primarily due to what can be done with it that has nothing to do with games or the console itself at this moment it seems like Kinect will end up being bigger due to all the Buzz. Problem with Move is that its too much like the Wii, and as such really doesnt tread any new ground.

Granted I anticipate that the Move will do what Pop said and appeal to the more hardcore elements but that is in part due to being on a console that has access to more games that would be categorized as hard core. I mean in the scheme of it, its motion detection tech and we really wont see anything "hardcore" out of it this year and very unlikely next year either.
 

siddif

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Aug 11, 2009
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Personally i prefer the Wii for a variety of reasons but having used a Kinect i do agree it is more fun that the Move but as both are addons to an already well establish console there is no way of know what the adaption rate will be until it happens and more importantly how much of how many games will include support (bear in mind every Wii game can have support as its the default controller) look at the Extra Credits video on the topic as it generally reflects my own views (though opened my eyes to the problems if they fail). My main problem is the amount of space needed for the cameras to work properly and the potential for background interference (Kinect especially) eg if a dog runs across the camera view or someone is doing something in the far distance.

Disclaimer: I know that there are a lot of shovelware games on the Wii but for the sake of my argument compare the best Wii games (i.e most 1st party) with the better Move/Kinect or even the potential of all 3
 

Rainboq

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Nov 19, 2009
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[HEADING=1]Anyone remember the "Eye-Toy"?[/HEADING]

Cookies if you remember, if you don't, here's the quick and dirty.

The Natal (kinect sounds horrid to me, to dissonant) is basically an updated version of it, with some new bells and whistles...

... And Peter Molineux.

But the point is, Move is both the Eye-Toy and the Wiimote with the lollipop on the end of it, so basically, its the marriage of the Wii with the precursor of the Natal.
 

Redlin5_v1legacy

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Aug 5, 2009
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Treblaine said:
Err... What? Is Kinect supposed to be the better choice?!?!

-Video Snip-

Kinect is a joke. It's a gimmick.
Hahahahaha, hahaha, ha....

OT: Well, the Kinect seems to be failing really bad abroad and the Wii is already strong and staying strong. I guess Sony gets the newcomers to motion control seeing as they have the money to buy favourable reviews like this one better tactile feedback. That and PS3 owners seem to be a bit more willing to spend money. [http://www.youtube.com/watch?v=BOHqG1nc_tw&feature=related]
 

cerebus23

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May 16, 2010
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well even peter m. fought hard with ms to include a tactile controller with buttons for the kinetic, a battle he lost, even he recognized the importance of having actual buttons to make gameplay smoother.

plus with buttons you do not have to waggle your arms around, and stomp your feet all over the floor to issue some commands and look slightly less like a dork while playing games :p.
 

Moxd

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Jul 28, 2010
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I think the fact that most of the games are ridiculously childish for the most part, and the videos portray nuclear families hopping up and down like spaz-cakes, pretty much saw PopSci smashing the nail in the Kinect koffin.

Won't deny that it's selling like crazy. But having played both, the Kinect was vastly insuperior to the Move, feeling reminiscent of the EyeToy despite it being technologically better. Move is nothing more than what the Wii should have been. Sorry Nintendo, Motion+ was a bit too late.
 

Rainboq

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Nov 19, 2009
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SomethingAmazing said:
hardcore motion gamer


Seriously though, both suck. Motion controls suck. We're moving in the wrong direction. Motion controls for ALL THE FAMILY for consoles, phones for handhelds. FML.
*sigh*

This is simple economics people! Why target a niche when you can go mainstream?