Portal 2 - Missing something? "SPOILERS"

Cazza

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Jul 13, 2010
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I believe they didn't want to overwhelm the player with to many new features.
 

TheYellowCellPhone

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Sep 26, 2009
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My best guess is that it was replaced with that anti-gravity stuff, since they're pretty similar. Huh, I wonder what did happen to them.
 

Luke5515

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Aug 25, 2008
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What I think, and really hope, is that valve will put out updates, like extra chambers and co-op chambers. Not like Dlc, but updates like they do with tf2 ever so frequently.

Any way, maybe we'll see it now, since they'd have more time to perfect the mechanic and build test chambers based around it.
 

Gigatoast

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Apr 7, 2010
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I don't think it had enough practical uses to be worth the time developing puzzles with it.
 

Heathrow

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Oxydium said:
In the video, it's look pretty cool. Put turrets with it, looks damn impressive. If they made the video to show the game ply mechanic it's means that the thing was really far develop. Perhaps for Portal 3 or some expansion pack.
The way Valve operates does not preclude removing developed content. If the game mechanic was problematic, redundant or just more boring than it originally seemed Valve won't hesitate to cut it. Be comforted though, if Valve excised then it's probably for the best.
 

Zenn3k

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The only thing I felt the game was truly missing, was CHALLENGE!

I BREEZED through Portal 2, only once did I have to really stop, REALLY look around hard and figure the puzzle out. (#28 btw)

I felt the game didn't allow you to make any mistakes. How so?

Go into nearly ANY test chamber and look at the walls, 90% of the walls can't have portals on them, this really makes it easy to figure out where you are SUPPOSE to put portals (simple deductive reasoning at that point), thus removing a lot of the difficulty, and hence, some of the fun.

I found most of my game fun from the EXCELLENT voice acting and story, but the actual gameplay was a bit of a let-down to me, I simply found it too easy.

I'm really hoping for a DLC with say, 10-15 test chambers with DIFFICULT puzzles, something that'll require me to spend some real time figuring out.

I beat the game tonight (I purchased it on Thursday), total play time was roughly 7-8 hours, I decided to play through it again the same night (wanted to check out commentary mode, which I enjoy), beat it again in 4 hours.

I think they really just over-tuned the puzzles too much, as told in the commentary, any time a playtester had a hard time, they made it easier...well, I think they over did it.
 

Titan Buttons

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Well I believe they run out of time because they added so much already and if they put in the vacuum tubes just would have seemed blowted and would have taken away from one of the other new items like one of the gels
 

Sampler

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May 5, 2008
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As we're having spoilers in this thread - is their anything after
Wheatley saying "the end" whilst floating through space
As I've tried about five times now and my computer keeps bombing out during the (excellent and lengthy) end sequence.

(though it has been bombing out all the game normally a restart will get me back where I was and it'd carry on fine until the next, just can't get through the end sequence :( - need to look at the memory in my machine, don't think I'm putting enough voltage through to support four 2GB DIMMS)
 

one of them

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Honestly they were probably scrapped because they were pretty useless. I didn't see them as an important element that I "needed" to use. I was more disappointed in the lack of crusher-dodging puzzles. There was a really neat one they showed off with the Orange Gel where you glide through some crushers.
 

pokepuke

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Speaking of missing, one thing I miss from Portal is the energy ball. They've all been replaced with lasers, which are fine but also totally line-of-sight and provide no challenge whatsoever; you just look around and shoot a hole to go through. With the energy balls there was a delayed reaction, and it made exact timing very important in some cases. Plus a potentially interesting combo: energy balls and light bridges.

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Zenn3k said:
Go into nearly ANY test chamber and look at the walls, 90% of the walls can't have portals on them
Yeah, that sucked.

Actually, there is a lot less "thinking with portals" in this game compared to the first. By the end chapters, I was actually forgetting some of the portal mechanics because they were being neglected so badly in lieu of using gel and funnel tactics. I was hoping to fully utilize almost all of them at once, but they all pretty much ended up as solving puzzles in a compartmentalized methodology where you solve part X just to allow access to then solve part Y.

Also no moving platforms, in addition to the above-mentioned crushers. It's like they were afraid to kill you.

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Sampler said:
As we're having spoilers in this thread - is their anything after
Wheatley saying "the end" whilst floating through space
As I've tried about five times now and my computer keeps bombing out during the (excellent and lengthy) end sequence.
Nope. It goes back to the menu and shows another title animation with him floating there, while the other core passes by in the foreground and then the background. It crashed on me, too, the first time I finished it, but not the second time.
 

Ldude893

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Apr 2, 2010
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They probably thought it couldn't fit into the game. You are supposed to be allowed to send turrets up the tubes in order to defeat them, but you can tip turrets over anyways, so it's not a convenient tool.

[sub]SPAAAAAACE[/sub]
 

Zenn3k

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pokepuke said:
It's like they were afraid to kill you.
Agreed, I felt the same way. I died tons of times in Portal 1, it never bothered me.

The ONLY time I died in Portal 2 was at the (incoming spoiler) bridge that Wheatley smashes with a crush panel (kills a frankin-cube too), and that was only because you had to jump down and towards to the wall and if you miss the portal you placed (which I did 6 times in a row), you die. Thats a tough jump, was really the only time I felt like I did something difficult....and I was just crossing a bridge!
 

LoFr3Eq

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Oct 15, 2008
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There was also a trailer that had a timing puzzle that involved propulsion gel and having to fly through a salvo of spiked plates.

I too was wondering about the tubes, but if more levels get released, like advanced chambers I'll be very very happy.
 

Oxydium

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one of them said:
Honestly they were probably scrapped because they were pretty useless. I didn't see them as an important element that I "needed" to use. I was more disappointed in the lack of crusher-dodging puzzles. There was a really neat one they showed off with the Orange Gel where you glide through some crushers.
I agree, perhaps they thought it wasn't good enough for the game. But they put it in a trailer release a few month before the launch of the game. At this time all the game should be finished and they just have the last details of the game to work on. Where I feel a little disappointed, is that they "promise me something" that wasn't there. It is the easiest way to be unhappy about something.
 

Sampler

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May 5, 2008
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pokepuke said:
Sampler said:
Nope. It goes back to the menu and shows another title animation with him floating there, while the other core passes by in the foreground and then the background. It crashed on me, too, the first time I finished it, but not the second time.
Ah coolbeans - I'm not getting the wallpaper but doubt I'll miss it :D