Oh, don't worry, I certainly wasn't trying to argue that men do not gravitate toward aggressive, dominating roles. I was, rather badly, trying to make the point that it was not the inherent roles/attitudes of men and women, but what society ascribes to them, some of which I do not believe it (but only because I have a problem with generalisations)
The patriarchal nature of games is, I don't think, something to argue about, because it is obviously there, especially in action games. I imagine the main reason for this is that male gaming developers make games that they enjoy, and therefore imbue them with classical male criteria for enjoyment. Whether this is intentional or not is an interesting point, because I'm not sure it is, it's just an unintended consquence of the development process. I'm not sure you can could weave it into the patriarchal over-story of society, apart from mentioning it as a side-effect of said story.
The point about the gun, I think needs a little more criticism. I think the only reason it is a 'gun' is because we lack the shortened vocabulary to express it properly. After all, the apeture science localised portal generational device, or whatever it was, really doesn't roll off the tongue as easy. It's only a 'gun' in a nominal way, much like a wrench and a lathe are both 'tools' but so radically different that they should not really be compared.
Sometimes a cigar is just a cigar. I'm not sure about the portals as symbolic vagina's either, though. The point made in the article about the creation of a failed mother figure through science, I think is an excellent point, because it isn't a true Oedipal conflict because it is not, in fact, the mother figure. It also find problems if it had been a true mother figure because we've already mentioned that the character in portal should have inherently feminim characteristic, and therefore not be aggressive (?)
I'll gladly argue games as a new art form, especially in their analysis. I hope that as time progresses and games became even more mainstream, we should be able to take apart a game in this manner and it should stand up to analysis, because of the thought that went into it. I want to play BioShock now, because apparently that has deep thought involved.
K