Kalezian said:
so if I want a game but cant afford it, I shouldn't wait until it goes on sale or there is a price drop?
Remind me never to buy a game from this developer.
This is the same guy who went onto Reddit, Facebook and Slashdot and asked people directly why they pirate games. After the responses they got, they lowered the prices on all of their games and always have a DRM free option at the same price.
And they're a small dev that made cheaper games to begin with.
So his argument isn't an attack on people who can't afford to spend on games. It's the fact that he has already lowered his prices to appease customers but they still wait until a sale to purchase his product.
Check the Steam Forums, I know they're a headache, but there are a fair amount of people who call brand new indie titles at more than $10 "expensive". It's a problem that targets indie developers almost exclusively. Notice how you never see big publishers complain about Steam sales? They offer up pre-order bonuses that sometimes include free games. Indie devs can't compete with that. Triple A Publishers also make more on the dollar per PC copy sold through Steam than through Consoles in retail stores.
Lemme put it to you this way.
DMC from Capcom at %50 off $50 on Steam is $25. Valve gets 33% of the cut. That's $17 profit.
Democracy 3 by the devs in this article at %50 off is %12.50. Their profit is $8.30.
Now factor in the fact that most triple A games sell the most they are ever going to sell of that game in the first week. The big publishers don't feel the hit as bad as the indies do so this developer has a decent point coming from the perspective of someone who cares about his customer's input. This is why if I see an indie developer or a small-time developer with an interesting game on Steam, I'll research the game and if I like what I see, I'll buy it in the first week.
It helps them make more games way more than saying you can't afford a $15 game while ready to blow $100 on the Spring or Summer Sale.