Possibilities For Live-Action Games

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RJ 17

The Sound of Silence
Nov 27, 2011
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Reading the topic about more graphics equating to lesser gameplay got me thinking...

Many would describe the quest for better graphics as the quest for making things look more realistic. Extrapolated to the pinnacle goal of such a quest would mean that the most realistic-looking game you could get would be a Live-Action game. So since this is a hypothetical scenario, lets set up the parameters for the answer.

Assume that the maker of the first Live-Action videogame had all the budget and resources needed to pull off such an game. At that point it would be more like making a movie than designing a game. Film the entire thing in a green-screen (or whatever it's called) studio much like the newer Star Wars movies were shot entirely in such a place. Or it could even be done on-location for modern-day-based shooters.

So such a game gets created, the ultimate in "realistic" videogaming. Do you think Live-Action games would become "the new thing"? Or would it turn out to be just another gimmick doomed to failure? Edit: (forgot part of the question) If you think it would be a failure, what - if anything - would have to be done for you to consider it a success?
 

Seishisha

By the power of greyskull.
Aug 22, 2011
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If im understanding this correctly what your sugesting is basicly a movie that is controlled entirely by the player, now im not a developer of games or a in a position where i can quote experiance in these manners, but holy hell, do you understand the immense technicle difficulties such a product would create? Example time if part of the game took place in your kitchen, firstly the entire room would have to be scanned in all directions from every possible angle to get the real textures, then that image would have to be overlayed on top of a perfectly replicated 3d model of the room, now im aware that such a thing is already possible but it takes a while, now imagine that being recreated for an entire game with every frame every motion the player goes through linking up with the models and textures. It doest end with textures either, if your going to the extent of ultra realism then what about lighting effects, you'd probably have to film the day and night cycle of everything in the game so as to get the correct shadows for the eight of clock in the morning or whatever time the game was set at.

But even so disregaurding everything i've just said and all the things i havent included that would be required to make the ultra realism experiance authentic and assuming that some crazy dev studio actualy created the product. I honestly dont think such a game would be particularly popular, people play games as a form of escapism being pulled into a world too real would probably put alot of people off, though that is just conjecture on my part, im certainly not claiming to speak for everyone.

I guess i'd only consider such a thing sucessfull if the goal of the game its self was to prove it could be done, making it for any other reason when there is perfectly good and considerably less complex methods of game production would just be a massive waste of time and money.