The Good/synonym-for-good vs Bad/sysnonym-for-bad choice system is a very common way to judge the player's choices in videogames. My question is what other choices systems would you like to see in videogames and why.
So essentially the reputation and faction system?Dirty Hipsters said:I personally think that these kind of choice systems shouldn't have a world wide effect in the game. I don't like it when I'm mean to one person and then somehow everyone in the world knows about it and thinks I'm a tosser.
The people you treat badly should act hostile to you, and the people you treat decently should act decent to you. That's how it works in real life more or less, so why is it that in games when I treat one town or group of people badly I'm suddenly getting chased out of every town and village in the country?
NO, I was saying how I hate the reputation and faction system because it condenses your actions to having a bearing on how a large group perceives you even if your act should really only be aimed at a SINGLE person and not an entity.Kryzantine said:So essentially the reputation and faction system?Dirty Hipsters said:I personally think that these kind of choice systems shouldn't have a world wide effect in the game. I don't like it when I'm mean to one person and then somehow everyone in the world knows about it and thinks I'm a tosser.
The people you treat badly should act hostile to you, and the people you treat decently should act decent to you. That's how it works in real life more or less, so why is it that in games when I treat one town or group of people badly I'm suddenly getting chased out of every town and village in the country?
So more how Fable does it?Dirty Hipsters said:NO, I was saying how I hate the reputation and faction system because it condenses your actions to having a bearing on how a large group perceives you even if your act should really only be aimed at a SINGLE person and not an entity.Kryzantine said:So essentially the reputation and faction system?Dirty Hipsters said:I personally think that these kind of choice systems shouldn't have a world wide effect in the game. I don't like it when I'm mean to one person and then somehow everyone in the world knows about it and thinks I'm a tosser.
The people you treat badly should act hostile to you, and the people you treat decently should act decent to you. That's how it works in real life more or less, so why is it that in games when I treat one town or group of people badly I'm suddenly getting chased out of every town and village in the country?
Yes, no farting or dancing.MightyMole said:So more how Fable does it?Dirty Hipsters said:NO, I was saying how I hate the reputation and faction system because it condenses your actions to having a bearing on how a large group perceives you even if your act should really only be aimed at a SINGLE person and not an entity.Kryzantine said:So essentially the reputation and faction system?Dirty Hipsters said:I personally think that these kind of choice systems shouldn't have a world wide effect in the game. I don't like it when I'm mean to one person and then somehow everyone in the world knows about it and thinks I'm a tosser.
The people you treat badly should act hostile to you, and the people you treat decently should act decent to you. That's how it works in real life more or less, so why is it that in games when I treat one town or group of people badly I'm suddenly getting chased out of every town and village in the country?
... Except less stupid...?
I agree with this the funny thing Atlus been using that system in their Megaten games for almost 25 years.darth gditch said:Full out D&D Law V. Chaos Good V. Evil nine point system.
Or at the very least a Law V. Chaos, as that is far more easily quantified than Good V. Evil.
Good and Evil is based on point of view, cultural mores ect. Law and Chaos are very clearly different.
But farting and burbing on people is one of the main aspects of the game. You can't take that away!Dirty Hipsters said:Yes, no farting or dancing.MightyMole said:So more how Fable does it?Dirty Hipsters said:NO, I was saying how I hate the reputation and faction system because it condenses your actions to having a bearing on how a large group perceives you even if your act should really only be aimed at a SINGLE person and not an entity.Kryzantine said:So essentially the reputation and faction system?
... Except less stupid...?