Post Apocalypse a city builder

nomotog_v1legacy

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Jun 21, 2013
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After playing fallout shelter and fallout 4's settlements system, I have one thought I want to share. Post Apocalypse city builder? Anyone else want to see a big game on the topic?

I have a real interest in the economics and cultures that arise in these settings and would love to have a game that gets into the details how you rebuild society. They it is just so fascinating as you have a lot of dissonance in elements. You can have high tech laser guns forged at a blacksmith shop.

Game play would could be different. You would have a harder time building wholly new building and items, so you would have to focus more on looting and reusing what you find in new ways. It would also be neat to have a system that lets you make up some of the nutty laws you see in these settings.

Anyone else want to throw ideas at this? I can't be the only one to have a interest in post apocalypse city management.
 

Muspelheim

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Apr 7, 2011
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I've been doing a bit of tinkering for something like that. A management sim where you're the only executive member of the town council after a nuclear attack, and have to manage the nearby area. Well, "tinkering" in this case means a very brief and undeveloped design doc and some notes. It's hardly more than an idea.

It's less of a society rebuilding game, though, and more of an extreme emergency response game. Like, handling refugees, food distibution, looters, radiation and futile calls to the government. But then again, a lot of the more developed post apocalyptic tropes could be introduced as the game goes on.

It's a very rough idea, and I doubt I'll ever actually make something out of it, but you never know. I'm convinced someone's making a post-apocalyptic warlord sim at this moment.
 

nomotog_v1legacy

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Muspelheim said:
I've been doing a bit of tinkering for something like that. A management sim where you're the only executive member of the town council after a nuclear attack, and have to manage the nearby area. Well, "tinkering" in this case means a very brief and undeveloped design doc and some notes. It's hardly more than an idea.

It's less of a society rebuilding game, though, and more of an extreme emergency response game. Like, handling refugees, food distibution, looters, radiation and futile calls to the government. But then again, a lot of the more developed post apocalyptic tropes could be introduced as the game goes on.

It's a very rough idea, and I doubt I'll ever actually make something out of it, but you never know. I'm convinced someone's making a post-apocalyptic warlord sim at this moment.
I thinker like that too. My idea is kind of different. Mainly because I tend to take a lighter more silly take on the setting. I am more into the creative rebuilding aspect then the realistic horror of it.

My idea focuses on the idea of creative rebuilding. You would start out with a map of a city/town with buildings already built. You would be able to build your own buildings, or change any of the tiles, but you can dedicate a building for for a propose. Nearly any building could be dedicated to any role. So you can take the city junkyard. dedicate it to be any number of roles and it would have different buffs based on what the base tile is. Like if your make the corn field the church, it will be a religion based around worshiping corn. If you make the town dump the church, then it will be a religion about not washing.
 

Eomega123

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I'd be down to try something like that. The closest thing I can think of to that that already exists is [URL="http://store.steampowered.com/app/257170/" (title,target)]Rebuild 3: Gangs of Deadsville[/URL], though it focuses more on individual survivor management than on developing a unique city (All your cities will kind of feel the same once you've stabilized any immediate problems, and the laws system only really provides some passive algorithm tweaks rather than making your settlement feel like, say, the raiding camp for socialist cannibals your laws would seem to set it up to be). It's also not the most polished game ever, but maybe it could provide some inspiration?