Potential friendship destroying games

BeerTent

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May 8, 2011
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I have to second munchkin. That game just drones on and on and on, and you're just there like "Jesus fucking christ, let me kill the goddamn potted plant. I don't you to play a bunch of freeze and burn potions on me, and I don't want you to make it a giant scary potted plant. The humor died 3 hours ago!"

Though, I think games like L4D and Portal 2 were friendship building games. I guess I just like helping people out, and communicating my intentions with someone. Operation Flashpoint and Pandemic are also great friendship building games.
 

Hero of Lime

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Jun 3, 2013
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Smash Bros. can lead to much saltiness from first hand experience.

A random choice, but Zelda Four Swords Adventures on Gamecube. Just by being able to attack your friends to steal force gems which are tallied at the end of levels can lead to much bitterness.
 

Mikejames

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Jan 26, 2012
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StriderShinryu said:
Monopoly and Risk are the classics. One of the reasons I don't really play either of them. Some people just take them both way too seriously.
I cannot remember one time where either of those games ended with everyone better off for it.
 

EyeReaper

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Aug 17, 2011
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Damn. Both Munchkin and Dokapon were already taken. And I didn't even know other people had played Dokapon before this.
Well, The New Super Mario series is pretty bad, Given the fact that, you can pick up and throw your friends for some reason (Mostly to kill them, I think?) and the fact that if you jump on them, they gonna plummet. We've killed each other more just all trying to get to the end goal than any of the actual challenges have. Also, Nabbit can't use power ups. Nabbit gets a score bonus for grabbing power ups. That can only end in blood

Also, I think I only need to say one sentence more to prove my point for the last game on my list "The Elf shot the food!"
 

The Hero Killer

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Aug 9, 2010
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Basically any fighting game for me. If I train and I train and I still LOSE when I felt like I should be dominating, you better leave the room.
 

Ubiquitous Duck

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Jan 16, 2014
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Wasn't there a story years ago with an early-on MMO in Asia, where there were two friends and one lent their account to the other to look after and he sold his best item (for real money), exceptionally rare item, and when his friend found out he killed him... in real life...?

Am I making this up? I swear I remember that being a thing. Therefore I would argue that that game could definitely be seen as a friendship-ender.. in the most extreme of senses, at least in this very weird instance.
 

Granfaloon

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Apr 25, 2013
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I remember some friendship damaging moments in the hundreds of hours me and some friends put into Soul Calibur 2. We got way too competitive with that one, many stinging insults were exchanged and there was a controller hurled at someone's head at one point. Thankfully no completely destroyed friendships though.
 

FrozenLaughs

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Sep 9, 2013
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Weaver said:
I'll go off the trail a bit and say Munchkin.
I mean, it's a game about screwing your friends over :p
I'm actually surprised anyone said Munchkin! Ive got it and like 5 or 6 of the expansions, we play with my D&D group and we've always had nothing but fun, I seriously can't think of a time anyone has gotten mad.

Scrabble is the bane of our family nights. My mother in law owns a god damn Scrabble dictionary and argues *everything*
 

Thaluikhain

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Jan 16, 2010
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I've heard that Monopoly was designed for that very reason, to show the destructive nature of greed.
 

StormShaun

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Feb 1, 2009
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Lego.

When a structure falls, it takes a piece of your heart with it.
Then you can blame the asshat who toppled your masterpiece over,

I would say it is a great game to end a friendship.
 

blackaddicus

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Apr 2, 2011
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FrozenLaughs said:
Weaver said:
I'll go off the trail a bit and say Munchkin.
I mean, it's a game about screwing your friends over :p
I'm actually surprised anyone said Munchkin! Ive got it and like 5 or 6 of the expansions, we play with my D&D group and we've always had nothing but fun, I seriously can't think of a time anyone has gotten mad.

Scrabble is the bane of our family nights. My mother in law owns a god damn Scrabble dictionary and argues *everything*
i have found several new friends playing the various versions of Munchkin as well, so i wouldn't say it destroys friendships unless one of your friends cant take loosing.
 

1066

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Mar 3, 2009
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Vampire: The masquerade, or any other tabletop game, really, but especially the WoD. Some worse than others, but you learn a lot about people while playing it, especially the GMs. It's seldom as immediately rage-inducing as some of the ones mentioned, but it isn't hard to get into a situation where you've got someone constantly twisting a knife.
 

IamLEAM1983

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Aug 22, 2011
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Weaver said:
I'll go off the trail a bit and say Munchkin.
I mean, it's a game about screwing your friends over :p
Try Munchkin Chtulhu. It's basically Call of Chtulhu in cutesy form, and mostly involves finding ways to tackle a supposed friend or ally into the overall radius of Nyarlathotep's sanity-destroying true self. The last one to stay sane usually wins.

My money's on any multiplayer game whatsoever. If you have an adjusted attitude towards what's going on, your family ties and friendships won't suffer from it all. If you don't, and are the type who lets himself become excessively attached to a kill streak or any sort of positive feedback loop, getting it wrecked by someone you trust can be pretty nerve-wracking.
 

Auberon

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Aug 29, 2012
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Munchkin as already mentioned. I also recall Paranoia being an example, what with Friend Computer having everyone killed.
 

Senor Koquonfaes

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Nov 21, 2013
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Dungeons & Dragons comes to mind: on the most basic level, players can be very unpleasant to each other in-game, and the DM can be (suspected of) picking on someone. Then there are problems related to D&D that occur outside the campaign. For instance, I had severe problems in just setting up a session because it turns out that it's too much to ask for these five people plus myself to agree on a time and place (although I play two other campaigns where such problems do not exist, so what the fuck). To work around this, I began introducing more players, and one of the original ones was very loudly against this; apparently, he thinks it's better to have five players who never play the sodding campaign than six who do, which strikes me as incredibly selfish and obnoxious. There are eight players in the campaign now and I still have problems in setting shit up, and I fear that I may have to expel some of the more passive people and introduce more committed ones - which is problematic because these people are my friends still. In the worst-case scenario, I'll abandon my own stupid campaign and begin a new one with people who I can trust to commit a day every now and then. I bet that would stir up all manners of shitstorm among the players as well.