This is one for RPG fans.
Am I alone in getting very stressed out by constantly having to compromise or even downright choose between aesthetics and power when designing a character? I guess it's unavoidable to an extent but what gets me is when developers seem unaware that they're doing it, and they do it way more than necessary. Not an RPG but Soul Calibur IV is the one I'm thinking of as I've been playing it a lot lately. I've found myself designing some really badass characters: ninjas, samurai, warrior-monks, Obi-Wan Kenobi-style hermits and steampunk adventurers. But every single one has ended up dressed like a total gooseberry and looking nothing like my original concept. It doesn't cut it to say that Soul Calibur is not about designing characters, because the game includes a fantastic character design tool, it's just rendered useless by the RPG mechanics. And you can't even think "oh well I guess it's realistic that the stylish silk shirt doesn't offer as much protection as a breastplate" since in this game the silk shirt is, inexplicably, just as likely to offer more protection, and there's likely to be a fluorescent orange shell suit that offers more than either. It wouldn't be so bad if it wasn't all so totally arbitrary.
Ok, that was me shamelessly venting. But does that kind of thing bother anyone else? Even in RPGs do you find yourself stressed by the aesthetics vs. power question? Can you bear to equip the stuff that doesn't gel with your character concept (or just looks stupid) because it makes you more powerful?
Am I alone in getting very stressed out by constantly having to compromise or even downright choose between aesthetics and power when designing a character? I guess it's unavoidable to an extent but what gets me is when developers seem unaware that they're doing it, and they do it way more than necessary. Not an RPG but Soul Calibur IV is the one I'm thinking of as I've been playing it a lot lately. I've found myself designing some really badass characters: ninjas, samurai, warrior-monks, Obi-Wan Kenobi-style hermits and steampunk adventurers. But every single one has ended up dressed like a total gooseberry and looking nothing like my original concept. It doesn't cut it to say that Soul Calibur is not about designing characters, because the game includes a fantastic character design tool, it's just rendered useless by the RPG mechanics. And you can't even think "oh well I guess it's realistic that the stylish silk shirt doesn't offer as much protection as a breastplate" since in this game the silk shirt is, inexplicably, just as likely to offer more protection, and there's likely to be a fluorescent orange shell suit that offers more than either. It wouldn't be so bad if it wasn't all so totally arbitrary.
Ok, that was me shamelessly venting. But does that kind of thing bother anyone else? Even in RPGs do you find yourself stressed by the aesthetics vs. power question? Can you bear to equip the stuff that doesn't gel with your character concept (or just looks stupid) because it makes you more powerful?