The real issue here is that these Single Player offline games offer little to no replay value and are not worth the $60 (US). So, players economically rationalize the purchase by reselling or buying the games at reduced prices.
The problem with simply "making games longer!" is that it pushes the casual crowd out of their potential buyers. I can't speak for everyone, but I know the primary reason I haven't gotten in to the Final Fantasy series is that putting 100 hours into a game seems like a stretch for someone who puts about 3 in every week. Spending 4 months to complete a game just seems like a waste. I prefer games like Rock Band and Madden where I can pick it up, play for 1 or 2 hours and get a load of fun without feeling like I'm missing 90% of the experience. Sure, I'll never make it to a leaderboard in Rock Band or be good enough to be on MaddenNation, but I have fun, which makes it worth the money.KiKiweaky post=7.71273.718828 said:I don't sell my games when i buy them as i find the amount you get for them to be pathetic. But if you do have a problem with the pre-owned games market, listen to people above... MAKE THEM LONGER....
You selfish pricks. Think of the giant corporations for once, man...Rooster Cogburn post=7.71273.718845 said:This is like complaining that our refusal to give them free money is hurting the industry.
Yeah and it's gonna stay that way until we get rid of that "First Purchase" right, where if you are sold something, IT'S YOURS! Put it on the internet, sell it to your friend, beat a person to death with it, etc.DamienHell post=7.71273.718621 said:Yah I'm NOT in favor of removing the pre-owned market. I wouldn't have got GTA IV if it wasn't for the ability to trade in old games. I bought it, its my game I'll sell it to who ever I want to, now they own the game and can sell it if they want to. Thats how ownership works.
Who says they can't still get an original? And if they can't (because the game is too old and the publisher no longer wants to press copies) then WHOSE FAULT IS THAT? That's right! THE PUBLISHER'S! Obviously it's not important enough to them to do another production run, or even (as BloodSquirrel pointed out) make the game available for purchase online, so why should they make extra money if I buy it from Joe Blow who's sick of the game? (And hey, if I'm stupid enough to buy a used copy for nearly the price of a new one, when new ones are available- well, a fool and his money, hm?)"The sales don't reflect the actual sales of people playing them because someone has gone out and bought, at almost the same price, a pre-owned copy because they couldn't get an original. It's very frustrating that they don't carry that stock anymore."
I suppose that the idea was, before attacking the second hand retail, to make games stay longer on shelves.arrr_matey post=7.71273.718965 said:Totally good idea. I mean, it's ridiculous in the first place that you're only usually saving about $5 or less buying a used game that has recently come out. So, if price cuts came regularly after release, then the used prices would have to go down, too and that would drastically cut into the used stores' profit margins.tendo82 post=7.71273.718813 said:I wonder if by rapidly dropping prices after the first two weeks of a game's release if publishers could keep sales momentum going? They could essentially undercut the used games market, and possibly maintain a longer period of meaningful sales.
You're right. But it's perfectly legal for them to do this. Just bc publishers/developers may want to stop this doesn't mean they have any right to. I mean EB are bastards for charging $55 for a used game that sells at $60 new, but that's their right I guess. Just like it's my right not to shop there.BloodSquirrel post=7.71273.719555 said:The fact of the matter is that the money from used game sales is actually subsidizing new game sales for specialty stores. The margins on new game sales are very thin, thin to the point where surviving on new game sales alone isn't feasible for an EB. Accessories and other items help things, but the profit that comes off of used game sales is a fundamental part of their business model.
Well, Psychonauts is available for download on GameTap and Xbox Live Classics.BloodSquirrel post=7.71273.719555 said:What I'd really like to see- and I don't understand why it doesn't exist- is an online retail store run directly by the publishers. There have been times where finding a new copy of a game- even online- has been exceedingly difficult. Psychonauts had good word of mouth, but good luck finding a copy of it (even while it was still in print). There are plenty of publishers who are more than large enough to run this type of operation, so it seems like a natural business expansion to me.
OMG. http://store.steampowered.com/app/1620/ . GET IT! GET IT!SenseOfTumour post=7.71273.727493 said:I'm with arr matey above, surely, if you've got the rights to old games, have a look online to see if there's any demand for them, and if so, get em on Steam for $5 or $10, I don't know what Steam charge to host them, but I'm guessing its partly based on size and old games don't take a lot of space up.
I would definitely like to see this happening. If devs weren't so anal-retentive about squeezing every cent they can from consumers, they'd actually be making more money.tendo82 post=7.71273.718813 said:I wonder if by rapidly dropping prices after the first two weeks of a game's release if publishers could keep sales momentum going? They could essentially undercut the used games market, and possibly maintain a longer period of meaningful sales.
I'll always by a new greatest hits title over a used version of the same title.