Prefered method of RTS battling

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Shock and Awe

Winter is Coming
Sep 6, 2008
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Basically whatever the game's variant of Blitzkrieg is. I like to gather a large force of mobile and powerful units and then blast my way past all defenses. Before I do that though I like to have all my attackers upgraded and my base equipped with automatic defenses in case things go sour and I need to regroup real fast.
 

-Dragmire-

King over my mind
Mar 29, 2011
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I tend to be a slow starter as I focus on base building and tech. Once I do get going on an offensive force, I tend to strongly favor long distance ground units with air units to support them and/or take out key units.
 

Dansen

Master Lurker
Mar 24, 2010
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I usually expand aggressively and build up my basses while building op early units to counter my enemy's troops. I will constantly send scouts to evaluate my enemy forces. Once I see the make up of their army, I start building counter units and rush them with all my early units, I follow this up with a series of light attacks to test my enemy and to give them a false sense of confidence. When he makes his move I crush his army while building more units, and while he is busy recovering I send over a super unit to wreck my enemies base. It is a really successful strategy.
 

DrPepper42

New member
Apr 20, 2010
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Fast expand if I can, into a macro-heavy play building a huge army, while keeping note of the expansions around the map to control resources. Know the location of their army, scout them early and frequently, react to their army comp and build a counter. Macro like a fucking god because if your units are evenly matched counter-wise more shit>less shit, and be as greedy as they let you. If they turtle, you starve them. If they're super greedy, you harass, darting in and out because they can't defend everything at once. If they play safe, then you have to put effort into scouting and find out what you can counter them with. Keep a presence on the map, make them feel like they're under a lot of pressure, it'll screw with their head. Know what's standard in the matchup you're playing, so you have a starting point to go from with your opener and your scouting.

I could go on for hours, but I'm gonna just cut this off here.
 

Owlslayer

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Nov 26, 2009
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Most of the RTS games I play, I´m quite the turtler. The best example would be Warcraft 3. I just loved being all turrents and no units, tho most of the time i lost.

Though in some other games, like the Total War series, i do love an awesome charge and quick flanking attacks. And attacking castles? Oh boy, now that is my definition of fun.
 

Togs

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Dec 8, 2010
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Get a small infantry force out within the 1st 5 minutes and then just keep the pressure up with constant assaults.
Currently low Bronze on SC2 and it works against pretty much everyone, save the few canny zerg players.
 

Sordak

New member
Oct 5, 2010
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meh. RTS games hardly have any tactic in them if you ask me. Just the regular Metagame with countering. Its a bit sad but you cant apply actual tactics in most RTS games.
 

Versuvius

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Apr 30, 2008
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Turtly McTurtling. SupCom taught me shields and anti missile defence with enough turrets will deflect even experimental Bullshit ships
 

Buizel91

Autobot
Aug 25, 2008
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Cheshire the Cat said:
I am a turtler. Build up my base with turrets absolutely everywhere then max out my pop cap and advance slowly so any invaders will be up against my entire force.
Pretty much this, Build up good Defence, then let the turrets, and sheilds and any other defences do the work while i max out the Pop Cap xD

I love playing the defensive, especially in Star Wars Galactic Battle Grounds <3

In Impossible Creatures (well used to, don't have it anymore... =\) i would build about 3 to 4 rows of Soundwave Towers, and at the back of them some Anti Air Turrets, and at the front of the Soundwave Towers, about another 2 rows of Bramble Fence...

Nothing could get past xD
 

Hiname

Songstress of Ar Ciel
Mar 23, 2011
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Sadly, the current defiition of "strategy" makes me sick. Whenn I watch starcraft tournaments on MLG and they start talking about the "brilliant strategys" the players are using, I ussaly roll my eyes, try to shut down my brain and simply enjoy the action.

When I want to see strategy in use, I want to lay ambushes, fall back and lure them into traps, play tricks on them, use the enviroment, sabotage and strikes from the shadows and eventually win by use of superior strategy against a far superior troop number.

Sadly, none of these are really valid in modern RTS games like SC2 when the "key to victory" consists of studying builds and buildorders by heart and playing the "if he thinks that Im thinking that he is thinking that I am going to use this build" game with your enemy. *sighs*

If someone is looking for me, I will be in my lonely little corner of sadness, play some Shogun 2 and wait for the day when propper use of strategy becomes valid over micro-management and build-remembering.
 

SquirePB

New member
Apr 5, 2011
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I adapt my strategy based on the current situation. But as for my general approach, well:

I start off getting a basic economy going and build some highly mobile (preferably ranged) units to go and harass the enemy, focusing on disrupting their economy.
With my enemy suitably contained/crippled, I then turn my attention to my economy. I send it into over-drive and rape the land of all resources. If I was particularly successful in the first stage I'll sometimes take resources from areas that were intended for my enemy. This is more me being a dick than having any practical value if the game requires that the resources be transported back to my base.
Then I start to build siege units and a bodyguard for them and begin assaulting the outer defenses of my enemy. This both weakens their ability to withstand my forces and puts added pressure on their economy as they struggle to bolster their defenses.
While the siege is underway I start to build my actual strike force that will be going into the enemy base. This will be heavily melee based with the units that were originally attacking their resources providing any ranged support. By the time I send these units in my siege forces have usually obliterated the enemies ranged defenses and cleared a path for the attack force to move through.
Then I will usually feign an attack. Against an AI they usually send out they're remaining units to push you back and some people use it to. If they take the bait I pull my units back and let the siege and ranged units go to town as my enemy realises what they've done and try to pull back.
Then when the enemies defenses are in utter ruin I deliver them my mercy as a force far greater than what is conventionally considered necessary sweep in to crush them.

Works well for me and suits my personality I find. I highly recommend this approach in most strategy games but it's really good in Stronghold Crusader, especially against the enemies that tend to build up a sizeable force and defenses before they attack like The Wolf and The Lion
 

M-E-D The Poet

New member
Sep 12, 2011
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depends wether or not there is a command tree that gives deployable units
in lotro BFME2/Age Of Empires like games I tend to throw up a defendable wall as far out as I can and then start building up defences backwards, in the meanwhile in AOE like games I start building forces and upgrading them big time, same with LOTROBFME2 kinda games but then I start throwing spawnable units+heroes at a quick pace to harass the enemy.

in company of heroes I never actually build a base
I start off building 2 engineers, sending my ready engineers to capture points
then when the first unit of engineers is done they build a baracks
by the time a second unit is done they build a supply pool
when the first unit is done building they can move up to capture a point
Then I produce 2 rifle squads

I only fight 4v4 and I usually take Airborne company or Tank Division

with my rifle squads and engineers taking points I get experience
When I have had 3 points I Select the airborne division or build a tank factory
Thereafter I start taking point and harassing by flying in units and structurally repairing them asap


And that's how my cookie crumbles
 

M-E-D The Poet

New member
Sep 12, 2011
575
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Hiname said:
Sadly, the current defiition of "strategy" makes me sick. Whenn I watch starcraft tournaments on MLG and they start talking about the "brilliant strategys" the players are using, I ussaly roll my eyes, try to shut down my brain and simply enjoy the action.

When I want to see strategy in use, I want to lay ambushes, fall back and lure them into traps, play tricks on them, use the enviroment, sabotage and strikes from the shadows and eventually win by use of superior strategy against a far superior troop number.

Sadly, none of these are really valid in modern RTS games like SC2 when the "key to victory" consists of studying builds and buildorders by heart and playing the "if he thinks that Im thinking that he is thinking that I am going to use this build" game with your enemy. *sighs*

If someone is looking for me, I will be in my lonely little corner of sadness, play some Shogun 2 and wait for the day when propper use of strategy becomes valid over micro-management and build-remembering.
nawh want to play a few games together in our lonesome corner of the escapist? haha
 

DSK-

New member
May 13, 2010
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I love turtling. It spawned from me playing Total Annihilation and trying to make the most impregnable fortresses imaginable. It was (and still is) a hell of a lot of fun.



1000 unit cap hoooooooo~!
 

Soviet Heavy

New member
Jan 22, 2010
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Total War: Usually have two armies, one for assault and the other for occupation. The assault force is built out of the strongest troops, the veterans who will take the walls or win the field with minimal casualties. Once the town falls, the occupation force settles in. I recruit some new units once the town settles down, then bring the occupation army to follow up on the assault army which has moved onto the next target.
 

sinterklaas

New member
Dec 6, 2010
210
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Hiname said:
Sadly, the current defiition of "strategy" makes me sick. Whenn I watch starcraft tournaments on MLG and they start talking about the "brilliant strategys" the players are using, I ussaly roll my eyes, try to shut down my brain and simply enjoy the action.

When I want to see strategy in use, I want to lay ambushes, fall back and lure them into traps, play tricks on them, use the enviroment, sabotage and strikes from the shadows and eventually win by use of superior strategy against a far superior troop number.

Sadly, none of these are really valid in modern RTS games like SC2 when the "key to victory" consists of studying builds and buildorders by heart and playing the "if he thinks that Im thinking that he is thinking that I am going to use this build" game with your enemy. *sighs*

If someone is looking for me, I will be in my lonely little corner of sadness, play some Shogun 2 and wait for the day when propper use of strategy becomes valid over micro-management and build-remembering.
You clearly don't understand what you're seeing then because SC2 is exactly that.

In SC2 I like relatively fast, brutal attacks. In every other RTS I like turtling like I'm crazy and then crushing everything with one monstrous attack. I also have a weak point for charging cavalry, I let a tear everytime it happens. Cataphracts in RTW have to be my favourite unit in the whole RTS genre.

PS: Phalanxes are unbelievably overpowered in city defense in RTW ^_^