When playing a shooter would you rather it resemble realistic combat, have arcade realism (call of duty), of something different all together?
rezboyjoey said:There are elements in both games' multiplayers that I think you could combine into the best multiplayer shooter ever.
For example one of the reasons I like MW2 multiplayer is that I get to choose my loadout when I spawn rather than having to run through a barrage of enemy fire just to find my favorite toys like you do in Halo. Halo at least doesn't have noob tubes though so we can forgive it for that...maybe
On the other hand, one of the reasons I like Halo is the sheild mechanic where unless you're a crack shot with a sniper rifle or a rocket launcher its going to take more than one bullet to take down your opponent rather than getting killed the instant a sliver of your torso slips into the enemy's crosshairs.
Going back to MW2, the killstreak mechanic is one of my favorite parts of gameplay but the fact that 90% of it ammounts to pressing a button on your d-pad then something happening maybe is really boring.
Then there is Halo which provides a plethora of pilotable vehicles scattered around the map with which to make much stuff go boom, and it is good. If this was somehow combined with the killstreak mechanic from MW2 (ex: 10 killstreak = get to pilot a scorpion tank) would make it a lot more interesting and eliminate the similar problem I have with the weapon system where you have to run through enemy fire to get to all the best toys.
But yeah, put all this together and you'd probably have the makings of the greatest Online Multiplayer FPS game ever. Thats just my thoughts though.
rezboyjoey" post="9.184491.5563031 said:Are we talking about single or multiplayer?
I am not really directing towards either, i feel games and their mechanics should be realised as a whole both in single player and multiplayer. But either is fine
sorry i don't understand how to quote properly![]()