Press X Not To Die.

FinalGamer

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Well, Dragon's Lair is one long QTE cutscene and was the prototype of it, its very gameplay mechanic, which at the time of the heyday of arcades was just purely epic.

Then of course came Shenmue which made it a central defining mechanic and even giving us the very term of Quick Time Event. The QTEs of Shenmue were more better executed for three reasons.

1. The button you had to press was big and in the middle of the screen, there is no way you can miss it. Also, the buttons had brighter different colours to give your mind the extra punch, unlike today's bloomed environments.

2. The QTEs were in realistic situations, that is, dealing with thugs, dodging people in the street during a chase sequence or so.

3. The best part of the entire thing, Shenmue allowed you to TRAIN your reflexes with QTEs. Two minigames at the arcade in Shenmue allowed you to recognise and train yourself up for QTE events, which believe me, after playing enough of that, will get you right into action when they pop up story wise.

Not all games other than Resident Evil 4 have done this badly though even if Resident Evil 4 is the main perpetrator of making the QTE a trendy thing in games, even if it executed it quite well, then compare to, say, Tomb Raider Anniversary which makes it arbitrary.

QTEs can be a great thing, if used properly, preferably by not jumping at you in a cutscene which while understandably original, is not so good when you get fucked over horrendously for it.
 

Steppin Razor

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FinalGamer said:
Not all games other than Resident Evil 4 have done this badly though even if Resident Evil 4 is the main perpetrator of making the QTE a trendy thing in games, even if it executed it quite well, then compare to, say, Tomb Raider Anniversary which makes it arbitrary.
I hated THE Quick Time Event in Resident Evil 4. It's 1 in the morning and I'm tired, but still going on to see what happens next. And than all of a sudden I'm faced with a QTE of instant death if I make a single mistake in the whole 20 odd button combination I have to press. And it randomly picks which button combo you have to press, which I didn't know because the first 5 times I died it was exactly the same for the first half, so I memorised that bit and than died on the very first button press because the game decided right than to mix it up. I went through the entire game without dying once and than racked up 7 or 8 deaths within the space of 5 minutes thanks to that one part.
 

FinalGamer

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Alpha1089 said:
FinalGamer said:
Not all games other than Resident Evil 4 have done this badly though even if Resident Evil 4 is the main perpetrator of making the QTE a trendy thing in games, even if it executed it quite well, then compare to, say, Tomb Raider Anniversary which makes it arbitrary.
I hated THE Quick Time Event in Resident Evil 4. It's 1 in the morning and I'm tired, but still going on to see what happens next. And than all of a sudden I'm faced with a QTE of instant death if I make a single mistake in the whole 20 odd button combination I have to press. And it randomly picks which button combo you have to press, which I didn't know because the first 5 times I died it was exactly the same for the first half, so I memorised that bit and than died on the very first button press because the game decided right than to mix it up. I went through the entire game without dying once and than racked up 7 or 8 deaths within the space of 5 minutes thanks to that one part.
*deep breath*

UUUUUUUUUUUUUUUUUUUUUUUUUUUUUNGH.

And that is why I never played Resident Evil 4 without my more fan-loving friend again.
 

iPatrick

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It's games like the newest Turok that ruin this kind of thing. The entire last boss fight is just QTE's in a knife-fight.
 

ResonanceSD

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All of Dissidia has it. It's a standard dodge move in battle. Time slows down, as soon as your opponent moves, you hit X to not die.
 

Guitarmasterx7

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I don't mind quicktime events when it's something like god of war where you use them to kick something's ass or in games like Gears where you have to mash B violently to win chainsaw duals. I do however hate quicktime events when they get thrown at you in the middle of a cutscene and it's like "hey let's make this random object fly at you for the soul reason of incorporating quicktime events." There was this tomb raider game I borrowed from my friend a while back that was a prime example of this but I can't remember what it was called.
 

Shynobee

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I honestly don't mind QTE's, but I've always thought their best application was in the God of War series, and if the demo is anything to go by, God of War III looks to use them even better, since there won't be these massive buttons appearing on the center of the screen.
 

MattRooney06

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what was it called :S:S:S

AHH yes

i used to have a game called E.O.E (stands for eve of extinction)

that was the first time I ever saw qte and i liked them probably because it wasnt press X not to die but more of a press X or this guy may hurt you a bit

sure when you failed them you lost a little bit of health which obnly ever annoyed me when it happend before fighting tonfa weilding anti hero Raven

seriously though if anyone else has played that game tell me what you think