Ok Age of Conan was broken at launch and very shallow at the end but it was innovative for some elements like combat, guild wars and Aesthetic (the artbook and soundtrack in the limited edition are pure awesome).
The Secret World is a gamble: it appeals much to a very specific type of gamer and sounds strange to most. FunCom position is tricky: on one side they must deliver the game to the wider audience possible (it won't going to repay itself), on the other "generalizing" it too much could alienate their core audience (WoD-like gamers are easy to disappoint; i know well because i'm one).
We can only hope that the slice of market TSW will gather will be enough; MMORPGs need new ideas and new public to evolve from the safe WOW nest.
The Secret World is a gamble: it appeals much to a very specific type of gamer and sounds strange to most. FunCom position is tricky: on one side they must deliver the game to the wider audience possible (it won't going to repay itself), on the other "generalizing" it too much could alienate their core audience (WoD-like gamers are easy to disappoint; i know well because i'm one).
We can only hope that the slice of market TSW will gather will be enough; MMORPGs need new ideas and new public to evolve from the safe WOW nest.