I'm going to keep this as short and sweet as possible.
I'm going to classify two kinds of games. The first kind of game is simple, points based, very few controls, simple graphics, incredibly addictive and can be played by people of all ages. Let's call this kind of game 'Casual'. The other kind of game, which we'll classify as 'Hardcore', has an in depth story, highest quality graphics, complex game play elements, is very difficult and is really only enjoyed by dedicated gamers.
'Casual' games are much cheaper to develop then 'Hardcore' games and yet they can sell just as many copies. 'Casual' games can be enjoyed my a much wider audience, this obviously means more sales. Cheaper development also means that developers can make more games and thereby sell more.
It would seem that there's more money in 'Casual' games for developers.
The result of this: 'Hardcore' games becoming shorter in length, with more poorly written stories, stacks of bugs, rough edges and an all round less 'Hardcore' feeling.
My idea is for a solution that would fix the problem of the declining quality of 'Hardcore' games and the developer's need for money. Developers should make games of a higher quality and sell them at a price proportional to content.
If stories were drafted, written, re-written, perfected,
If characters were interesting, believable and properly acted,
If gameplay was refined and perfectly balanced,
If graphics were polished, buffed and shined 'til you could see yourself,
If corners weren't cut but instead the scenic route was taken,
If bugs were squashed and ironed out 'til almost none remain,
If you were guaranteed 60+ hours of storyline on your first playthrough,
Would you pay $250? I sure as hell would.
Opinions?
**note that in Australia, due to the "having the nicest beaches" tax, we pay $100 for brand new games**
I'm going to classify two kinds of games. The first kind of game is simple, points based, very few controls, simple graphics, incredibly addictive and can be played by people of all ages. Let's call this kind of game 'Casual'. The other kind of game, which we'll classify as 'Hardcore', has an in depth story, highest quality graphics, complex game play elements, is very difficult and is really only enjoyed by dedicated gamers.
'Casual' games are much cheaper to develop then 'Hardcore' games and yet they can sell just as many copies. 'Casual' games can be enjoyed my a much wider audience, this obviously means more sales. Cheaper development also means that developers can make more games and thereby sell more.
It would seem that there's more money in 'Casual' games for developers.
The result of this: 'Hardcore' games becoming shorter in length, with more poorly written stories, stacks of bugs, rough edges and an all round less 'Hardcore' feeling.
My idea is for a solution that would fix the problem of the declining quality of 'Hardcore' games and the developer's need for money. Developers should make games of a higher quality and sell them at a price proportional to content.
If stories were drafted, written, re-written, perfected,
If characters were interesting, believable and properly acted,
If gameplay was refined and perfectly balanced,
If graphics were polished, buffed and shined 'til you could see yourself,
If corners weren't cut but instead the scenic route was taken,
If bugs were squashed and ironed out 'til almost none remain,
If you were guaranteed 60+ hours of storyline on your first playthrough,
Would you pay $250? I sure as hell would.
Opinions?
**note that in Australia, due to the "having the nicest beaches" tax, we pay $100 for brand new games**