Problems in Source Sdk

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gremily

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Oct 9, 2008
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So I'm making a map in Source Skd and yesterday it was running well. But then i made a ceiling for a building and then it wouldn't load. The ~ box said this.

Spawn Server map_feild
env_cubemap used on world geometry without rebuilding map. . ignoring: tile/tilefloor001b
env_cubemap used on world geometry without rebuilding map. . ignoring: tile/tilefloor001b
env_cubemap used on world geometry without rebuilding map. . ignoring: plaster/plasterwall043d
env_cubemap used on world geometry without rebuilding map. . ignoring: plaster/plasterwall043d
env_cubemap used on world geometry without rebuilding map. . ignoring: wood/woodfloor008a
env_cubemap used on world geometry without rebuilding map. . ignoring: wood/wooddoor014a
env_cubemap used on world geometry without rebuilding map. . ignoring: wood/wooddoor014a
Begin loading faces (loads materials)
End loading faces (loads materials)
else
Host_EndGame: Map coordinate extents are too large!!
Check for errors!

Help?