Nothing in the Smash Bros series lends itself to major professional gaming. While it has some basic combos hacked into its clunky control system, the game is mostly a button mash-a-thon without the refined controls and such for a true competitive title. I don't think it should move heavily past the game con tournament game that it somehow already is (personally I think it should have died during the development of the first title, but that is a whole different set of opinion.)Graustein post=9.72495.762654 said:Any game with a highly evolved and well-balanced metagame
Starcraft springs to mind, and Super Smash Bros Melee to a lesser extent. Well, at least with the higher-tier characters :\
I haven't played Brawl enough, but I hope its more balanced.
Care to tell what you don't like about Starcraft compared to other RTS titles?PxDn Ninja post=9.72495.762970 said:Nothing in the Smash Bros series lends itself to major professional gaming. While it has some basic combos hacked into its clunky control system, the game is mostly a button mash-a-thon without the refined controls and such for a true competitive title. I don't think it should move heavily past the game con tournament game that it somehow already is (personally I think it should have died during the development of the first title, but that is a whole different set of opinion.)Graustein post=9.72495.762654 said:Any game with a highly evolved and well-balanced metagame
Starcraft springs to mind, and Super Smash Bros Melee to a lesser extent. Well, at least with the higher-tier characters :\
I haven't played Brawl enough, but I hope its more balanced.
Starcraft, while I might not like the title (dislike it very much) is a heavily played competitive game, and many speak of its balance. I have only played enough to know I dislike it, so I'm not sure about the balance argument, but it seems like a safe bet that SC2 will be a big tournament title.
While I agree that pro gaming is not as impressive an undertaking as it should be, it is a viable athletic-styled career. There are Korean Networks dedicated to it. Western Pro Gamers are signing rep products regularly.Caliostro post=9.72495.762695 said:None.
The only thing professional about gaming should only be related to it's creation and distribution. Gaming as a "job" is a paradox.
The paradox lies in games are conceptually the diametrical opposite of a job. The idea behind games is not to be a job, it's something to be fun and relaxing...But then again our culture tends to corrupt anything of the sort (like sports, the olympics, etc)... So this really shouldn't be a surprise.mark_n_b post=9.72495.763180 said:The training regiments on multi-million pro gamers are more work than fun. Where is the paradox?
Starcraft (and Warcraft) have a few things about them I can't stand.Gxas post=9.72495.762991 said:Care to tell what you don't like about Starcraft compared to other RTS titles?PxDn Ninja post=9.72495.762970 said:Nothing in the Smash Bros series lends itself to major professional gaming. While it has some basic combos hacked into its clunky control system, the game is mostly a button mash-a-thon without the refined controls and such for a true competitive title. I don't think it should move heavily past the game con tournament game that it somehow already is (personally I think it should have died during the development of the first title, but that is a whole different set of opinion.)Graustein post=9.72495.762654 said:Any game with a highly evolved and well-balanced metagame
Starcraft springs to mind, and Super Smash Bros Melee to a lesser extent. Well, at least with the higher-tier characters :\
I haven't played Brawl enough, but I hope its more balanced.
Starcraft, while I might not like the title (dislike it very much) is a heavily played competitive game, and many speak of its balance. I have only played enough to know I dislike it, so I'm not sure about the balance argument, but it seems like a safe bet that SC2 will be a big tournament title.