Protagonists and morality.

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number4096

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Thaius said:
Wait... what? You're saying that good guys don't kill things, so if the game involves killing things you should just be the bad guy?

Good guys have to kill the bad guys sometimes. Bad guys kill for no reason. Good guys kill the bad guys so they can't hurt any more innocent people. There's nothing wrong with that. Your point makes no sense. At all.

Good guys kill the people who are a danger to innocent people. Bad guys kill innocent people for no reason, or for bad reasons (selfishness, because they can, etc.). It's not that hard to understand.

What happens when we play as a bad guy? We get someone like Kratos: an absolute douchebag with very little reason to care about him, and by extension, little reason to care about the story. This is not a good idea.

The fact is, if you're saying all good guys who kill people are actually bad guys, you're speaking out against the vast majority of stories out there. Think about it.

EDIT: Also, murder is killing someone without just cause. Killing an innocent person. If someone is threatening the lives of innocent people, or threatening your life, killing them is not murder.
Again,i understand the hero having to fight,i don't understand why the player who buys a violent video game to kill stuff would want a good guy to do the killing.They buy the game for the violence,why would you want to be a good guy?
 

Canadamus Prime

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Jun 17, 2009
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number4096 said:
canadamus_prime said:
You seem to have a very black and white view of the whole protagonist/hero/villain dynamic. Whereas anyone who has the slightest inkling as to how things really work knows that there is no such thing as black and white. Just because someone commits violence doesn't automatically make them a villain. Even killing people doesn't automatically make you a villain. The difference btwn. your hero and your villain is that while yes, often the hero is forced to kill many people through out the course of the given adventure, but given any other choice he probably would choose not to. Of course with these games there isn't any other choice, in some RPGs there is, but most often there isn't. Now the villain, he kills people to further his goals and doesn't particularly care if there's another option, and if he's Stupid Evil, he'll probably kill people just for the fun of it.
Now the motivations of the Player usually don't factor into the equation except in RPGs, in which case you can role-play as a villain anyway or at least an anti-hero.
I understand the hero,i don't understand the player wanting a good guy mass-murderer.The hero is forced into the situation,the player is not.If the player feels bad about it,they could play cooking mama or tetris instead.They play violent video games because they are sadists.They like hurting people.Seeing this premise,i am confused as to why they would want to play a good guy,or why a mass-murdering good guy would still be a good guy.
I don't think it's about being a mass murdering hero, it's about being a bad-ass action hero like you see in action movies. And the ones who actually do like being evil, well like I said there are RPGs that let you play as a villain.
 

Thaius

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number4096 said:
Thaius said:
Wait... what? You're saying that good guys don't kill things, so if the game involves killing things you should just be the bad guy?

Good guys have to kill the bad guys sometimes. Bad guys kill for no reason. Good guys kill the bad guys so they can't hurt any more innocent people. There's nothing wrong with that. Your point makes no sense. At all.

Good guys kill the people who are a danger to innocent people. Bad guys kill innocent people for no reason, or for bad reasons (selfishness, because they can, etc.). It's not that hard to understand.

What happens when we play as a bad guy? We get someone like Kratos: an absolute douchebag with very little reason to care about him, and by extension, little reason to care about the story. This is not a good idea.

The fact is, if you're saying all good guys who kill people are actually bad guys, you're speaking out against the vast majority of stories out there. Think about it.

EDIT: Also, murder is killing someone without just cause. Killing an innocent person. If someone is threatening the lives of innocent people, or threatening your life, killing them is not murder.
Again,i understand the hero having to fight,i don't understand why the player who buys a violent video game to kill stuff would want a good guy to do the killing.They buy the game for the violence,why would you want to be a good guy?
Who says we buy the game for the violence? Unless you're psychotic, that's not the reason.

Far as I see it, there are three main reasons people play video games: story, competition, and entertainment. Entertainment, people just want to have fun. Whether it's shooting people or playing Cooking Mama, video games are made to be fun, and some people play them for no reason other than that. Competition, the same reason people play sports: to pit themselves against an enemy in a battle of skill, wit, and coordination. Whether this is chess or Gears of War, it's the same principle. Story is... well, story. I don't play Bioshock because I enjoy killing things, I play Bioshock because it's a thought-provoking masterpiece of interactive literature.

My point is, people don't play games just so they can kill things: violence is an element to the story or competition, and since video games are designed by their creators to be enjoyable, some people play them for no more reason than that. if you play games just to kill people, you need help.
 

DarkLight523

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I'm not much of the RPG maniac, nor am I really drawn into the whole campaign mode for a game. For me, it's all about multi-player/horde modes that keep me playing. From the original Horde Mode of Gears of War to Halo 3: ODST's take on the game mode, all the way back to the basic Team Deathmatches in Blood Gulch, I will walk those levels, slaughter noobs, challenge the best, and go back for more.

So in response to the title, I am a gamer, neither hero, nor villain. My actions bring chaos and destruction to environments that have no consequences in the real world. When I play these games, morality is discarded. When I leave these games, I reclaim my morality.

Game On, Brothers and Sisters, Game On!
 

number4096

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Jan 26, 2010
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Thaius said:
number4096 said:
Thaius said:
Wait... what? You're saying that good guys don't kill things, so if the game involves killing things you should just be the bad guy?

Good guys have to kill the bad guys sometimes. Bad guys kill for no reason. Good guys kill the bad guys so they can't hurt any more innocent people. There's nothing wrong with that. Your point makes no sense. At all.

Good guys kill the people who are a danger to innocent people. Bad guys kill innocent people for no reason, or for bad reasons (selfishness, because they can, etc.). It's not that hard to understand.

What happens when we play as a bad guy? We get someone like Kratos: an absolute douchebag with very little reason to care about him, and by extension, little reason to care about the story. This is not a good idea.

The fact is, if you're saying all good guys who kill people are actually bad guys, you're speaking out against the vast majority of stories out there. Think about it.

EDIT: Also, murder is killing someone without just cause. Killing an innocent person. If someone is threatening the lives of innocent people, or threatening your life, killing them is not murder.
Again,i understand the hero having to fight,i don't understand why the player who buys a violent video game to kill stuff would want a good guy to do the killing.They buy the game for the violence,why would you want to be a good guy?
Who says we buy the game for the violence? Unless you're psychotic, that's not the reason.

Far as I see it, there are three main reasons people play video games: story, competition, and entertainment. Entertainment, people just want to have fun. Whether it's shooting people or playing Cooking Mama, video games are made to be fun, and some people play them for no reason other than that. Competition, the same reason people play sports: to pit themselves against an enemy in a battle of skill, wit, and coordination. Whether this is chess or Gears of War, it's the same principle. Story is... well, story. I don't play Bioshock because I enjoy killing things, I play Bioshock because it's a thought-provoking masterpiece of interactive literature.

My point is, people don't play games just so they can kill things: violence is an element to the story or competition, and since video games are designed by their creators to be enjoyable, some people play them for no more reason than that. if you play games just to kill people, you need help.
Then why are so many video games centered around killing enemies?And why do so many people find that enjoyable?Why does the story,competition and entertainment all center around the violence?Why is it so central to both games and players?Moreover,why does the protagonist has to be a goody-two-shoe in the middle of all that?

Most games stories have wars or evil forces as their main storyline with every other storylines centering around those two.And players love them for it.Otherwise they would not buy them.
 

BENZOOKA

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That doesn't bother me one bit. A bunch of games give you the possibility to be evil anyways.
 

OtherSideofSky

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I don't think that anyone really thinks of themselves as being evil, so that, whatever they may be doing, the protagonist will always be the "good guy" because the story is shown from their point of view.
 

JeanLuc761

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number4096 said:
Then why are so many video games centered around killing enemies?And why do so many people find that enjoyable?Why does the story,competition and entertainment all center around the violence?Why is it so central to both games and players?Moreover,why does the protagonist has to be a goody-two-shoe in the middle of all that?

Most games stories have wars or evil forces as their main storyline with every other storylines centering around those two.And players love them for it.Otherwise they would not buy them.
Fine, I'll answer this one. The reason games center around violence is because there is nothing even remotely interesting in a game without conflict. Mass Effect has conflict, Uncharted 2 has conflict, hell even Pac-Man has conflict.

What really matters is not the violence itself but the REASON for the violence. Let's take Mass Effect: As Commander Shepard, you are humanity's hero; the one hope against the Reaper threat that is trying to wipe out all life in the galaxy. In order to defeat the Reapers (and the other enemies that come along), most of the time the only conflict resolution is killing the other guy. That isn't evil, not even close. Matter of fact, I could even go so far as to say it's an act of heroism. You're risking your own life to protect the galaxy's billions of inhabitants.

I'll say it again even though I know it's been said several times: The world works in shades of grey, not black and white. Things are not always clear-cut and there will ALWAYS be violence. Participating in this violence does not automatically make you an evil person.
 

Thaius

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Mar 5, 2008
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number4096 said:
Thaius said:
number4096 said:
Thaius said:
Wait... what? You're saying that good guys don't kill things, so if the game involves killing things you should just be the bad guy?

Good guys have to kill the bad guys sometimes. Bad guys kill for no reason. Good guys kill the bad guys so they can't hurt any more innocent people. There's nothing wrong with that. Your point makes no sense. At all.

Good guys kill the people who are a danger to innocent people. Bad guys kill innocent people for no reason, or for bad reasons (selfishness, because they can, etc.). It's not that hard to understand.

What happens when we play as a bad guy? We get someone like Kratos: an absolute douchebag with very little reason to care about him, and by extension, little reason to care about the story. This is not a good idea.

The fact is, if you're saying all good guys who kill people are actually bad guys, you're speaking out against the vast majority of stories out there. Think about it.

EDIT: Also, murder is killing someone without just cause. Killing an innocent person. If someone is threatening the lives of innocent people, or threatening your life, killing them is not murder.
Again,i understand the hero having to fight,i don't understand why the player who buys a violent video game to kill stuff would want a good guy to do the killing.They buy the game for the violence,why would you want to be a good guy?
Who says we buy the game for the violence? Unless you're psychotic, that's not the reason.

Far as I see it, there are three main reasons people play video games: story, competition, and entertainment. Entertainment, people just want to have fun. Whether it's shooting people or playing Cooking Mama, video games are made to be fun, and some people play them for no reason other than that. Competition, the same reason people play sports: to pit themselves against an enemy in a battle of skill, wit, and coordination. Whether this is chess or Gears of War, it's the same principle. Story is... well, story. I don't play Bioshock because I enjoy killing things, I play Bioshock because it's a thought-provoking masterpiece of interactive literature.

My point is, people don't play games just so they can kill things: violence is an element to the story or competition, and since video games are designed by their creators to be enjoyable, some people play them for no more reason than that. if you play games just to kill people, you need help.
Then why are so many video games centered around killing enemies?And why do so many people find that enjoyable?Why does the story,competition and entertainment all center around the violence?Why is it so central to both games and players?Moreover,why does the protagonist has to be a goody-two-shoe in the middle of all that?

Most games stories have wars or evil forces as their main storyline with every other storylines centering around those two.And players love them for it.Otherwise they would not buy them.
Okay, hope you don't mind long reads... The following post is the result of years of studying video games as a storytelling medium, so... here goes. :)

Well here's the thing about video games as storytelling: no matter how it tells a story, there has to be a game too. In a game, there is a winner and a loser: if the results are ambiguous, like in a tie or something, it's unsatisfying. Heck, in sports we inserted the concept of overtime into games just to avoid ties if at all possible: in order to have a satisfying interactive experience, there has to be some sort of competition with a clear winner and a clear loser.

Stories are not quite the same way, in that ambiguity can be explored much more. Stories try to make a point, to provide an emotional experience, so lack of satisfaction or a feeling of ambiguity is forgivable, even encouraged, as long as the topic is explored. There must still be conflict, but the resolution of said conflict does not necessarily need to be an obvious, straightforward solution. For instance, in Mass Effect 2, there will often be choices that you have to make: hard choices, choices that you don't even really want to make because there is no clear-cut right or wrong. In the first game, for instance, there's a part where you have to choose between saving one crew member or saving another. No matter which choice you make, you're leaving a squad member, a friend, to die: that's not intended to satisfy you, it's made to test your resolve and your emotions. Its unsettling, and it's meant to be that way.

These are the differenced between games and stories: games are more of a clear-cut science, and stories are freely artistic, existing for reasons contrary to the reasons games exist. Video games try to merge these two opposite forces into one, using a game to compliment a story, or vice-versa. See how this could be kind of difficult?

So what's a kind of story where there's a clear-cut winner and a clear-cut loser? Anything involving dialogue is too nuanced and complex: it's incredibly difficult to create an entertaining dialogue system that works well with the story, since winning an argument or something is not necessarily victory, depending on the story context. And the game would have to have a lot of variables, since you're controlling something at such a micromanaging level as dialogue: check out the stuff that imports between Mass Effect 1 and 2 for an example. Imagine all the differences in what had to happen depending on what you said before! That's a daunting amount of work, and it's incredibly hard to do it right in the first place.

So things like romance and drama are pretty immediately cut out. What is there that can be so straightforward in allowing the player to know whether they have won or lost? Well... life and death. It's really the only thing in a story that is so easy to emulate in a win/lose scenario. If you kill your enemy, you win if your enemy kills you, you lose. Wrap it in a story to give context to the fighting, and there you go.

See how this works? It's incredibly difficult to add interactivity to a story without a clear-cut winner and loser, which is why most games consist of fighting as gameplay, leaving cutscenes to take care of the drama. Few games succeed at anything different. Some would argue that the more talking is in a game, the less of a game it is: visual novels, for instance, are basically just reading and choosing dialogue options: this is the kind of thing non-combat games are.

If you want examples of games that can break this mold, I'd recommend Phoenix Wright: Ace Attorney (DS and Wii), Mass Effect 1 and 2 (they have fighting in them, but the dialogue is done really well: Xbox 360 and PC), and Clannad (though it's a foreign game, so it's kind of a pain to get: PC). Indigo Prophecy (Fahrenheit) is a pretty good example too, and I imagine Heavy Rain will be as well: both involve death, but do not center around killing at all.

That make more sense?

EDIT:

JeanLuc761 said:
The world works in shades of grey, not black and white. Things are not always clear-cut and there will ALWAYS be violence. Participating in this violence does not automatically make you an evil person.
Well said, JeanLuc.
 

thenoblitt

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number4096 said:
TheNumber1Zero said:
number4096 said:
I don't want to play a good guy,i wonder why people insist on playing good guys when all they do in the games is kill people(Read:Gears of War.).
Well, technically in Gears they were killing Locust, which weren't human, and as of such would not fit under what humans call "People". It was more like killing an animal that was weilding a gun.

Feel free to try a different example, because the Locust also attacked first, meaning that it was pretty much a war, which allows me to pull out the term "War Hero", usually referred to fsomeone who did something great in a war, usually involving killing many "People."
I know they were bad guys and animals,i wonder why people insist on playing good guys when the sole appeal of the game is to kill stuff.Yeah,the locusts attacked first.The question is why would players insist on being the good guys when the very reason the buyed the game was to kill stuff,an evil thing more fitting if done by a villain.
Ok i let it go the first time but its bought, not "buyed" sorry i had to correct you but it was just very annoying, but for something relevant not everybody wants to play as the good guy, most people play as a good guy because the game was made so that you are the good guy not because they specifically wanted to be a good guy, and one reason people dont make games where you play as the bad guy is because it stirs up a ton of controversy and a ton of bad publicity but thats just one reason of course
 

number4096

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Jan 26, 2010
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thenoblitt said:
number4096 said:
TheNumber1Zero said:
number4096 said:
I don't want to play a good guy,i wonder why people insist on playing good guys when all they do in the games is kill people(Read:Gears of War.).
Well, technically in Gears they were killing Locust, which weren't human, and as of such would not fit under what humans call "People". It was more like killing an animal that was weilding a gun.

Feel free to try a different example, because the Locust also attacked first, meaning that it was pretty much a war, which allows me to pull out the term "War Hero", usually referred to fsomeone who did something great in a war, usually involving killing many "People."
I know they were bad guys and animals,i wonder why people insist on playing good guys when the sole appeal of the game is to kill stuff.Yeah,the locusts attacked first.The question is why would players insist on being the good guys when the very reason the buyed the game was to kill stuff,an evil thing more fitting if done by a villain.
Ok i let it go the first time but its bought, not "buyed" sorry i had to correct you but it was just very annoying, but for something relevant not everybody wants to play as the good guy, most people play as a good guy because the game was made so that you are the good guy not because they specifically wanted to be a good guy, and one reason people dont make games where you play as the bad guy is because it stirs up a ton of controversy and a ton of bad publicity but thats just one reason of course
So game developpers make insanely violent video games because players buy them.But making making an admitted sadist as the player character would cause controversy so they make a mass-murderous goody-two-shoe?Now all that needs explaining is why players desire so much violence from video games(If it is for conflict,then why exactly?Why does conflict and fun go hand-in-hand?They are almost opposites.).Unless they are madmans,in which case everything fits.