Prototype: The Monster in the Closet

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Sethran

Jedi
Jun 15, 2008
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Released only a few days ago, Prototype has already earned itself the title "inFAMOUS without the electricity" amongst the general video game populace. An understandable statement at first glance, considering the fact that the phrases "Government quarantine", "Disease outbreak", and "Superpowered free running protagonist" all apply to both games. The similarities between these two games are unmistakable, but I like to see Prototype as less a copy of inFAMOUS, and more the other side of the coin.

In the game Prototype you play as the main character Alex Mercer, an insomniac super powered soon-to-be monster with questionable taste in clothing. No matter how cold it is in New York, it's not the best choice to wear both a hoodie and a jacket at the same time. You wake up in a morgue, as a refreshing twist with hospital-based opening scenes, and right before your autopsy. The opening cutscene has you stumble bleary-eyed out of the building you woke up in, get shot up, and still manage to leap tall buildings in a single bound to escape.

The first thing you notice about Prototype is the ease of the control scheme. Right trigger activates your 'sprint' and 'free running' ability, which automatically accounts for whatever obstacles are in your way without having to manually check where you're going. A car in your path? No problems, he'll skip off the ground, tag the hood, and keep going. Crowd of people? Elbowing through is effortless, and with a building in the way you merely run right up the wall - no worrying about handholds or specific paths.

'A', the archtypical Jump button, is also your 'charge jump' - an ability that doesn't require you to be standing still to perform. While sprinting through traffic in an effort to escape the stubborn military, you can hold the jump button to prepare for a massive leap onto another building, sprint up the face, and leap to the roof when you're halfway up to take the chase to the rooftops, providing a quicker escape route. The movement system flows together easily and makes it fun to escape from your pursuers.

When it comes to your pursuers, however, the proverbial ball has been dropped. It would appear that creator Radical Entertainment hasn't yet grasped the subtle workings of Artificial Intelligence, and instead substitutes with Semi-Intelligent Artifice. When stealthily devouring military personnel you merely have to be out of the immediate sightline of any other member of the military and nothing bad will happen - even if they walk right up to you while you're sucking their best friend's brain out. Ironically, the game includes the ability to speed up your 'stealth consume' ability even though it doesn't seem like the enemy seeing you after you start makes any difference.

I actually was able to stealth consume an entire military base with only two ammo crates for cover, and an entire helipad even though there was less than an arm's length distance between two of the soldiers I devoured. It would appear the stalwart Blackwatch soldiers are deaf to the sound of an arm ripping through the sternum of a close ally, so long as it happens just outside their peripheral vision.

Which brings us to the combat. Fighting in Prototype is similar to a chainsaw ballet: Graceful, elegant, and with dismembered limbs flying all over the place. Picture if you will the childish thrill gained from leaping off a building and nosediving into a crowded area of Manhattan, landing with such force that you send lamp posts, people, and cars flying away. Your actions alert a nearby military officer who calls in for support. In an attempt to stop him from calling in support, you madly dash towards him - easily leaping over downed vehicles that lie between you and him.

Unfortunately, you don't get to him in time and the soldier open fires on you as you rush towards him. With the unlocked 'Running Grab' ability, you merely have to tap the B button while rushing and you'll snag the bastard by the throat, at which point you can stop and brutalize him to gain additional health or you can use him as your own personal human bowling ball against his then-arrived buddies.

Of course, later in the game are introduced creatures that can't so easily be taken down, but you can upgrade yourself to compensate for that with more powerful transformations, enhanced health/speed/armor, and the ability to hijack tanks, only to have an even more powerful creature be revealed and cause you to fight twice as hard, providing a difficulty curve that closer resembles a heartbeat monitor than an actual curve.

The storyline of Prototype suffers a little, but considering this is only the second [Possibly third] original product developed by Radical Entertainment, and their last two were Crash Bandicoot games which is to writing what lepers are to hygiene, it can be forgiven. It's a loosely-strung together story of bioweapons research gone awry, renegade scientists ala Gordon Freeman [Because who doesn't like the idea of a scientist beating up the military?], and tyrannical private military organizations running the show. Of course, at the heart of it Prototype is less about making socio-political points and more about "Rip that guy's guts out his face and curb stomp his baby."

Yes, you do indeed become a monster in Prototype and you don't really care who knows it. Civilians are no more than blood-filled health kits, providing easy kills with which to restore your vitality - for devouring people is the easiest way to heal yourself in Prototype, and civilians are like mindless sheep that continue to walk the streets even after everyone they've ever known has been ripped to shreds and eaten by either you or one of the other monstrosities unleashed on Manhattan.

To sum up in a pithy sort of way, Prototype is a fantastically brutal addition to the video game universe, and if you can forgive the half-hearted story and half-thick AI, along with a few minor glitches such as the time when a Hunter I was chasing got stuck going down the side of a wall and ended up running down into the ground until I kicked it in the head and it righted itself, it comes with a hearty recommendation to buy and add it to your collections.

Now, if you'll excuse me, I've got a city to cull.
 

FlyAwayAutumn

Rating: Negative Awesome
May 19, 2009
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I'm not sure what to say, you summed up my feelings in one post. Mindless, Gory FUN! So whatever then.
 

Calobi

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Dec 29, 2007
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Nice review. Sounds like my kind of game.

Sethran said:
Now, if you'll excuse me, I've got a city to cull.
Best sentence of the year? Maybe.
 

Internet Kraken

Animalia Mollusca Cephalopada
Mar 18, 2009
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I saw my brother playing this today. While the game does look fun, I agree with your point that the AI is incredibly thick.

Nobody seemed to care when my brother grabbed and innocent civilian and ran behind a dumpster. Despite hearing horrible screams, the citizens remained oblivious to the fact that he had just eaten somebody. They didn't even find it odd that and ordinary man was now jumping 50 feet into the air and surviving 100 foot falls.
 

CuddlyCombine

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Sep 12, 2007
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Very well-done review. I love your style. Oh, and, thank you so much for not mentioning the graphics! That's the one thing that doesn't matter about Prototype. The AI issues and such do.
 

Bellvedere

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Jul 31, 2008
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Sethran said:
You wake up in a morgue, as a refreshing twist with hospital-based opening scenes, and right before your autopsy.
Planescape Torment anyone?

Good review. I've been trying to decided whether I want this or Red Faction... or to study for my exams but so far that option is doing nothing to sell itself.
 

TsunamiWombat

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Sep 6, 2008
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Bellvedere said:
Sethran said:
You wake up in a morgue, as a refreshing twist with hospital-based opening scenes, and right before your autopsy.
Planescape Torment anyone?

Good review. I've been trying to decided whether I want this or Red Faction... or to study for my exams but so far that option is doing nothing to sell itself.
And also Shadowrun for the Genesis.
 

Vanguard_Ex

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Mar 19, 2008
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Internet Kraken said:
I saw my brother playing this today. While the game does look fun, I agree with your point that the AI is incredibly thick.

Nobody seemed to care when my brother grabbed and innocent civilian and ran behind a dumpster. Despite hearing horrible screams, the citizens remained oblivious to the fact that he had just eaten somebody. They didn't even find it odd that and ordinary man was now jumping 50 feet into the air and surviving 100 foot falls.
That's one of the games few faults, the AI is mythically stupid. So far I've got away with falling from a height so great that the ground around me shattered in front of a military squad and no alarm was raised, and absorbing a man in front of a crowded street, again with no consequences.
 

GDW

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Feb 25, 2009
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The thing I find most dissapointingly annoying is actually the LACK of fluidity to the control scheme, especially with the more complex moves you unlock. Not to mention the lack od diversity of abilities (unlike this team's previous effort, "Hulk: Ultimate Destruction", one of my favorite games of the last gen), several moves feel like I'm doing the same thing in a more complex fashion, which is really just a bit of a bore, for me. The graphics are bad, but I agree that they have little impact on the story, but it does become a cluster-fuck in the heavier fire-fights. There are several other complaints I could drop, but it's all kind of frivilous, as I'm still having fun (nowhere NEAR "Hulk: UD" fun, but still fun) so complainging seems outwardly silly...

I dunno. I don't hate "Prototype", but I do feel it wasn't money well spent... Hell, I'll probably be back to "inFamous" in another day or two...
 

scotth266

Wait when did I get a sub
Jan 10, 2009
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Nice review. I'll have to play this later... I liked the team's Hulk game, so I think that I'll enjoy this.
 

Mewick_Alex

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May 25, 2009
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Bellvedere said:
Sethran said:
You wake up in a morgue, as a refreshing twist with hospital-based opening scenes, and right before your autopsy.
Planescape Torment anyone?

Good review. I've been trying to decided whether I want this or Red Faction... or to study for my exams but so far that option is doing nothing to sell itself.
I found red faction disappointing. Not sure how they managed to make a game about blowing things up get old quickly, but they pulled it off.
 

Thyunda

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May 4, 2009
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Ooh, I love the AI.
I took the form of a military commander, and was about to enter a base. I accidentally leaned on the right trigger, dashed up the side of the building, performed a somersault, and landed in a newly formed crater.
Two soldiers approached me and said: "What the f*ck was that?!"

I accidentally tap the X button and fire a single shot from my assault rifle.

The entire city opens fire on me.

They don't notice when their commander exhibits some very Alex Mercer behaviour, but when his trigger finger slips, the entire city hears?
 

Chipperz

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Apr 27, 2009
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GDW said:
*snip* The graphics are bad, *snip*
OK, right. I'm making my stand here. The graphics of [Prototype] are NOT BAD. They aren't up to the exceptional quality of stuff like Gears of War, but if everything was, we'd be calling that average. They are good - everything is immediately identifiable as what it is and I can see halfway across the damn city! I really can't see how people can say it looks bad when it so clearly isn't...
 

cainx10a

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May 17, 2008
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Thyunda said:
Ooh, I love the AI.
I took the form of a military commander, and was about to enter a base. I accidentally leaned on the right trigger, dashed up the side of the building, performed a somersault, and landed in a newly formed crater.
Two soldiers approached me and said: "What the f*ck was that?!"

I accidentally tap the X button and fire a single shot from my assault rifle.

The entire city opens fire on me.

They don't notice when their commander exhibits some very Alex Mercer behaviour, but when his trigger finger slips, the entire city hears?
That's my favorite part as well. Not to mention me and my buddy were playing King Kong, by grabbing the unlucky blonde and escalating random building then toss the poor thing across multiple blocks. And no one are alerted by that, must be a usual occurrence in the world of prototype.
 

MrSnugglesworth

Into the Wild Green Snuggle
Jan 15, 2009
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Internet Kraken said:
I saw my brother playing this today. While the game does look fun, I agree with your point that the AI is incredibly thick.

Nobody seemed to care when my brother grabbed and innocent civilian and ran behind a dumpster. Despite hearing horrible screams, the citizens remained oblivious to the fact that he had just eaten somebody. They didn't even find it odd that and ordinary man was now jumping 50 feet into the air and surviving 100 foot falls.
Radical did that so if you just want to freerun, the military won't be up your ass 100% of the time.
 

ThatJagoGuy

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Feb 11, 2009
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Gfan_00 said:
They freak the hell out when I glide around as Alex Mercer, but when they see another soldier or even a civilian doing it they're just fine with it. I mean, how stupid could they be?
Haha! Yeah, I was wondering the same thing this afternoon. There are a few of these gaping flaws in the logic of the game, but I'm beginning to find myself really enjoying it.
 

Rednog

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Nov 3, 2008
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To me Prototype is what Crysis should've done as an FPS, (oddly enough both power armors look eerily similar). I'm on day 10 and having a blast. My only gripes is that a lot of side missions are frustrating, partly due to the fact that you accomplish some by the skin of your teeth while others like the vehicle sections are highly based on luck.
I absolutely love the story telling through the web of intrigue but I rage when I'm about to swoop down on a guy for his info but then a random infected slaughters him/her. Seriously why would they make these guys killable?
 

topsyturvy

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Jan 13, 2009
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Internet Kraken said:
I saw my brother playing this today. While the game does look fun, I agree with your point that the AI is incredibly thick.

Nobody seemed to care when my brother grabbed and innocent civilian and ran behind a dumpster. Despite hearing horrible screams, the citizens remained oblivious to the fact that he had just eaten somebody. They didn't even find it odd that and ordinary man was now jumping 50 feet into the air and surviving 100 foot falls.
Or a flying person that has enough strength to carry 1 ton cars, run up buildings and magically sprout claws out of his arms.