Silent Hill 4: The Room. Before you rage at me telling me that it's the worst game ever, hear me out.
The level system is crap, admittedly, but I love how it takes place in a slowly decaying room, with holes to other worlds which are all beautifully designed with not an inch wasted. The room is also very absorbing because the Japanese style of having the character's thoughts pop up when you click on things really gave the impression that Henry is scared and vulnerable in his situation. The worlds too have the brilliant symbolism and eerie weirdness of Silent Hill and were refreshing after three games of seeing a Hospital Otherworld.
The level system is crap, admittedly, but I love how it takes place in a slowly decaying room, with holes to other worlds which are all beautifully designed with not an inch wasted. The room is also very absorbing because the Japanese style of having the character's thoughts pop up when you click on things really gave the impression that Henry is scared and vulnerable in his situation. The worlds too have the brilliant symbolism and eerie weirdness of Silent Hill and were refreshing after three games of seeing a Hospital Otherworld.