Valdsator said:
Treblaine said:
Honestly if you want a Very Fitting analogy:
-MGS2 and MGS4 are equivalent to the Prequel Star Wars trilogy = full of fail, nothing good about them
-MGS1 and MGS3 are equivalent to the Original Star Warts Trilogy = full of win, virtually no negative points
Kojima just went the way of George Lucas and so many others.
Perhaps he should just play them for the gameplay then? Pay no attention to the story, find the objective, and continue on? They're still good
games, just maybe not good sequels to the story (Well, in your opinion. I thought the story was good enough).
OHHH don't get me started on the gameplay:
First challenge in MGS2 for Raiden, go on a god damn fetch quest to spray some bombs with coolant. Oh joy. I have no idea why I am doing this, only how mundane it is.
At this point in MGS3 I was being hunted through a rundown industrial complex by a crack squad of Soviet Commandos and I had to use all my cunning and stealth to pick them off one by one.
MGS2, First boss fight... isn't a fucking boss fight. Fortune just blasts you with her rail gun, bullets deflect, grenades all dud, well this is obvious, I have to fight her hand to hand... NOPE! An invisible fucking wall. ARE YOU KIDDING ME. Instead you just have to run backwards and forwards for 5 minutes while you wonder if the rest of the game will be as bad... it is. MGS2 doesn't have many boss fights but most of them are LAME, especially Fatman, a morbidly obese bald man in a ridiculous blast-suit zipping around on roller blades. What the fuck was Kojima smoking? It wasn't fun, it wasn't cool, it was annoying, having to run around spraying bombs.
MGS2 was NOT pleasant to play in pacing, stealth mechanic and ESPECIALLY boss battles. It fails in overarching plot, and it fails in how the game FEELS, MGS2 FEELS like a mess and is not intense adventure, action and tension. Just meandering "how long till this is over".
MGS1, first fight is an easy one to get you started but keeps it tense, you're cornered in a Brig as SWAT type soldiers pour in you have to shoot your way out. Soon after that you are in an epic gunfight with an old Russian gun-slinger who has the hostage you are trying to save surrounded by tripwires attached to C4 Explosives! You have to run around, timing your shots before a cyborg ninja swoops in and...! I really should stop there for spoilers.
Anyway, you have multiple encounters with a deadly sniper, dodge bloodthirsty wolves, battle a Psychopath with telekinetic and mind controlling powers, get chased up a comm tower by a small army of Commandos, chased down by a Hind Attack helicopter. Feud with a monstrous shaman, solve the riddle of a nuclear secret, then the final battle is just unrelenting, I don't want to give too much away but it just keeps throwing things at you
MGS4.
All I remember about that is endlessly crawling, there was no careful use of memorising patrols, using cover and distraction. No, you have a tranq gun and are effectively invisible while prone and still, that just COMPLETELY SHATTERS any stealth mechanic. In MGS3 you have very limited camouflage, only if you had the right camo and in the right environment at far enough away could you hide in plain sight. It actually took some thought, what is the best camo as I traverse over this area.
And then it is all just so painfully linear and uninteresting in MGS4, all the way just keep trudging forward, why? Oh well, there's no where else to go. Don't bother fighting the re-spawning enemies, they'll just keep coming.
The great thing about MGS3 is the emphasis on stealth even in many of the boss battles. Often you don't know where the enemy is and also you can hide from them to get the drop on them, this is perfectly exemplified in the battle with The End, one of the ALL TIME greatest boss battles something MGS2 COMPLETELY FAILS at offering anything close to.
MGS4 tries that but screws it up by Michael Bay-ising it by throwing in a couple dozen commando troops in as well and give the Boss a small walking tank and rail gun which just ruins any attempts at sneaking in close and outflanking the boss.
To be honest, yeah, I suppose you could like Episode 3 as just a flash in the pan summer blockbuster... but it's a fucking insult to hold it up next to any of the Original Star Wars trilogy and the same applies for MGS even-numbers vs MGS odd-numbers... same director... totally different standard.