masticina said:
If you require Cloud Computing to get your game to run a certain way. And lets say the internet of a gamer goes down.. doesn't that strips out allot of functionality from the game?
How more you off load how more is broken!
And will there be games that are utterly broken if it can't run the cloud?
In short what I ask is simply yes using the cloud to do things the current next gen hardware can't optimally will extend its life. And make it more powerful. But where is the fall back point?
If a game requires the cloud to run 50% of its functionality isn't it technically broken?
No, the game just runs worse/slower.
Cloud allows you to offload certain processes/tasks, so that your console can focus it's own processors on certain processes/tasks so those processes/tasks can run faster/better.
Because the console processors have limited resources to spend amongst processes/tasks. And if they don't have to deal with certain processes/tasks themselves then they can spend more resources on the remaining ones.
If there is no cloud the console processors do all processes/tasks themselves, which is worse/slower.
Of course if you have no internet connection you do loose any extra cloud based function (like cloud saves). But these are not essential to playing the game.
That is the idea anyway, of course you have to take things like latency into account which theoretically could actually make cloud processing worse/slower.