On topic:It is a poor craftsman who blames his tools
Razer mouse? Master race? You're funny. I like you.iniudan said:PC gaming master race reporting for duty, sir !
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It's not really about being an FPS controller. It's about making a controller with better control. R2/L2 are no longer marshmallows, the analog sticks have improved deadzones and a form more capable of keeping your thumbs in place. I've heard the face buttons are a little closer together, too.JenSeven said:Ah crap.
I seriously don't like FPS games. Atleast the military shooter variety.
And since I like playing the few FPS games that I do like (Borderlands, Bioshock, Half Life and Fallout) on the PC this will mean that controller has absolutely no benefit for me.
Sorry Sony, but could you also release a controller optimized for games that aren't an FPS?
Well, it is true that FPS games require some more precise input, but as far as other genres go, there really isn't much you can do to improve a controller, mostly because games within other genres vary widely with their control schemes. Also, since the greatest RPGs can always be played with one hand on the controller, there really isn't a need for purpose-built controllers. The other fast-response/precise-input genre is the fighting game, which already has arcade sticks.we kind of wish that Sony would develop controllers attuned to all the major genres. Imagine how neat it would be to have an official controllers fine tuned to the needs of RPGs or strategy games?
I must disagree about strategy games. Back when I use to have only 1 console (PSX) I played an old strategy game called Command and Conquer (as well as the other games released on the system) and frankly the controls worked perfectly. One button to bring up the sidebar then just cycle through the options, and the D-Pad for the pointer (before duelshock existed). I found it slow initially until I looked in the options, found the sensitivity and just increased it. Sometimes I think people give up too soon and just ***** rather than attempt to adjust the settings to their liking.abdul said:Just what would a controller for RPG for example look like that's sooo different from a controller that's good for FPS? I seriously don't get this complaint.For strategy games you're probably better off ditching controller altogether and just switch to kb and mouse.For i dunno driving games,again,nothing short of making the controller look like a driving wheel's gonna offer marginally better controls.
I prefer the Playsation way of having the stick and dpad, xbox feels misaligned and unatural. Guess I just prefer summitry in my controls. Xbox controller isn't the best for everyone, from what I can tell it works well for those with larger hands but otherwise the difference is subjective.Ishigami said:They can't be serious.
I mean they want to optimize their controller for shooters and yet they still have lousy small lower triggers that are straight in shape and therefore will tilt just like the old crappy ones of the PS3 as well as they haven't grasp the need to exchanged the location of the mostly pointless D-pad with the very important left stick.
Yea Sony I so believe you... NOT. If you want to see how the damn best gamepad for shooter looks like have a a look at the XBox 360 or probably XO for that matter.
[HEADING=3]Typical PC users prying into console commentary.[/HEADING]DarkhoIlow said:I don't want to burst your bubble Mark, but mouse & keyboard are the ideal peripherals for playing First Person Shooters.
These type of news regarding what thing will work for which genre should stop, it will only lead to a flame war, just saying.
The console gamers who play FPS's will probably have to tell me I'm wrong with my first phrase there so...
*activates flame shield*
Regardless of whether you turn it off or not, on consoles there is always some level of aim assist running. Turning it on/off is simply changing it between two different levels of assist.Daaaah Whoosh said:First of all, I always turn off aim assist if I can.
Play Tribes Ascend on the PC.I don't exactly understand your comment about the speed of games, I often find most shooters to be too fast-paced, which makes it very difficult to work tactically. I prefer a game where the skilled player can dodge shots just as well as taking them, which I would imagine only works if the enemy has trouble aiming.
Uhh... That is a lack of precision?I wouldn't say that there is a loss of precision aiming on consoles, just that it takes longer to line up the right shot.
Uhh. Ok. I don't find either remotely realistic - one is moving around a solid plastic object to aim whilst hitting buttons to move, and the other is moving around a solid plastic stick to aim and a solid plastic stick to move. The Wii controller would probably be the closest to realistic any home consoles have come for aiming.Pointing and clicking to me feels unrealistic, whereas moving around dual joysticks reminds me of using two hands to reposition a rifle; one for the back, i.e. moving, and one for the front, for aiming.
Umm... What?I agree that bullets are better when they are not hitscan, but I think that the added difficulty of aiming with a controller makes the process of shooting just difficult enough to give targets the ability to survive an attack by an undisciplined enemy, and return fire with an accuracy equivalent to the amount of time they have to aim.
Not at all I was just making up generic sounding popular games.Mr.Tea said:Skyrim 2? I think you misunderstand the Elder Scrolls series...Dr.Susse said:Want to play Skyrim 2? Dualshock Rpg is what you'll need...
Defend controlle based imput for FPS? well i guess some hipsters like inferiority.Teoes said:It's early days, but I'm quite surprised no-one's leapt in yet to defend controller-based input on FPS games and decry all the PC gaming master racers and their "KB&M lol" posts[footnote]Although that's not to say I have anything against such arguments![/footnote] thusfar. I saw the headline and predicted a shitstorm.
You are missing the fucking point.RicoADF said:I prefer the Playsation way of having the stick and dpad, xbox feels misaligned and unatural. Guess I just prefer summitry in my controls. Xbox controller isn't the best for everyone, from what I can tell it works well for those with larger hands but otherwise the difference is subjective.
If it's such a big issue just buy a controller with that setup and use it on the PS3/4, they support any USB controller so you can just use a 3rd party custom one.
First off chill down it's just a controller, seriously get over it. You just wasted paragraphs of text saying how you don't think it's good for FPS (in your opinion) to respond to me saying I prefer to Playstation controller (which is my opinion), at no point did I say it was specifically for FPS or what. For your information I prefer the playstation controller in general, and don't believe FPS need a special one for themselves. So yeah it's not 'specalised' for FPS, but I play more than just FPS games on the system so thats a good thing and the controller feels better when I use it compared to my xbox controller (I'm actually trying to find a 3rd party controller that's like the PS one that works on the xbox). I also don't care how they were made or what other reason you hate it, the controller is the most comfortable for me to use and that's all that matters to ME.Ishigami said:You are missing the fucking point.
They lie when they say the optimized the controller for shooters.
Shooters are big thing in the USA and they desperately try improve their appeal in the region that was ruled by the XBox 360 in the previous generation. This therefore is PR bullshit.
They still put emphasis on the upper triggers by sizing them similar to the lower ones.
The lower ones are still small and will tilt like the old ones due to their straight shape.
This is not optimized for shooters. In the recent shooters the upper triggers were never in any way similarly important as the lower ones.
The most successful shooter console was the XBox 360 and what do we see there? Bigger lower triggers that are concave shaped similar to actual gun triggers. They feel natural and secure when pulled unlike the switch like behaviour from the PS3 where you always felt like slipping from them and you bet your ass you can expect the same from the PS4 as I just pointed out.
Not to mention that IMO in the upper trigger are generally used for auxiliary functions and having kept their size similar did not improve this for any genre on the PS thus far so no reason to stick with it.
They changed the surface of the sticks to be concave and made changes to the dead zone and try to sell this as some major improvement when it is just a minor change. I don't want to negate their changes. It was about fucking time Sony realizes that it increases stability to shape the sticks concave therefore increases the touching surface between thumb and stick.
However they are still in denial to accept that most, if not all, games need the left stick more than the d-pad.
If you just hold your DS casually then you will notice that your thumbs will rest on the d-pad and the 4 action buttons. This is where the emphasis lies and it is just wrong in this day and age.
The symmetry might be nicer for left handed people but that is not an argument for it being optimized for shooter.
Not to mention that the asymmetrical placement gives more freedom all around the sticks.
How did they come up with this design anyway? - Oh right Sony saw the need to react to the sticks of the N64 and just tagged them to their already existing controller.... and people really think that they had an ergonomic point of view? - It was a fast, easy and cheap solution to a competitor that at the time as well didn't quite predicted how important the sticks would turn out. Guess what? Nintendo was clever enough to rectify this in their next console, Sony was not. I think you are just fucking used to it because you probably have been using this design for 15 years, that is all.
And you don't have to give me tips. I old enough to get this stuff by myself thank you.
ha! first thing i thought of when i came to postPhrozenflame500 said:Oh, so the PS4 will be Keyboard+Mouse based then.StewShearer said:PS4 Controller Aims to Be "Ideal" For FPS Games
Well, I'm glad that's the first comment that made it in. Everyone was thinking it.Phrozenflame500 said:Oh, so the PS4 will be Keyboard+Mouse based then.StewShearer said:PS4 Controller Aims to Be "Ideal" For FPS Games