Super Not Cosmo said:
Hell the SNES launch lineup, all 5 games of it, while small was from start to finish full of good if not great games. You had Super Mario World coming with each SNES, then the other four were F-Zero, Sim City, Gradius 3, and finally Pilotwings.
I got my SNES the second week it was out with every launch title but Gradius and those 4 games kept me entertained for months until I had finally saved enough up to buy Super Ghouls and Ghosts and Final Fantasy 2. It may have been a small launch line up but it was far and away a more solid line up than what we are used to seeing these days sadly.
Even the N64 had Mario 64. I mean, it had a launch of like 3 titles, I think, but Mario 64 was a big game. A Mario game, for that matter. These days, Nintendo's like, "yeah, we'll get around to it. Eventually."
And I don't mean to just knock Nintendo, but they're the guys who sell their systems on an array of first party franchises. Microsoft has Halo, Sony has God of War and Uncharted, but a lot of their power is third party support.
At the same time, the lack of third-party titles of note at launch is bad for them.
So yeah. I'm rambling due to fatigue. But yeah, I had several consoles at launch with great games at launch. This whole idea of "well of course the options suck at launch" is kind of new, or kind of old (Some of the earliest consoles did have shitty launches). the only thing is, they wouldn't be perfect. There would be more refined games down the road. Camera angles sucked with the switch to 3D, to continue the Nintendo 64 comparison. Early SNES games weren't perfect and later ones would become grander. But the difference is, those launches didn't immediately become dated. Some of your mentions are still considered classics.
I wonder if we'll see anything from launch do that with these consoles?