1. Strategy games that are not turn-based don't work on console, they only really work on the PC, that's just they way they are though.Entitled said:You do not "have to", but old paradigms exist strong enough that they influence most of game design. There are entire genres, franchises, and trends, that only exist to begin with because of the systems that they were originally written for. And I'm not only talking about controls but also generally about the way we think of the "living room" or about the "computer".MiriaJiyuu said:Sorry, but the amount of times I see this, I'm going to be one of the people who points it out this timeEntitled said:And the second diference is the different gameplay paradigm that results from the difference between games designed for staring at a TV from a couch with a controller in hand, and for crouching over a monitor at a desk, with a keyboard and a mouse at hand.
You DO NOT have to play at a desk; plugging your computer into your TV is exactly the same as plugging in any gaming console, you plug the power in and plug the cables into your TV.
You also DO NOT have to play with a mouse and keyboard, even indie games include the use of gamepads, XInput (XBox 360 controller used on your computer basically) is easy to use and included in most games, even the Dualshock 3 Driver tool for PS3 controllers includes XInput emulation.
Yes, technically you can try to port any cursor-controlled game to a console, even a grand strategy, or a point and click adventure, by replacing the mouse with a joystick. An vice versa, a PC could theoretically run anything with a controller as peripheral.
You could play Angry Birds on PC, chess on a TV screen, Mass Effect on a mobile phone, and Populous with a VR helmet. Somehow. But game platforms are more than a buch of hardware spcifications, they are also sub-mediums with their own established way of presenting games.
2. A PC can use more peripherals than a console. I have a mouse and keyboard, controller, sideboard with macro keys, flight stick, steering wheel, etc etc.
3. The paradigms exist in the minds of consumers, not developers. Well unless your name is Bioware, in which case you can't use a controller for their games, (mostly because they build the interface like an MMO for PC). However for developers like Ubisoft, their games are built around the controller and they even said for the PC version of AC3 use a controller as a mouse and keyboard is simply not viable.
Speaking of MMOs actually, your statement would be correct there, most MMOs can only be played with a mouse and keyboard.
Anyway, my point is that, the view that PC games have to be played with a mouse and keyboard and at your desk is incorrect. Steam Big Picture would be my point, it is designed for TVs and to work with a controller.