This is getting better and better. All I need now is an article stating it will be a measy $2 and will come with a complimentary Monster Hunter game.
well you have to be online to use online services. makes sense, no? the reason for backward compactability lack is obvious and they should be applauded on taking a step towards maknig the console better than living 10 years ago.CriticKitten said:Seeing as how you'll need a connection to stream PS1/2/3 games through their Gaikai service, this is a rather meaningless victory.
Just feels like Sony's saying this: "No, we're not forcing you to always be online! We're just forcing you to use our online streaming service to play all of your classic favorites from our older consoles. If you don't want any access to any games except your PS4 games, you can totally stay offline, you anti-social nerd!"
by playing a game that is not on a PS4 (meaning its on a cloud[/b]online service[/b]) you have to be conencted to internet. in other words, using internet to use online services. how is that incorrect i cant understand.CriticKitten said:Correction: you need to be online in order to play ANY games that aren't on the PS4. I don't care about any of Sony's stupid online services, I just expect my game console to play games. And it can't even do that right.Strazdas said:well you have to be online to use online services. makes sense, no? the reason for backward compactability lack is obvious and they should be applauded on taking a step towards maknig the console better than living 10 years ago.
And as Jim already pointed out, the backwards compatibility "issue" is clearly a load of bunk when the Vita (which is completely compatible with the PS4's hardware) can play several of these classic games through the software of the Playstation Network. Yet the PS4 can't even do *that*. You *have* to rely on Gaikai to stream these games for you if you want to play them, which means you may end up rebuying every single game you own just to be able to play it on the PS4.
There's no excuse for that.
That may be true, but you aren't the target audience. target audience, the majority of gamers, are ones that have internet connected most of the time anyway. this is 2013, everyone and his grandma has internet now.CriticKitten said:No one. But they're doing a poor job selling the console to me.
you cant be compactible with both PS3 and PS4. architecture differences dont allow it. They provide service X without providing service Y. you complain beucase you want them to provide service Y. they have no obligation.Er, the PS4 and Vita utilize a new breed of Cross-Play, similar to how the PS3 and Vita did. They are perfectly compatible devices. Which only lends more credence to the notion that it's not technologically impossible, it's just them trying to force their streaming service on their customers so that the money they spent on Gaikai isn't a total waste.
yeah, and have another giant loss and no developers except few braves ones wanting to use horrible architecture? id rather they learn from the mistake and move on.They could easily make the console backwards compatible. It would just cost significantly more. They're not doing this because it's impossible, they're doing it because it's cheaper.
Lets face it, wii caters different audience than SONY. some fans overlap, but its not like one going better is going to ruin the other. Xbox would be a better comparison for competition, and they are doing piss-poor job on compactability.Problem is, their direct competitor (Wii U) has backwards compatibility in terms of both its hardware (the peripherals) and also its software (games), and costs approximately the same amount.
that is true and this is why i dont suggest anyone buying PS4 at the begining but rather wait for some more games to come out. they need very strong launch titles to sell well at first, but sony has proven that they are willing to play the long game.So the Wii U is starting off with a much better library of games than the PS4 is. Hell, the PS3 is in better shape to sell than the PS4 simply because of that library issue, since most of the games advertised during the conference are also available on PS3. So why, again, would I bother with a PS4?
I think i heard those nubmers in the podcast of escapist, but there are plenty of research on this, like http://papers.ssrn.com/sol3/papers.cfm?abstract_id=1599673Those sound like made up statistics. Source?
Oh, i dont like always online as much as anyone else, in fact i stopped buying AC games for the sole purpose of thier always online creating more problems for costumers than for pirates. but to say that no game can be sucesful with always online is ridiculous. we already have TONS of games like these, they are called MMOs and online shooters/brawlers, MOBAs. there are more people playing online than offline at any given moment.CriticKitten said:That's not true at all, as previous failures in this industry have shown. So far the only game to successfully market itself as Always-Online and still sell well is Blizzard's Diablo 3, and that's mainly because its devs could pretty much place dog turds in a box and still sell it to their customers.
it is impossible for a handeld like vita. if you want to put such emulation whether software or hardware it wont really be a thing you can carry in your pocket anymore. you can do a local emulation, and yes its not cheap, however considering SONY already lost money on console sales last time, they dont want to add even more to a price for a feature hardly anyone use anyway.Again, this is patently false. They *can* be backwards compatible but it's not cheap.
The Wii didnt had the problem of PS3 architecture to begin with. You can swap PC hardware and still have backward compactability. not so easy with cell based PS3s. apples and oranges.The Wii got around this problem by basically designing a separate input and delivery system for the GCN hardware, so the the console could still read the disc fine but it swapped over to the GCN hardware to play the game. And yet despite this, the Wii was still cheaper than its competitors, primarily because the hardware was lower in spec.
yet every developer except maybe naughty dog were cryin about PS3 limitations due to architecture and how their games on PS3 need a completely recode to not be buggy due to PS3s unique design....No one hated the PS3's architecture, and they've had tons of developer support since the creation of the console. You're spinning a narrative that simply isn't true. >_>
by comparing their already released product backward compactabilities?Er, Microsoft hasn't even announced its console yet, so how can you make that claim?
Tastes differ, ill give you that, but Wii U offer me an experience of wanting to personally find someone who invented it and rip its head off. just becuase you like it more does not mean everyone else will. i wont predict Wii U failure though, as i already tried that with Wii, and what do i know, there are too many people that watn to destroy thier home while gaming it seems.They're not going to sell well. The Wii U's sales are actually rather poor and yet it offers a much better experience than the PS4 promises to offer.
and you want to need to look at 2 screens at one time why? sure its barkwards compactible, since its laready runing a 7 year old hardware.The Wii U has more exclusive titles (the PS4 has exactly two named exclusives), it integrates the second screen technology with its console rather than expecting people to buy two separate hundred-dollar devices to perform this task, and it's backwards compatible.
or, you know, actually be a better console for certain demographic. you do know that graphics are the second coming of christ to some people right? for those people, sony is the church they go to.The only way Sony's console can hope to sell is if it sells for less than the Wii U, and I'm relatively certain that it won't.
Everyone does that at the beginning of consoles lifecycle with exception being the Wii (wiiU also sells at a loss sometimes).And Sony's not playing "the long game", their typical strategy is to play the "sell the console at a loss and hope that game sales recoup costs" game.
oh no, more games are coming otu for a console that is out rather than one that is not evne out yet. what a shock. give it a year and then see how many games will be coming to PS3. Noone develops for PS2 anymore you know.And that will kill them if they try it this gen, because most of their PS4 titles are sold on the PS3 as well. They should have learned this lesson back when the PS3 came out and PS2 sales were butchering it because the console was cheaper and still offered most of the same games.
if you somehow managed to use your psychic ability and determine how i find my links then you should be able to use that same ability to find this information. sorry, i dont hold a repository of links for everything i ever read on the internet.I asked for a direct quote of statistics, not a link to a research paper you spent 10 minutes looking up on Google using "backwards compatibility" as a search term.
If they're as numerous as you claim, then it shouldn't be hard for you to do this.
The lack of Ubisoft success was two-sided. from one side, they provided a piss-poor service, meaning that for half the people the game didn't even run at all because servers were crashing. this brought al ot of bad press. another is that they were one of the first ones to do it, and early adopters always have to hit a few bumps before things get ironed out, in this case, public outlash.CriticKitten said:I didn't say that no game can be successful with Always On DRM, in fact I pointed out an example where it worked. But other companies don't have the brand trust that Blizzard has. Ubisoft has tried it on several games and those games didn't sell as well as they were expected. This isn't some obscure thing, it's a well known fact of the industry that Always On DRM haven't tended to sell as well as games that lacked such "anti-piracy" measures.Strazdas said:Oh, i dont like always online as much as anyone else, in fact i stopped buying AC games for the sole purpose of thier always online creating more problems for costumers than for pirates. but to say that no game can be sucesful with always online is ridiculous. we already have TONS of games like these, they are called MMOs and online shooters/brawlers, MOBAs. there are more people playing online than offline at any given moment.
strange, and here i though you said VITA had similar design to PS4 and emulated PS3 games. guess something got lost in translation.We're not talking about the Vita, we're talking about the PS4.
but if there was ever a case for architectural problem in consoles it is the PS3 case. it was unique, sonys attempt to be "Different" that didnt work. they tried, i like that, but it didnt work the way it should have. trust me, i defended my share of PS3 in the past, but it simply is built different. you can play games on VITA that are either emulated (software since vita dont have space for PS3 hardware) and likely the emulation takes mosto f the power or are same game with two codes, that is, a game coded for PS3 and recoded for VIta. this is nto as far feched as you may thing, as some games released on PC and Xobx had to be significantly recoded for PS3.And it's not impossible for the Vita either. The Vita plays a number of PS3 games just fine, and has Cross Play functionality for both the PS3 and PS4. People need to stop repeating "it's the architecture" because I'm beginning to think they don't know what architecture even means with regards to an electrical system. It's got shit to do with the "architecture", because if it was truly an architectural problem, the console wouldn't be able to play those games at all.
same disc. different commands. lets say you start a PS3 game, it wants to load a map, it asks the PS4 to put the tectures into this cluster of ram. oh wait, there is no such cluster of ram, as PS4 is different. error error system crashed. now what to do to avoid that is to make a software in background that catches that command and redirects that to correct location. problem in this case is that PS3 is so different that such program would take a significant amount of time needed to code and significant resources to run. granted if PS4 is as powerful as they claim it should be able to run it. but are you willing to pay 100 more to cover the developement costs?They both use very similar optical disc drives. I'm betting that PS3 games call and allocate resources differently than PS4 games, or that the optical disc drives are built to read PS4 discs differently than PS3 discs (possibly a side effect of the jump to Blu-Ray technology). But in even if that's the case, the fact that the console can still play PS3 games through online streaming *proves* that the console can play those types of games. But they left that hardware out for two reasons.
and both of those are fair and reasonable reasons and i doubt you would be willing to pay 100 dollar more for the console if the only difference would be a local buggy emulation of PS3 (bugs may be ironed out in, say, 3 years or so, but first emulation is surely to be buggy).1) Sony wanted to cut costs, because selling the PS3 at a loss last generation cost them dearly in terms of revenue.
2) Sony wanted to make its purchase of Gaikai into a worthwhile investment.
yes, exactly, wii uses the low-specs and thus it is cheap to make. it caters to certain audience, one that SONY isnt going for, they are and were going for the "I WANT MAH POWERFUL GAME ON MAX ULTRA GRAPHICS" audience. and theres nothing wrong with that. if your not that audience dont buy the console, its not for you.Again, the Wii did it, and that console was sold at a profit, but that's because the Wii uses low-spec hardware.
Thats the thing, PS4 and PS3 isnt. you need more than a several hardware upgrades, you need to build in a second console inside the box if you want to do hardware emulation. and you dont want to buy the PS3 with PS4 together when you already have PS3.Their "architecture" is very similar, but the console would be utterly incapable of playing GCN games if it hadn't received several hardware upgrades specifically designed to allow for GCN compatibility.
i said that Microsoft had shitty backward comapctability. it is true, the Xbox bacward compactability on 360 was shitty. i wasnt talking about the next console.So by making assumptions? Mkay, just thought that needed to be established.
Not at all. i dont think nintendo ruined the gaming. i think they took it into a direction i, personally, hate. But they have their costumers, and i wont be one of them.Ah yes, the old "Nintendo is ruining gaming" argument....that hasn't gotten stale at all.
i dont know, why? maybe because it seems that majority of gamers want that? i know i dont.Then why is Sony making a big selling point out of its Cross-Play compatibility with the PS Vita?
Oh, right, because Sony can't come up with any of its own ideas, as the Sony Wiimote....er, sorry, the "Move" clearly shows.
hah, you must not remember the xbox vs PS3 graphics wars when those two launched.....No, people who whine about graphics that much are the ones who buy PC.
i dont think we have enough fingers to count these people. trust me, people are richer than they act.And that's the problem: who is going to buy a new console in this economy for its "potential" value?
very good, i really want the "buy now get games in 3 years" to stop. however gaming industry seems to have a lot of blind fanboyism and early adopters still. dont think its going to be this generation that kills this tactic yet. Besides, there is always the PC where you have potentian AND a backcatalogue.As the Wii U, PS Vita, and 3DS show, that isn't working very well any more. Eventually the idiots creating these consoles need to learn that lesson.
fair enough, you have the high ground here.Then don't make up fake statistics to try and make a point. It's perfectly acceptable for me to call you out on stats you can't back up.