So now that Microsoft has revealed the Xbone and despite all the fallout that's occurred over the last few days regarding the daily online DRM check and MS trying to tackle the used game market I think I overlooked a crucial fact that both the PS4 & Xbox One are now using the same type (x86/64), system architecture.
That being said I am by no means a computer expert however, isn't x86/64 the same type of system architecture as today's modern PC's operating systems?
Keeping that in mind isn't this decision kind of a double edged sword? What I mean is that now from a developers point of view won't it be easier and cheaper to develop games for both consoles and the PC however, is there any real point to making any of your titles exclusive to any one particular platform when they're all using the same type of system architecture?
I'm just wondering for instance that if I'm working at BioWare (for example), or any other studio for that matter on Dragon Age 3 (for example), or any other next-gen game for that matter what incentive do I have to keep that game exclusive to any one platform?
Thoughts?
-Hawk
That being said I am by no means a computer expert however, isn't x86/64 the same type of system architecture as today's modern PC's operating systems?
Keeping that in mind isn't this decision kind of a double edged sword? What I mean is that now from a developers point of view won't it be easier and cheaper to develop games for both consoles and the PC however, is there any real point to making any of your titles exclusive to any one particular platform when they're all using the same type of system architecture?
I'm just wondering for instance that if I'm working at BioWare (for example), or any other studio for that matter on Dragon Age 3 (for example), or any other next-gen game for that matter what incentive do I have to keep that game exclusive to any one platform?
Thoughts?
-Hawk