Its true Nintendo made a market for motion control but that died a quick death a gimmick which people soon tired of and one that never lived up to its so called potential. A fad rather than something that became mainstream.Neronium said:If it gets utilized properly then anything can become mainstream. Motion controls were tried before the Wii and never caught on until Nintendo made them more popular, thus becoming mainstream.
And those possibilities are... what? Walking around in a virtual environment as if it was the real world, but without any of the feedback to make it feel real, thus making it come across more fake than when experienced on a simple video monitor? Because that's all that these devices are ultimately going to accomplish.VG_Addict said:But think of the possibilities. Imagine an open world game like GTA with VR. Visual novels in particular would work well with VR.
I don't think people have demoed it yet, that's later this week. But Sony were making a thing of how light it was (they're also trying to stop it from covering most of your face. The idea is headphones that also obscure your visionBakedSardine said:Has anyone seen impression on how heavy it is compared to the Oculus, which most people equate to no heavier than a pair of ski goggles?
At the moment. Gotta start somewhere you know. It's called ambition.Casual Shinji said:And those possibilities are... what? Walking around in a virtual environment as if it was the real world, but without any of the feedback to make it feel real, thus making it come across more fake than when experienced on a simple video monitor? Because that's all that these devices are ultimately going to accomplish.VG_Addict said:But think of the possibilities. Imagine an open world game like GTA with VR. Visual novels in particular would work well with VR.
Depends on how they use it. To me the idea of VR is to create a truly immersive world. So for stuff like FPS's then it wouldn't be that important, sure you could have head tracking so you can do things like peak round corners and over walls etc.. but I think the real fun stuff lies the the likes of adventure games and puzzlers. Imagine something like portal, or the old point and click adventures, it'd be very cool if you could have a detective game where you have to analyze evidence and where perspective comes into play, or a sim game where you really feel like you are in the cockpit of a mech or fighter jet. Movies where you are right in the action or documentaries where you can look around and feel like you really are on the Masi Mara tracking lions.Casual Shinji said:And those possibilities are... what? Walking around in a virtual environment as if it was the real world, but without any of the feedback to make it feel real, thus making it come across more fake than when experienced on a simple video monitor? Because that's all that these devices are ultimately going to accomplish.VG_Addict said:But think of the possibilities. Imagine an open world game like GTA with VR. Visual novels in particular would work well with VR.
I like the boundaries of the video screen. I like being able to lose myself in what's presented infront of me, and then at a moments notice pull out to check the time, or something that might be crawling on my leg.x EvilErmine x said:Depends on how they use it. To me the idea of VR is to create a truly immersive world. So for stuff like FPS's then it wouldn't be that important, sure you could have head tracking so you can do things like peak round corners and over walls etc.. but I think the real fun stuff lies the the likes of adventure games and puzzlers. Imagine something like portal, or the old point and click adventures, it'd be very cool if you could have a detective game where you have to analyze evidence and where perspective comes into play, or a sim game where you really feel like you are in the cockpit of a mech or fighter jet. Movies where you are right in the action or documentaries where you can look around and feel like you really are on the Masi Mara tracking lions.
We are a visually orientated species so vision is our primary sense, I think it would be, once the VR tech becomes more commonplace, very easy to overcome the shortcomings.
Think of it this way, what's better, listening to music in a noisy environment using noise isolating headphones or listening to it on speakers. Sure theirs nothing wrong with the speakers but it's far more enjoyable experience if you can cut out the ambient noise.
Pretty much this. I could see it being incredible for a Simulation game. Being in the cockpit of a space fighter blasting enemies and flying through asteroid fields would be awesome in such a system. Racing games could be a great experience.NuclearKangaroo said:i can see the potential in certain kinds of games, but its has its limitations
Yeah, same here. People talk about VR like it'll be the greatest invention since sliced bread, but to me it just sounds sort of... inconvenient. For instance, I cannot play a game unless I have something to drink nearby. I just can't. Don't know why. VR would make that habit of mine absolutely awful. I'd have to take off and readjust the headset for every drink, or fumble blindly and end up spilling my soda across the desk top. And that's just one example. If I want to check time, answer a text, pet my cat, or just talk with someone in the room with me without feeling like I'm shouting at random people in the game - VR would make that very, very difficult. And for what? A wider field of view and better camera control? No thanks.Casual Shinji said:I like the boundaries of the video screen. I like being able to lose myself in what's presented infront of me, and then at a moments notice pull out to check the time, or something that might be crawling on my leg.x EvilErmine x said:Snip
I have a feeling Virtual Reality sounds a lot better than it actually is. Sure, on paper it sounds great to be in the middle of the action, but once there it be hard to focus on anything since you're in the middle of it. Watching a movie or playing a game on a screen creates clear boundaries for you to properly aim your focus, or look away should you wish. Same as looking at a painting.
But more than that you need that boundary to seperate you from the movie/game inorder to enjoy it. It might sound strange what I'm saying, but the reason we enjoy movies and games is because we know they're movies and games. We enjoy them because they're given to us intermediately and not immediately. We have the screen of our TV or PC and a proper amount of space between that and our eyes to calmly process the information. It's hard for me to explain exactly, but if I had to compare it I'd say it's like watching a movie at 48 frames per second; The fact that it's more "real" stops us from enjoying it as a movie.
This sounds a bit silly. Just because you choose to leave the headset on instead of taking it off (which isn't necessary, as it's not bolted to your skull,) that doesn't mean that you're going to suddenly become a one-man hurricane. I have a bottle of water next to my bed when I sleep. I don't knock it over every time I wake up thirsty, I simply reach over to where it is, feel around and grab it and have my drink. You make it seem like wearing a simple headset is going to turn the most miniscule task into a Herculean effort of will.Saetha said:Yeah, same here. People talk about VR like it'll be the greatest invention since sliced bread, but to me it just sounds sort of... inconvenient. For instance, I cannot play a game unless I have something to drink nearby. I just can't. Don't know why. VR would make that habit of mine absolutely awful. I'd have to take off and readjust the headset for every drink, or fumble blindly and end up spilling my soda across the desk top. And that's just one example. If I want to check time, answer a text, pet my cat, or just talk with someone in the room with me without feeling like I'm shouting at random people in the game - VR would make that very, very difficult. And for what? A wider field of view and better camera control? No thanks.Casual Shinji said:I like the boundaries of the video screen. I like being able to lose myself in what's presented infront of me, and then at a moments notice pull out to check the time, or something that might be crawling on my leg.x EvilErmine x said:Snip
I have a feeling Virtual Reality sounds a lot better than it actually is. Sure, on paper it sounds great to be in the middle of the action, but once there it be hard to focus on anything since you're in the middle of it. Watching a movie or playing a game on a screen creates clear boundaries for you to properly aim your focus, or look away should you wish. Same as looking at a painting.
But more than that you need that boundary to seperate you from the movie/game inorder to enjoy it. It might sound strange what I'm saying, but the reason we enjoy movies and games is because we know they're movies and games. We enjoy them because they're given to us intermediately and not immediately. We have the screen of our TV or PC and a proper amount of space between that and our eyes to calmly process the information. It's hard for me to explain exactly, but if I had to compare it I'd say it's like watching a movie at 48 frames per second; The fact that it's more "real" stops us from enjoying it as a movie.
Not to mention that I can't imagine VR would work well with third-person perspective, which I honestly prefer over first-person.
Let it come out. I"m sure plenty of people will love it. I highly doubt I'll be one of them, but hey, different folks, different strokes. Just... please, don't make games that are VR only. I'd never be able to play anything.
Perhaps I'm a bit clumsier than you? I've tried to fumble for something without looking away from the screen before, and I end up knocking it over or setting it on an edge or something. And in that scenario, I at least have peripheral vision going for me. And, yeah, I can take the headset off, but doing so repeatedly everytime I want to look away from the screen would get rather bothersome.Flammablezeus said:This sounds a bit silly. Just because you choose to leave the headset on instead of taking it off (which isn't necessary, as it's not bolted to your skull,) that doesn't mean that you're going to suddenly become a one-man hurricane. I have a bottle of water next to my bed when I sleep. I don't knock it over every time I wake up thirsty, I simply reach over to where it is, feel around and grab it and have my drink. You make it seem like wearing a simple headset is going to turn the most miniscule task into a Herculean effort of will.Saetha said:Yeah, same here. People talk about VR like it'll be the greatest invention since sliced bread, but to me it just sounds sort of... inconvenient. For instance, I cannot play a game unless I have something to drink nearby. I just can't. Don't know why. VR would make that habit of mine absolutely awful. I'd have to take off and readjust the headset for every drink, or fumble blindly and end up spilling my soda across the desk top. And that's just one example. If I want to check time, answer a text, pet my cat, or just talk with someone in the room with me without feeling like I'm shouting at random people in the game - VR would make that very, very difficult. And for what? A wider field of view and better camera control? No thanks.Casual Shinji said:Snip
Not to mention that I can't imagine VR would work well with third-person perspective, which I honestly prefer over first-person.
Let it come out. I"m sure plenty of people will love it. I highly doubt I'll be one of them, but hey, different folks, different strokes. Just... please, don't make games that are VR only. I'd never be able to play anything.
And why would it work well with a third-person perspective? The whole point (as far as I can tell) is to put you in a first-person perspective. If you do prefer third-person over VR first-person (which you don't seem to have tried yet) then VR simply isn't aimed at people like you. Rather, it's aimed at people who want more immersion out of their games.
I don't see the issue with third person if that's what you prefer. In that case it would just be a TV screen attached to your head, the idea being that you wouldn't get distracted by anything around you like you would with a standard screen, so it would help with immersiveness regardless of perspective. As for the fact you can't see what's around you, that would probably be an easy fit. Just put a camera that shows you what is around you on it, a button you can push to see through it, and then just push the button when you want to see, do whatever is needed, then push the button again to get back to the game.Saetha said:Perhaps I'm a bit clumsier than you? I've tried to fumble for something without looking away from the screen before, and I end up knocking it over or setting it on an edge or something. And in that scenario, I at least have peripheral vision going for me. And, yeah, I can take the headset off, but doing so repeatedly everytime I want to look away from the screen would get rather bothersome.Flammablezeus said:This sounds a bit silly. Just because you choose to leave the headset on instead of taking it off (which isn't necessary, as it's not bolted to your skull,) that doesn't mean that you're going to suddenly become a one-man hurricane. I have a bottle of water next to my bed when I sleep. I don't knock it over every time I wake up thirsty, I simply reach over to where it is, feel around and grab it and have my drink. You make it seem like wearing a simple headset is going to turn the most miniscule task into a Herculean effort of will.Saetha said:Yeah, same here. People talk about VR like it'll be the greatest invention since sliced bread, but to me it just sounds sort of... inconvenient. For instance, I cannot play a game unless I have something to drink nearby. I just can't. Don't know why. VR would make that habit of mine absolutely awful. I'd have to take off and readjust the headset for every drink, or fumble blindly and end up spilling my soda across the desk top. And that's just one example. If I want to check time, answer a text, pet my cat, or just talk with someone in the room with me without feeling like I'm shouting at random people in the game - VR would make that very, very difficult. And for what? A wider field of view and better camera control? No thanks.Casual Shinji said:Snip
Not to mention that I can't imagine VR would work well with third-person perspective, which I honestly prefer over first-person.
Let it come out. I"m sure plenty of people will love it. I highly doubt I'll be one of them, but hey, different folks, different strokes. Just... please, don't make games that are VR only. I'd never be able to play anything.
And why would it work well with a third-person perspective? The whole point (as far as I can tell) is to put you in a first-person perspective. If you do prefer third-person over VR first-person (which you don't seem to have tried yet) then VR simply isn't aimed at people like you. Rather, it's aimed at people who want more immersion out of their games.
And I know it's not aimed at someone like me. I didn't say I wanted the technology to die so that no one could ever use it. Just that it doesn't interest me. That's... basically exactly what I said? Did you miss the whole "Different folks, different strokes" thing?