Firstly, it doesn't "stop" second-hand sales. It merely requires that a second-hand buyer also purchase online access. You overstate the case, I think. Moreover, it serves the laudable purpose of ensuring that an illegally copied game isn't automatically allowed access. That is a laudable purpose, isn't it? You wouldn't want legitimate buyers "hurt" by a non-buyer gaining for free the same access for which the legitimate buyer had to pay, would you?Jumwa said:That's a meaningless statement because nothing is perfect, and planning for imperfect systems is something we all must contend with. All human made systems will invariably fail given time, as shown by this case.JDKJ said:Clearly the system of requiring redemption at the PSN Store prior to being granted online access has failed. Redemption is impossible at the moment. But my point is that the particular aspect of the system which has failed isn't the redemption requirement. It's the point of redemption (i.e., PSN Store). If it was a perfect world and PSN Store never experienced downtime and therefore consumers could always make redemption, then, technically, there wouldn't be a thing wrong with the redemption requirement, would there?
The Online Pass system is just adding another layer of complication, and increasing the chance of failure for the legitimate consumer product in the name of stopping second hand sales. As I said, argue that you think that's fair all you like, but arguing that it's not hurting legitimate consumers is absurd, as that's the blatant fact of the matter before us.
Secondly, I'll agree that it increases the chance of failure. But "it" by itself isn't the cause of your claimed "hurt." The cause is that it can't be redeemed because the point of redemption is unavailable. All I'm saying is that blame should be cast at the feet where it most properly belongs: the outage of PSN Store and not Online Pass per se. But for the outage, the Online Pass would be entirely redeemable.