Psychic Psycho Reviews: Alpha Protocol

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psychic psycho

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First things first, this is my first review. I do not fancy myself a good writer or even a decent one. I do feel, however, that my writing skills are sufficient enough to clearly get my point across. Hopefully for the readers, that will prove to be true.




Alpha Protocol let's you play as Michael Thorton. You are the newest member of Alpha Protocol, a secret government organization that carries out covert operations while protecting the US from accountability. After a rough orientation you are given your first mission: to assassinate the leader of Al-Samaad, the terrorist group that attacked the passenger aircraft in the opening cutscene. Things quickly become more complicated and you'll find yourself having to stop and impending international crisis, as a rouge Agent.

It is important to keep in mind that I say "let's you play as Micheal Thorton". Mike is a guy you cannot choose a female character and you cannot custom build your face. Mike's behavior, for the most part, is decided by the player, however it seems his personality is always bent towards dry sarcasm. You can't change your first name. Now a default does have its benefits as your friends won't constantly be referring to you as "Agent", or calling you by your last name. The game does let you customize some things about Micheal Thorton. You can pick your background history, which changes some dialog and initial stats, and you can modify your hair, facial hair, and choose to wear hats or glasses.


The strongest aspect of the game is the dialog system and the choices you make. You have a limited time to choose a response; once the NPC stops talking whatever option you're currently highlighting is the one you'll choose. This makes conversations more exciting and flow better. You can't go back and say, "Let me get back to my other questions". The downside to this is you might not have adequate time to look at your choices and fully understand them. The game tries to lessen the problem by assigning attitudes/stances (suave, professional, aggressive) to left, right, and up, however, some dialog trees don't quite turn out that way and the choice you make might end up being different that what you expected. Responses aren't just picking your stances. There are plenty of situations where the dialog options are clear choices and don't have anything to do with the three stances.

Tying into the dialog system, there's the reputation system. It gives interacting with the strong, well-acted, memorable cast of characters more depth. Alpha Protocol thankfully gets rid of the overused good/evil meter. Sadly, this means no devil horns, or glowing red eyes. Every major NPC has an opinion of you. Depending on the dialog choices you make you'll get positive or negative rep points. What's interesting about the rep system is getting negative rep is not necessarily bad and can actually have some benefits.

The consequences in Alpha Protocol aren't always immediate, and don't always come down to a dialog option you pick. At times it is a culmination of the things you do or say. The order you complete missions and the style in which you complete them are also factors that effect the game world. The choices you make can have a big effect on the story, but the game itself never really changes. For the most part you'll find yourself doing the same missions no matter what choices you make. The decisions you make don't always have a big effect, but they are at least mentioned in emails, news reports, and dialog with NPCs. Little touches like these make the game more personal to the player. This is something I find ME lacks; there are choices but rarely are there consequences, big or small. When there is a consequence there is usually an optimal outcome.
For example in ME1 the only reason you'd ever kill Wrex is if you didn't have enough Paragon/Renegade points to persuade him. Alpha Protocol avoids stuff like this most of the time.


There are basically two different styles to play the game; three depending on how you look at it. You can play it like a stealth game, third person shooter, or a little of both. How you play the game is dependent on how you allocate your skill points. I found the skill tree to be simpler than what's found in ME1, but overall how you spec your character makes a bigger difference on how the game is played than in ME1. You get exp for pretty much everything you do. Complete missions, side objectives, number of enemies killed/avoided, and passing minigames all add exp. In addition to the traditional level up system the game also has a nice perks system. Perks are obtained in a similar fashion as achievements but without a requirement list. For example if you complete a mission without raising an alarm you might get a perk that reduces enemies' sight. All perks are additive and behave like passive skills found in other rpgs.

If you decide to be a guns blazing character keep in mind that the shooting incorporates dice rolling mechanics. When you first start you'll find that your bullets won't end up in the center of the screen, but somewhere within a very large crosshair; expect to miss a lot. In a firefight it might be better idea to aim at an enemy's chest rather than his head as it gives you a greater chance to register a hit. As you get better weapons, attachments, and level up skills the cross hairs become smaller and your aim will be more reliable. The health system is similar to ME1. You have regenerating armor bar and a health bar that can only be refilled using health items. Other than that the game plays similarly to Gears of War but with clumsy cover mechanics. Some walls can't be used as cover, and sometimes cover can be too sticky making it difficult to avoid grenades.


Now if you're thinking of playing stealthily you might think that the dice rolling nature of gunshots means no sneaky headshots, well you'd be wrong. The game cleverly permits guaranteed headshots without breaking the dice rolling aspect of shootouts. Each gun has a different way of getting critical hits. More specifically, when wielding pistols, focusing on an enemy for X amount of seconds will make the crosshairs smaller giving you a precise shot. This makes the ability useful only when approaching sneakily. During a shootout you won't be able to stay out of cover long enough to get a focused precise shot.

Stealth is very simple in this game. Your level/equipment affects stealth but it really just comes down getting headshots and sneaking behind or to the side, as enemies have no peripheral vision, of enemies and getting a stealth takedown. It is made simpler due to the basic AI. Expect AI on the level of MGS on the PS1. Enemies follow strict patrol roots, go into caution mode if they hear footsteps, and go to alert mode if they see you, hear an unsilenced shot, or see a dead body. Now that sounds sufficient, and it is, but all that comes crashing down if you decide to level up your stealth attributes. When you unlock the skill "Shadow Operative" you're able to stay invisible as long as you don't use sprint, shoot, or melee. It seems the devs forgot to put takedowns on the list. It isn't a problem when you have the first iteration of Shadow Operative since you only have five seconds of invisibility. The higher levels allow 12 seconds, then 30 seconds of invisibility. You can then clear entire rooms just by walking up to enemies and using takedowns. Enemies will react if they see their buddies get knocked out and will go into caution or alert mode but will never attack as long as you stay invisible. My advice- Don't use Shadow Operative.

The game has low production values and you can tell. The graphics aren't so bad that they'll prevent you from enjoying the game but there's no denying the visuals look dated, even compared to early PS3/360 games. The animations aren't so hot either. Animations in conversations look fine but in-game they're noticeably bad. The worst being Mike's sneaking animation; he looks like a chicken. If you go for a stealth playthrough you'll eventually get desensitized to the bizarre animation, but It sure took me awhile though.

Overall, I found the game to be fantastic. Alpha Protocol boasts, like any good RPG should, strong characters, great dialog, and an interesting plot. The several outcomes and endings definitely warrants multiple playthroughs. The shooter and stealth elements mesh well with the RPG aspects of the game,giving the otherwise bland, at times boring, gameplay some uniqueness. This game has been slammed by professional reviewers for flaws found in other games of the same genre. If you had no problems overlooking flaws/bugs found in other recent RPGs, such as FO3 and ME, then you should have no trouble enjoying Alpha Protocol. Those who are worried about the upcoming Fallout game because of Obsidian, play this game to quell your fears and renew your excitement for New Vegas.




Notes:
I played Alpha Protocol on the PC. I played the game twice on Normal difficulty and currently playing on Hard. One playthrough is about 10-15 hours. I encoutered no bugs, other than a problem with a stuttering mouse that was fixed by changing some stuff in the config files. There was little texture pop-in and the game ran with a smooth frame rate with some bumps due to loading. There are some annoying quirks on the PC version. The much hated mouse acceleration, found in most Unreal Engine games and console ports, makes an appearance. The game doesn't allow the mouse wheel to scroll through text. One of the minigames treats the mouse like a right analog stick. Meaning the games doesn't care where your mouse is on the screen; it only takes into account the direction in which you're moving the mouse. When you get to use a sniper rifle or turrent the aiming feels extremely slippery and adjusting the sensitivity in the options does little to help. Thankfully, you'll rarely, if ever need to use a sniper or turret.
 

psychic psycho

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Cpt. Red said:
psychic psycho said:
[...] a problem with a stuttering mouse that was fixed by changing some stuff in the config files.
What stuff?
Oh hey, having trouble with the game too? I edited the APEngine file located in ...Documents/AlphaProtocol/APGame/Config/APEngine. I changed useminimalnvidiadrivershaderoptimization=false to read true. I think it mostly effects the 8xxx series, and it probably won't help ATI cards. Hope that helps.

Changing benablemousesmoothing= to false also helps. It's found in the APInput file.

EDIT: There are two instances of benablemousesmoothing change both of them to false.
 

PurpleLeafRave

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I don't know why, but I laughed at one of the options on one of your images. It just says "Headslam".
I have a weird sense of humour.

I liked this review very much though. I think you're a good writer.
 

Starke

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PurpleLeafRave said:
I don't know why, but I laughed at one of the options on one of your images. It just says "Headslam".
I have a weird sense of humour.
If you've read his dossier you'd learn the character in that shot had actually been captured by mobsters a couple years earlier and tortured by them quite severely, and using violence or threats of violence against him is a good way to get him to cave in and give you whatever intel you want. That said, you actually can get even more intel from him if you take the suave or professional route.

There is another dialog mission that's absolutely hilarious where you have an execute option on the A button on every single dialog nexus.
 

psychic psycho

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PurpleLeafRave said:
I don't know why, but I laughed at one of the options on one of your images. It just says "Headslam".
I have a weird sense of humour.

I liked this review very much though. I think you're a good writer.
Actually I laughed, or at least smiled, at the "Headslam" option too. Oh, and thanks for the compliment.

Starke said:
If you've read his dossier you'd learn the character in that shot had actually been captured by mobsters a couple years earlier and tortured by them quite severely, and using violence or threats of violence against him is a good way to get him to cave in and give you whatever intel you want. That said, you actually can get even more intel from him if you take the suave or professional route.
I loved reading the dossiers; too bad I didn't get to mention them in the review. They help you in how to approach characters without being too obvious. That particular character's dossier also mentions how he's a bit of a blabber mouth. When entering a conversation with him I took that into consideration, even though violence seemed like a surefire way to get the information I needed.

That said, your post makes me wonder if "Headslam" was one of the options unlocked by having a character's dossier. I ended up buying the dossiers in the blackmarket on both of my playthroughs, so I have no idea if "headslam" is affected by the dossier.
 

MellowFellow

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I thought this was a good review, and I feel Alpha Protocol is better than a lot of the reviews it got. The timer on dialog situations I thought was a brilliant idea, it makes making some of the big decisions hard to choose. I found myself panicking sometimes on some decisions and it just added to the feel of the game. I always felt like I was on the run and always wondering whether or not someone was going to betray me.
 

Starke

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psychic psycho said:
Starke said:
If you've read his dossier you'd learn the character in that shot had actually been captured by mobsters a couple years earlier and tortured by them quite severely, and using violence or threats of violence against him is a good way to get him to cave in and give you whatever intel you want. That said, you actually can get even more intel from him if you take the suave or professional route.
I loved reading the dossiers; too bad I didn't get to mention them in the review. They help you in how to approach characters without being too obvious. That particular character's dossier also mentions how he's a bit of a blabber mouth. When entering a conversation with him I took that into consideration, even though violence seemed like a surefire way to get the information I needed.

That said, your post makes me wonder if "Headslam" was one of the options unlocked by having a character's dossier. I ended up buying the dossiers in the blackmarket on both of my playthroughs, so I have no idea if "headslam" is affected by the dossier.
Suddenly I'm not sure either. I think the info on torture unlocks at 75%, and I've only ever gone to meet him on 50% intel. But, you could be right. And I just played through that section on my most recent playthrough so I'd have to play through Saudi Arabia again to be sure.
 

Tallim

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I keep thinking I should pick this up, but for every positive review I read there is a negative one. I suspect by the time I do get it it will be one of those games I am kicking myself for not getting sooner.
 

psychic psycho

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MellowFellow said:
I thought this was a good review, and I feel Alpha Protocol is better than a lot of the reviews it got. The timer on dialog situations I thought was a brilliant idea, it makes making some of the big decisions hard to choose. I found myself panicking sometimes on some decisions and it just added to the feel of the game. I always felt like I was on the run and always wondering whether or not someone was going to betray me.
Thank you for the compliment. I agree Alpha Protocol should be getting better reviews. I know there are highly rated games that sold poorly, but has there ever been a game that sold well despite bad reviews? At this rate the most AP can hope for is cult status.

The dialog timer was awesome. I loved how you couldn't lock down your answer. It gives you time to doubt your choice; you'll find yourself picking between the options until the timer went down.

Starke said:
Suddenly I'm not sure either. I think the info on torture unlocks at 75%, and I've only ever gone to meet him on 50% intel. But, you could be right. And I just played through that section on my most recent playthrough so I'd have to play through Saudi Arabia again to be sure.
If you're still wondering. I went back and played through the section and found the Headslam option is not dependent on the your intel. It is possible to get 75% if you buy the intel from the blackmarket and find the one hidden in the train yard before meeting him.

CrafterMan said:
Good review, I agree with your opinions!

Thanks for the read!

-JB
Thanks, I appreciate you took time to leave a comment.

Tallim said:
I keep thinking I should pick this up, but for every positive review I read there is a negative one. I suspect by the time I do get it it will be one of those games I am kicking myself for not getting sooner.
Well, if you aren't currently playing any game I'd easily advise you to get it. If you've already got a couple of games on your plate just wait for a price drop. I don't suggest renting it though, because there is good replay value. Don't wait too long though some these games just disappear. I know there are more than a few games I've yet to play because I can no longer find them.

As for the negative reviews...it's a conspiracy! It's like the real life Alpha Protocol is making sure no one buys this game, so no one will know it's secrets. Heh, heh. Seriously though, I found that a lot of the professional reviewers agree that the story, dialog, and characters are all excellent. So if that appeals to you, go get the game. Most of the complaints I've read about are found in other RPGs, they're being way too harsh with AP; probably due to it's low production values.
 

psychic psycho

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Fortunefaded said:
How do the graphics look on the PS3, are they dated as the author suggests in his PC review?
I'd the imagine the graphics are exactly the same but with texture pop-in. The game runs on unreal engine 3. The UE3 games that Alpha Protocol looks most similar to are The Last Remnant, and the Rainbow Six: Vegas games.

I was a bit harsh on the animations, as some of them are good. Notably the several takedown and martial arts animations; mixed in with the occasional slow-mo it looks pretty cool. The walking and running animations of enemies are stiff. The main problem with the animations is that they don't flow together well. The transitions from one animation to the next are too abrupt.
 

Gildan Bladeborn

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I was already thinking of getting this game anyways, in spite of the negative reviews as even the really savaging ones still made the parts I'd be playing this for sound cool, but reviews like this have swayed that "thinking of" to "definitely going to, yay".

Now I just need to remember to swing by the store tonight.
 

psychic psycho

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Gildan Bladeborn said:
I was already thinking of getting this game anyways, in spite of the negative reviews as even the really savaging ones still made the parts I'd be playing this for sound cool, but reviews like this have swayed that "thinking of" to "definitely going to, yay".

Now I just need to remember to swing by the store tonight.
Hey, good to hear! If you do end up buying Alpha Protocol, I'd love to hear what you think about it after you finish the game.
 

Gildan Bladeborn

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psychic psycho said:
Gildan Bladeborn said:
I was already thinking of getting this game anyways, in spite of the negative reviews as even the really savaging ones still made the parts I'd be playing this for sound cool, but reviews like this have swayed that "thinking of" to "definitely going to, yay".

Now I just need to remember to swing by the store tonight.
Hey, good to hear! If you do end up buying Alpha Protocol, I'd love to hear what you think about it after you finish the game.
Bought it, beat it, loved it. I am sort of annoyed that there were still a handful of unfinished dossiers in my collection when I finished though! Really need to figure out how to complete those for the next play through.
 

Stranger of Sorts

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Gildan Bladeborn said:
psychic psycho said:
Gildan Bladeborn said:
I was already thinking of getting this game anyways, in spite of the negative reviews as even the really savaging ones still made the parts I'd be playing this for sound cool, but reviews like this have swayed that "thinking of" to "definitely going to, yay".

Now I just need to remember to swing by the store tonight.
Hey, good to hear! If you do end up buying Alpha Protocol, I'd love to hear what you think about it after you finish the game.
Bought it, beat it, loved it. I am sort of annoyed that there were still a handful of unfinished dossiers in my collection when I finished though! Really need to figure out how to complete those for the next play through.
I might go and get it for after my exams now. I have a massive pile including the previous 2 Ratchet and Clank games, Red Dead Redemption and the book of Metro 2033 as well. The first two weeks of summer (before I'm expected to actually go out) will be awesome.
 

psychic psycho

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Gildan Bladeborn said:
Bought it, beat it, loved it. I am sort of annoyed that there were still a handful of unfinished dossiers in my collection when I finished though! Really need to figure out how to complete those for the next play through.
Awesome! I think it's impossible to get 100% of the dossiers in one playthrough though. Specifically the dossiers that you can ask Mina to email to you, as you can only choose two of them.

Stranger of Sorts said:
I might go and get it for after my exams now. I have a massive pile including the previous 2 Ratchet and Clank games, Red Dead Redemption and the book of Metro 2033 as well. The first two weeks of summer (before I'm expected to actually go out) will be awesome.
Might get it? Pfft...lame. Kidding...not really.
 

Gildan Bladeborn

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psychic psycho said:
Gildan Bladeborn said:
Bought it, beat it, loved it. I am sort of annoyed that there were still a handful of unfinished dossiers in my collection when I finished though! Really need to figure out how to complete those for the next play through.
Awesome! I think it's impossible to get 100% of the dossiers in one playthrough though. Specifically the dossiers that you can ask Mina to email to you, as you can only choose two of them.
Probably true, but there were enough remaining that I'm confident I just missed stuff or played through in exactly the wrong way to trigger certain events - which is perplexing, as I always bought any dossier related intel and I obsessively comb the locations I'm sent to for terminals, loot, etc. And yet, no 100% intel on one of the major adversaries and thus no damage bonus, blargh.

That and I never found anything more than the first bit of info on G22, and my curiosity about what's up with those folks is eating away at me, grah!
 

Gildan Bladeborn

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Ghostwise said:
It's not bad but I can get another game that has a little more staying power for me. Lost Planet 2 perhaps.
I hope you have several friends to play that with, or there might be some frustration-induced hair loss in your future - everything I've heard about that game says "Do not play this by yourself if you like having fun and not screaming in impotent rage".