They will usually have a slacker backer or something set up on their own website. If I back, it'll be there.cikame said:I had a feeling it would use Fig, i'm sure lots of people won't be bothered making a Fig account in order to donate.
They will usually have a slacker backer or something set up on their own website. If I back, it'll be there.cikame said:I had a feeling it would use Fig, i'm sure lots of people won't be bothered making a Fig account in order to donate.
At the same time, you cannot deny that they shaved it rather close with their success what with needing to split the game and sell the first half(and other Double Fine games getting ported/re-released) in order to fund the second half.JelDeRebel said:bullshit, they never asked for more money.Dalisclock said:The problem was that Broken Age started out with them asking for money, getting way more then they asked for, then asking for More money later on because apparently they "Lost" or mismanaged the money they had, and then delayed the bigger(and crappier) half for a year.JelDeRebel said:wow soo much hate here
Games go over budget and get cancelled ALL THE TIME. Look at how many kickstarters failed
Anyone who backed Double Fine Adventure got the full Broken Age game, and anyone who bought part 1 also got part 2
There's also the fact that broken age started out great in part 1, only to turn into a giant mess of plotholes and unbalanced puzzles in part 2, even with a year and more money to work with.
Jesus, there's soo many trolls who absolutely think Tim botched it, while he actually delivered a complete game to everyone who bought it. Can't say that of many other kickstarted games
And?Areloch said:At the same time, you cannot deny that they shaved it rather close with their success what with needing to split the game and sell the first half(and other Double Fine games getting ported/re-released) in order to fund the second half.JelDeRebel said:bullshit, they never asked for more money.Dalisclock said:The problem was that Broken Age started out with them asking for money, getting way more then they asked for, then asking for More money later on because apparently they "Lost" or mismanaged the money they had, and then delayed the bigger(and crappier) half for a year.JelDeRebel said:wow soo much hate here
Games go over budget and get cancelled ALL THE TIME. Look at how many kickstarters failed
Anyone who backed Double Fine Adventure got the full Broken Age game, and anyone who bought part 1 also got part 2
There's also the fact that broken age started out great in part 1, only to turn into a giant mess of plotholes and unbalanced puzzles in part 2, even with a year and more money to work with.
Jesus, there's soo many trolls who absolutely think Tim botched it, while he actually delivered a complete game to everyone who bought it. Can't say that of many other kickstarted games
If that didn't work, people would literally have received half the game. That does NOT indicate excellent budget management. They overcame it, sure, but it was hardly smooth sailing.
And that would lend to why people are distrustful of DoubleFine's ability to manage their projects/budget.wulf3n said:And?Areloch said:At the same time, you cannot deny that they shaved it rather close with their success what with needing to split the game and sell the first half(and other Double Fine games getting ported/re-released) in order to fund the second half.JelDeRebel said:bullshit, they never asked for more money.Dalisclock said:The problem was that Broken Age started out with them asking for money, getting way more then they asked for, then asking for More money later on because apparently they "Lost" or mismanaged the money they had, and then delayed the bigger(and crappier) half for a year.JelDeRebel said:wow soo much hate here
Games go over budget and get cancelled ALL THE TIME. Look at how many kickstarters failed
Anyone who backed Double Fine Adventure got the full Broken Age game, and anyone who bought part 1 also got part 2
There's also the fact that broken age started out great in part 1, only to turn into a giant mess of plotholes and unbalanced puzzles in part 2, even with a year and more money to work with.
Jesus, there's soo many trolls who absolutely think Tim botched it, while he actually delivered a complete game to everyone who bought it. Can't say that of many other kickstarted games
If that didn't work, people would literally have received half the game. That does NOT indicate excellent budget management. They overcame it, sure, but it was hardly smooth sailing.
It seems a fairly common thing in the industry to run out of money during development. At least with the Broken Age there wasn't a irate publisher forcing them to end the game then and there tacking on a "you win" button (I'm looking at you rage), so they were able to look at other ways of getting more money to properly finish.
And that was the whole point of the kickstarter, to see what Schaefer would/could do without a publisher looming over his shoulder.
I mean if you look at the original kickstarter it's crazy. They didn't have a game planned out, at all! It was literally give Schaefer money and see what he does with it. Schaefer also pointed out that it was likely to fail.
They're already doing their own funding for the game, and have an outside partner providing additional funding. So they likely have enough to make the game already, and are mostly gauging interest through these donations. Just think of it as a pre-order. Before the game has even started development.chozo_hybrid said:Why does Double Fine keep needing to crowd source their funds for games... Are they not making any money at all?
I think that's a fair point.Smilomaniac said:I think that while the amount of GG gamers is far from all gamers, they probably outnumber the kind Schafer caters to politically. I wouldn't underestimate it.Fox12 said:I think you're overestimating GG's influence in this. The sock puppet thing was emberasing, but hardly crippling. Even if he alienated GG, I don't think it would make much difference. A bigger deal would be the fiasco with Broken Age, which cost him a lot of trust.
Also, Tim doesn't hate gamers, he hates GG. Huge difference.
Obviously Tim doesn't hate all gamers and I don't think he even hates GG'ers as such, but what I tried to say is that he's a symptom of the way gamers get treated in general, whether it be developers, publishers or game journalists.
That's just what I think though.
Other than that, I agree, GG'ers are probably not going to make the difference as to whether or not this gets funded and a fair number of people (whether they agree with him or not) are probably going to back the project anyway.
That's why I'm reminding people that his failures might not be the only reason not to back him or his company.
Not because I don't want to see another Psychonauts, hell I don't care if the developer is a raging lunatic that hates X sort of people, as long as the work is good.
No, the reason I don't want to see this guy continue in the industry is because I think he doesn't care much about the consumer, whether they disagree with him or not.
I might be wrong, but I don't think you'll see the guy advocate for consumer rights or be held accountable for potential failures.
Another thing to consider would probably be the hiring of some pricey voice actors in alot of his projects(and as much as I understand the voice actor strike thingy, of which the majority are a part of, I still think it's a bit entitled to think that they deserve royalties for their performances considering they're a very small portion of what a game can be) and parties that happen often enough for some people to have open invitations. And then the next week downsize some people because of money problems...Fox12 said:I think that's a fair point.
I'm of two minds on this. On the one hand, his works been a little shady lately. He certainly isn't a good manager. I can understand why people would be upset with him.
On the other hand, while I think he deserves criticism, I do think he's been treated a bit unfairly. The people who bought Broken Age got the full game, and they didn't have to pay an additional fee for it. It languished for a bit, but he got the game finished, and delivered on his promise. Delays aren't that unusual, and I would rather him delay his work and deliver then rush something out.
Creative work is a messy business, and I think Kickstarter has shown us that. People treat it like it's a failure because so many of the games go over budget, or take longer then expected. But that's normal, I believe. The difference is that, with most games, the publisher keeps that stuff secret. Their the only ones that get upset. With the openness of Kickstarter I think the chinks are visible for the first time. That doesn't absolve Tim of all guilt, but I think it's something to keep in mind. If Star Wars had been built by kickstarter, people would probably have labeled that a failure too : /
Can we really not pull the "if you didn't contribute you don't know shit and if you don't agree with me you didn't contribute" angle?piscian said:Its pretty easy to tell on here those that actually kickstartered Doublefine adventure and those who enjoy muckraking and spamming bullshit.
For the record the Doublefine Adventures main goal was to make a documentary about making a game, the game was secondary. They even noted a part of it was possibly going to be watching the process implode and fail spectacularly. Everyone who actually kickstartered got their moneys worth from both angles. We got a bigger game than we paid for and still got a kickass documentary on what game development is really like and we got it every step of the way in a monthly half-hour show. We practically got a class on making a game.
I just think we should try to keep these things in context. They were spectacular failures in their ways, but it seems unfair to allow them to completely eclipse the fact that they have still put out other, complete products. Massive Chalice and Costume Quest 2 come to mind as most recent and, while I can't verify the quality myself, they seemed to have mostly positive reviews on Steam.zellosoli said:while I agree about the caution and skepticism, the solid record I'm guessing are for titles that are around 5 years old while other titles , while quaint, have been steadily declining in quality with BA and SB becoming more obvious failures to the trend
I also agree We shouldn't bash the guy (even though he would not give us the same courtesy I would imagine),though you can't blame people for being a little more sour on him
Thing is, most of those failures don't go running back to kickstarter and given money to make the same mistakes again...Most of those mistakes don't make half a game(even if it wasn't the focus of the first kickstarter) and then spend three releases making money to make the other half meanwhile holding it hostage with "if this doesn't sell enough, we don't make a complete game".piscian said:Idk looks like we can and I did. Its like watching Geraldo trying to have an opinion on the Iraq invasion.Redryhno said:Can we really not pull the "if you didn't contribute you don't know shit and if you don't agree with me you didn't contribute" angle?piscian said:Its pretty easy to tell on here those that actually kickstartered Doublefine adventure and those who enjoy muckraking and spamming bullshit.
For the record the Doublefine Adventures main goal was to make a documentary about making a game, the game was secondary. They even noted a part of it was possibly going to be watching the process implode and fail spectacularly. Everyone who actually kickstartered got their moneys worth from both angles. We got a bigger game than we paid for and still got a kickass documentary on what game development is really like and we got it every step of the way in a monthly half-hour show. We practically got a class on making a game.
I dont mind people saying they have personal misgiving about crowdfunding because deadlines aren't always met, which has not been exclusive to Doublefine, but 90% of the negativity in this thread is just people jumping on the bandwagon without ever having any skin in the game and its obnoxious.
I knew I had forgotten some...RaikuFA said:You forgot Keiji Inafune.BloodRed Pixel said:basic crowdfunding rules:
#1 don't give any money to Tim Schafer
#2 don't give money to Peter Molyneux
#3 see #1 and #2 for supplement.