~ sarcasm mode 1 The powers character have are mechanically different. I mean you have a wizard can add intelligence to their attack roll against target's Reflex, while a fighter can use their strength bonus and targets the person's AC. ~ sarcasm mode 0mattaui said:Yes, that's a very good way to put it regarding the powers. It felt like everyone was casting spells all the time, since mechanically they were all 'at will' 'encounter' or 'daily' powers. Sure, you could swing your sword, but you didn't get all the benefits of using one of your powers, which were always overly flashy and specific. I hope they move away from that entire concept and get back to making character classes feel more mechanically distinct.Akisa said:The 4E mechanics actively draw me out of the game. While healing surge were one big factor, some of the melee powers seemed to be another reality changer for me. The powers felt like spells, while playing a spell caster it was ok, but if you're playing or watching someone suppose to be a non spell caster it always broke my immersion. It gotten to the point that I would only try 4e again if it's agreed upon that everyone in the world was a spell caster in some fashion but may or may not use weapons as well.mattaui said:I'm glad to see my group and I weren't imagining things when, after spending most of a year trudging through some 4e gaming, we remarked how slow and tedious the combat felt. It's largely a matter of inflated hit points at lower levels and healing surges, and the surges were definitely my least favorite part of the entire system. They felt artificial and out of place, and the way they interacted with healing consumables and healing spells was even worse.
It felt very much like a jumped up board game, rather than a tabletop RPG, and I'm sure that was their goal. Make it so you can hand character sheets out to people with action cards, and they really don't need to know much else. It didn't impact 'roleplaying' like some people claimed, since nothing stops you from getting into character as much as possible. I think that feeling comes from the heavy streamlining of the process and the powers, so that actions every round felt awfully repetitive and wargamy.
Not really sure what they're planning on doing with 5e, but I wish them well. They'll have to pull out something amazing to draw me away from Pathfinder.
Sorry I had to add that before someone made that argument.