What went wrong? That worked fine for me, it was my main playthrough. Was it just not to your taste?Cheesus333 said:I tried to play a battlemage, or spellsword, whatever you want to call it. That was in Oblivion.
It did not work.
I've started so many skyrim playthroughs that I've lost count. The first one I started, I tried everything except what sucked in oblivion. It kinda ended up a mess, what with me not knowing what I was doing with the new perks and all, a jack of nearly-all trades, master of jack-all.
Recently, I tried that again in an attempt to finally find a class I would stick with for a decent amount of time. Even gave it my own, real name, to cement the fact that this is the "true" playthrough. It ended up going real well, imperial, light armour, slightly sneaky, specialised in archery (talk about going from useless to godly), fairly good with an axe and sheld, good at magic schools of conjuration and restoration, and handy with alchemy, mostly to go with archery in the use of poisons, that and I love to tinker/make my own stuff in RPGs. Only real trouble I've had is wondering why my armourer skill is going so slowly. Probably the recent updates so that you can't just make iron/leather armours all the time and level up easily from it.
Some of my other playthroughs;
"Jack Hyde" Khajitt sneaky theif/assassin. Primarily my "evil" playthrough, as well as being sneaky. I have a tendency to use a bow or a single blades sword on it, not using a sheild.
"Remus" High elf pure mage, I rather like using magic, so this was obligatory. That, and the robes look cool.
"Strider" Nord "ranger". Kinda like my pure playthrough, only less sneaky and more specialised towards close range and alchemy.
"Urdnot" Orc...orc. Basically a playthrough for whenever I don't feel like thinking much. Just endless "WAAAAAGH"-ing into battle with a mace and sheild, or a greatsword. The other two handed weapons always felt a tad too slow for my tastes, and this is the only playthough on which I used two-handed weapons.
"Wake" Breton battlemage. Awsomely OP. Heavy armour with magic skill enchantments, sword skills, good in all magic schools, specifically destruction.
There were probably others that never really got off the ground. All of my classes use restoration, and due to my tendency never to sell raw alchemy ingedients, a naturally high alchemy skill, although there are some playthroughs on which I didn't take any perks on that tree.
"Remus" High elf pure mage, I rather like using magic, so this was obligatory. That, and the robes look cool.
"Strider" Nord "ranger". Kinda like my pure playthrough, only less sneaky and more specialised towards close range and alchemy.
"Urdnot" Orc...orc. Basically a playthrough for whenever I don't feel like thinking much. Just endless "WAAAAAGH"-ing into battle with a mace and sheild, or a greatsword. The other two handed weapons always felt a tad too slow for my tastes, and this is the only playthough on which I used two-handed weapons.
"Wake" Breton battlemage. Awsomely OP. Heavy armour with magic skill enchantments, sword skills, good in all magic schools, specifically destruction.
There were probably others that never really got off the ground. All of my classes use restoration, and due to my tendency never to sell raw alchemy ingedients, a naturally high alchemy skill, although there are some playthroughs on which I didn't take any perks on that tree.