I am currently doing a little but of research regarding the topic of cliched puzzles, specifically puzzles in action adventures (the Zelda kind). An easy example that springs to mind is the block puzzle, where the player has to move blocks in some form (be it crates or whatever) to cover all of the switches and open a door. A popular variant on that being that same block puzzle on a frozen floor.
Since I am currently making something aking to an action adventure, I wish to at least try to avoid these tried and true puzzle conventions and use some new ones. So, what would be a puzzle in an action adventure you have seen many times too often?
Since I am currently making something aking to an action adventure, I wish to at least try to avoid these tried and true puzzle conventions and use some new ones. So, what would be a puzzle in an action adventure you have seen many times too often?