Well, the demo is out [http://www.fileplanet.com/196233/190000/fileinfo/Puzzle-Quest:-Galactrix-Demo] (even a flash version [http://www.playpuzzlequestgalactrix.com/]), and apparently the game [http://www.puzzle-quest.com/galactrix/index.html] is to be released February 24th.
The original Puzzle Quest was renowned by a number of reviewers [http://www.gamerankings.com/htmlpages2/934597.asp], fetching a remarkably high review index. However, after playing the demo of Galactrix, I have to say, I absolutely loathe this game.
Nevermind that they won't let you save your game in the demo (though that is a pain). Galactrix has the same problem as the original Puzzle Quest in that luck is too much a factor. In the original Puzzle Quest, there was a possibility that a nice chain of skulls that pop out from the sides of the screen and, and through a terrible twist of inexplicable fate, wipe you out from full health in the very next turn.
What bothers me about Galactrix is that, perhaps as a function of the hexagonal system, this seems to happen more than ever. I cringe every time it's the enemy's turn, because I know I'm about to get wiped out by a half-dozen mines (the skull equivalent in Galactrix) that weren't there before.
Maybe I just really suck at this game. Is there any way to prevent this - any discernible tactic to improve your odds? Probably not - it has a lot to do with random circumstance (for one thing there's a massive difference between a 1 pt mine and a 10 pt mine but which will appear is completely random).
It's a pity, because I love a space opera backdrop, and I worry that Puzzle Quest: Galactrix is going to drag this already rare genre further out of the spotlight because it plays so poorly.
The original Puzzle Quest was renowned by a number of reviewers [http://www.gamerankings.com/htmlpages2/934597.asp], fetching a remarkably high review index. However, after playing the demo of Galactrix, I have to say, I absolutely loathe this game.
Nevermind that they won't let you save your game in the demo (though that is a pain). Galactrix has the same problem as the original Puzzle Quest in that luck is too much a factor. In the original Puzzle Quest, there was a possibility that a nice chain of skulls that pop out from the sides of the screen and, and through a terrible twist of inexplicable fate, wipe you out from full health in the very next turn.
What bothers me about Galactrix is that, perhaps as a function of the hexagonal system, this seems to happen more than ever. I cringe every time it's the enemy's turn, because I know I'm about to get wiped out by a half-dozen mines (the skull equivalent in Galactrix) that weren't there before.
Maybe I just really suck at this game. Is there any way to prevent this - any discernible tactic to improve your odds? Probably not - it has a lot to do with random circumstance (for one thing there's a massive difference between a 1 pt mine and a 10 pt mine but which will appear is completely random).
It's a pity, because I love a space opera backdrop, and I worry that Puzzle Quest: Galactrix is going to drag this already rare genre further out of the spotlight because it plays so poorly.