Quantum Conundrum: A Rant.

Recommended Videos
Sep 8, 2010
157
0
0
[disclaimer: I am not hating on the game. I'm sure the game itself is great; god knows I'll never find out though. This is just something that really irked me.]

I. Am. Pissed.

I dropped 18 bucks on the season pass preorder for a game I can barely even play.

I'll admit, I should have done my homework. The game runs on the Unreal engine, which I genuinely wasn't expecting. The Unreal Engine positively blows, at least in my experience. True, my laptop isn't exactly a gaming rig, but I can run Starcraft II on medium-high settings with little to no lag, and can run games made with the Source engine (like, oh, say, Portal 2) with the graphics cranked pretty high as well, but games made with UE chug like nothing else. So Quantum Conundrum runs like crap on my laptop, just like everything else built with that horrible goddamned engine.

But you know what? That really doesn't even bug me. I have no qualms about turning down graphics settings to play a game. I've never been able to afford a cutting-edge gaming computer, so I'm used to that.

No big deal, right? Just lower the graphics settings and have fun?

No dice. In what is becoming a really very irritating trend in PC games, there are no graphics settings to be tweaked. Video options are limited to resolution and brightness changes. It runs like ass even at 640x480, because FSAA, anistoropy, and positively nauseating motion-blurring that I don't want/care about cannot be turned off or even reduced. I understand wanting jaw-dropping graphics in PC games; the graphics are one of the biggest advantages the PC has over consoles. But really, why no consideration for those of us who can't drop quadruple digits on a gaming rig or sink the time and energy into building our own? Do we not deserve to enjoy the game as well?

So anyhow. I just wanted to vent, and maybe start a conversation. PC gamers, how do you all feel about this? Anyone have a similar experience with the game? Anyone have a reasonable (read: non-trolling) counterpoint?
 

Zhukov

The Laughing Arsehole
Dec 29, 2009
13,757
5
43
Waitwaitwait...

Quantum Conundrum has been released?

*checks Steam*

Fuck yeah! Where's me credit card?!
 

Smooth Operator

New member
Oct 5, 2010
8,156
0
0
Pretty sure you can change those things in one environment file or another, UE is pretty flexible that way atleast (check Steam forums surely someone knows where the setting are).
Problem isn't the engine but the numpties who use it and just leave it all on stock setup, and more importantly don't bother putting options into their fucking game, this shit was standard 20+ fucking years ago you damn lazy twats.

But if you want to make a proper impact I suggest you write a disgruntled email to the devs.
 

Adam Jensen_v1legacy

I never asked for this
Sep 8, 2011
6,647
0
0
UT3 engine? Why was I under the impression that it was going to run on Source? Why isn't this game using Source? This is ridiculous. UT3 engine is one of the worst examples of software engineering I've ever seen. Why are so many developers insisting on using that piece of trash? This is troubling news. I was looking forward to this game.
 

Dryk

New member
Dec 4, 2011
980
0
0
It doesn't even support 1600x900, and there's nowhere to change FOV other than maybe the .inis (I'm just about to test this).

I am disappointed, this is not a good start.

For those of you who are wondering the resolutions listed under graphics options are

640x480
720x480
800x600
1280x720
1280x768
1280x1024

And I can't get the 4:3 ones to actually display in 4:3. Apparently my 3-5 year old monitor is more than the game can handle.

EDIT: Turns out they are displaying in 4:3... with a 16:9 image and letterboxes

OH and they change as soon as you press the next/previous resolution buttons so if you've set your monitor to not scale like I have it gets really annoying really fast.

I can't wait for the WTF Is of this, TotalBiscuit is going to lose his shit

"want more?". We'll see captcha... we'll see...
 

Simskiller

New member
Oct 13, 2010
283
0
0
Dryk said:
It doesn't even support 1600x900, and there's nowhere to change FOV other than maybe the .inis (I'm just about to test this).

I am disappointed, this is not a good start.

For those of you who are wondering the resolutions listed under graphics options are

640x480
720x480
800x600
1280x720
1280x768
1280x1024

And I can't get the 4:3 ones to actually display in 4:3. Apparently my 3-5 year old monitor is more than the game can handle.

OH and they change as soon as you press the next/previous resolution buttons so if you've set your monitor to not scale like I have it gets really annoying really fast.

"want more?". We'll see captcha... we'll see...
*Blink*

No 1440x900?

It doesn't go higher then 1280?

What.
 

Dryk

New member
Dec 4, 2011
980
0
0
Simskiller said:
*Blink*

No 1440x900?

It doesn't go higher then 1280?

What.
I modified the ini file and got it to load up in 1600x900. Apparently doing so is causing weird purple artefacts at the bottom of the screen for some people... I'll edit in a report when I actually start playing.
 

Doclector

New member
Aug 22, 2009
5,006
0
0
I hear that. Thing is, it's not as if they CAN'T put in such options. Multiplatform gaming may mean that people on xbox/ps3 have no need for it, but it's no excuse. Plenty of games have had the extra options on PC, not adding them is nothing else but laziness.
 

More Fun To Compute

New member
Nov 18, 2008
4,059
0
0
Dryk said:
It doesn't even support 1600x900, and there's nowhere to change FOV other than maybe the .inis (I'm just about to test this).
Ported Unreal engine games.. You usually have to bind the new fov to a key like w as it will keep resetting.
 

Racecarlock

New member
Jul 10, 2010
2,497
0
0
Bet consoles don't seem so crap now, do they? But in all seriousness, sorry about your troubles. Problems like this are bullshit and should be dealt with ASAP.
 

Dryk

New member
Dec 4, 2011
980
0
0
They just fixed the game guys... well they fixed many of the problems people have been having. Still no AA tweaks.

Hey, just uploaded a new patch. It is a relatively large patch due to some content changes for some 'show-stoppers' in low frame rate. These are the primary changes:

Adds 6 additional resolutions that are semi-common (and have been talked about on the forums.)
Adds a "Windowed" check-box option to the Video Settings menu.
Both Resolution and Windowed settings menu options are overridden by the -windowed and -resX=### -resY=### launch options
The game now remembers your resolution properly between launches intead of continuely defaulting back to what DX tells it should be the native resolution.
Adds a motion blur check-box to the video options menu
Adds a bloom check-box to the video options menu
Adds a FOV slider to the video options menu with 85, 90, 95, 100, 110, and 120
Adds a Mouse Smoothing check-box to the Controls settings menu
Adds a -disableAlienFX launch option that disables the light change stuff. Please try and use this if you are getting crashes trying to launch the game! Or if you don't want to see your keyboard changing colors all the time.
A few maps have been updated to fix some of the low-framerate bugs that were preventing progress.
Fixes the soundtrack track 4 and 11 issue (and a misspelling of Chris Ballews name on one of the tracks!)
Added a -novsync launch option if you are having issues with the VSync and want to disable it.