It was much more annoying with Darksiders, everyone kept saying it was a partial god of war clone despite them having nothing in common aside from finishers, its how people refer to games, always by the last really popular one that plays similar to it.Andy of Comix Inc said:Why does every review read the same? "Comparisons to Portal blahblahblah let's get it over with blahblahblah".
Can you assume that people have figured that out and just... move on? I mean Portal wasn't the first funny test-based puzzle game and it won't be the last by a long shot. Is it because it's a Kim Swift game? Why not mention Dark Void, then? Yeah whatever I dunno, I just feel like every reviewer has to make the same qualifying statement in their opening paragraph. It's a shame cos just one reviewer has to say "MAN QUANTUM CONUNDRUM SURE HAS A SILLY TITLE, EH" and all of a sudden they're King Genius of Originality Hills.
I thought Darksiders was compared to Legend of Zelda.Worgen said:It was much more annoying with Darksiders, everyone kept saying it was a partial god of war clone despite them having nothing in common aside from finishers, its how people refer to games, always by the last really popular one that plays similar to it.Andy of Comix Inc said:Why does every review read the same? "Comparisons to Portal blahblahblah let's get it over with blahblahblah".
Can you assume that people have figured that out and just... move on? I mean Portal wasn't the first funny test-based puzzle game and it won't be the last by a long shot. Is it because it's a Kim Swift game? Why not mention Dark Void, then? Yeah whatever I dunno, I just feel like every reviewer has to make the same qualifying statement in their opening paragraph. It's a shame cos just one reviewer has to say "MAN QUANTUM CONUNDRUM SURE HAS A SILLY TITLE, EH" and all of a sudden they're King Genius of Originality Hills.
The zelda comparison makes allot of sense but I saw more then a few people calling it a god of war clone.Andy of Comix Inc said:I thought Darksiders was compared to Legend of Zelda.Worgen said:It was much more annoying with Darksiders, everyone kept saying it was a partial god of war clone despite them having nothing in common aside from finishers, its how people refer to games, always by the last really popular one that plays similar to it.Andy of Comix Inc said:Why does every review read the same? "Comparisons to Portal blahblahblah let's get it over with blahblahblah".
Can you assume that people have figured that out and just... move on? I mean Portal wasn't the first funny test-based puzzle game and it won't be the last by a long shot. Is it because it's a Kim Swift game? Why not mention Dark Void, then? Yeah whatever I dunno, I just feel like every reviewer has to make the same qualifying statement in their opening paragraph. It's a shame cos just one reviewer has to say "MAN QUANTUM CONUNDRUM SURE HAS A SILLY TITLE, EH" and all of a sudden they're King Genius of Originality Hills.
It's referred to colloquially as DarkZeldas...
Eh, it's kind of the way reviews have to work I guess. You have one week to review a game that launches in a week, so most reviewers actually don't do any digging and just play on the surface of a game. I mean, how many reviewers actually finish what they review, do you think? It's easy to say "oh yeah um hack and slash game! GOD OF WAR CLONE," and from there stems my distaste for it.Worgen said:The zelda comparison makes allot of sense but I saw more then a few people calling it a god of war clone.Andy of Comix Inc said:I thought Darksiders was compared to Legend of Zelda.
It's referred to colloquially as DarkZeldas...
While true, I can't help but feel they could've just ramped up the complexity of the puzzles so that towards the end you will have to constantly juggle all four dimensions to get where you need to be. Kind of like how (especially) in (the original) Portal the latter stages have you applying every lesson you learned on the way there. But that's just my opinion of course.Moonlight Butterfly said:I like that about it, some solutions would be way too easy with all four dimensions.Pedro The Hutt said:From what I've seen in between reviews and impressions videos, I'm not sure if I'd get it right now.
The game flipflops between not holding your hand at all and then holding it too much, while being patronising about it at the same time. It also regularly takes your toys away again and consistently chooses for you which toys you can use. Thus limiting creative alternative solutions to the puzzles. It'd be almost like in Portal suddenly being reduced back to the blue-only portal gun just because the game said so. Or in Co-Op only allowing one of the two robots to place portals for a certain chamber.
I get the feeling Kim Swift kind of overestimated her importance on the Portal project and was a bit too confident that she could equal its brilliance without needing Valve's help (while at the same time regularly taking cues from said game). There is no I in "Team" and Quantum Conundrum stands testament to it.
So, a few points. Firstly, speaking as someone who reviews games, it's not really fair to imply (or otherwise blatantly state) that it's easy. If multiple reviews read the same to you, it's because the reviewers are looking at the same product. Because of that, many of our observations will be shared. If two people look at the same green bird, chances are that both will, at some point, discuss the color green before moving on.Andy of Comix Inc said:Eh, it's kind of the way reviews have to work I guess. You have one week to review a game that launches in a week, so most reviewers actually don't do any digging and just play on the surface of a game. I mean, how many reviewers actually finish what they review, do you think? It's easy to say "oh yeah um hack and slash game! GOD OF WAR CLONE," and from there stems my distaste for it.Worgen said:The zelda comparison makes allot of sense but I saw more then a few people calling it a god of war clone.Andy of Comix Inc said:I thought Darksiders was compared to Legend of Zelda.
It's referred to colloquially as DarkZeldas...
It's easy.
GAME REVIEWING SHOULD NOT BE EASY! Exercising personal, critical evaluation should rack your brain and putting it down in words should be excruciating! If every review reads the same it either means the game plays the same for everybody - and that says something about the game - or everyone is reading each others' reviews, and that says something about the reviewers. If it weren't for reviews as a marketing tool, game reviews could be really in-depth and unique, thus why I like retrospectives so much. But nope, everything has to be to-the-minute and up-to-date, and while certainly it makes a bit of sense, reviews come off as worse for it.
But that's just complaining for the sake of complaining.
Thanks for responding! Always nice to get a reply from someone who knows what they're saying.... cos I feel like I'm learning stuff. Yay!Mike Kayatta said:professional reviewer SNIP