question about FF13

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Wounded Melody

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In the game, when someone becomes a l'cie (sp?), if they fail their focus they become a Corpse, but if they succeed they become crystallized? A no win type of deal? XD
 

Sassafrass

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It's probably some new status effects. I wouldn't know personally but that is what it sounds like to me.
 

WillSimplyBe

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Sasquatch99 said:
It's probably some new status effects. I wouldn't know personally but that is what it sounds like to me.
no, its story related. All the main characters are what are called l'cie (pronounced Luh-see) and they are feared by the citizens of cocoon, because they could turn into monsters.

I was confused at first, but yes, that is basically the deal, which is why the L'cie are NOT at all happy with their current living arrangements.

If they fail, they could turn into monsters and would have to be killed. If they succeed, the government does away with them.

At I think that's what is up.
 
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yeah from all the past games this sounds like a new status effect...which blows, i already hated some of those, like "stone" or w/e that was, that one pissed me off before i had the magic to get rid of it
 

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WillSimplyBe said:
Sasquatch99 said:
It's probably some new status effects. I wouldn't know personally but that is what it sounds like to me.
no, its story related. All the characters are what are called l'cie (pronounced Luh-see) and they are feared by the citizens of cocoon, because they could turn into monsters.

I was confused at first, but yes, that is basically the deal, which is why the L'cie are NOT at all happy with their current living arrangements.

If they fail, they could turn into monsters and would have to be killed. If they succeed, the government does away with them.

At I think that's what is up.
Ah, thanks for clearing that up for me.
 

WillSimplyBe

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gmaverick019 said:
yeah from all the past games this sounds like a new status effect...which blows, i already hated some of those, like "stone" or w/e that was, that one pissed me off before i had the magic to get rid of it
nooo... >_< ALL the main characters. Lightning, Sazh, Snowe, Vanille, Fang, Hope, they are ALL l'cie. Its not a status, that's what they are. The story surrounds the issues of the l'cie trying to live peacefully in cocoon... but definitely are not able to.
 

WillSimplyBe

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Sasquatch99 said:
WillSimplyBe said:
Sasquatch99 said:
It's probably some new status effects. I wouldn't know personally but that is what it sounds like to me.
no, its story related. All the characters are what are called l'cie (pronounced Luh-see) and they are feared by the citizens of cocoon, because they could turn into monsters.

I was confused at first, but yes, that is basically the deal, which is why the L'cie are NOT at all happy with their current living arrangements.

If they fail, they could turn into monsters and would have to be killed. If they succeed, the government does away with them.

At I think that's what is up.
Ah, thanks for clearing that up for me.
no prob, the way he said it even had me confused and thinking it was a status effect at first.

*sigh* im made for this year. Mass effect 2 is just around the corner, and Final Fantasy XIII coming March 9! (please don't be like X-2 or 12, pleeeease...)

*EDIT*
Whoops, sorry to post twice!
 
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WillSimplyBe said:
gmaverick019 said:
yeah from all the past games this sounds like a new status effect...which blows, i already hated some of those, like "stone" or w/e that was, that one pissed me off before i had the magic to get rid of it
nooo... >_< ALL the main characters. Lightning, Sazh, Snowe, Vanille, Fang, Hope, they are ALL l'cie. Its not a status, that's what they are. The story surrounds the issues of the l'cie trying to live peacefully in cocoon... but definitely are not able to.
hmm well i guess ill just have to see for myself when i play it then, if i dont like the game or that then ill just sell it back, no big deal, ill get a different game since there are tons of games coming out that im looking forward to this year
 

Sassafrass

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WillSimplyBe said:
Sasquatch99 said:
WillSimplyBe said:
Sasquatch99 said:
It's probably some new status effects. I wouldn't know personally but that is what it sounds like to me.
no, its story related. All the characters are what are called l'cie (pronounced Luh-see) and they are feared by the citizens of cocoon, because they could turn into monsters.

I was confused at first, but yes, that is basically the deal, which is why the L'cie are NOT at all happy with their current living arrangements.

If they fail, they could turn into monsters and would have to be killed. If they succeed, the government does away with them.

At I think that's what is up.
Ah, thanks for clearing that up for me.
no prob, the way he said it even had me confused and thinking it was a status effect at first.

*sigh* im made for this year. Mass effect 2 is just around the corner, and Final Fantasy XIII coming March 9! (please don't be like X-2 or 12, pleeeease...)

*EDIT*
Whoops, sorry to post twice!
As am I. It's just FF XIII but still.
And I've got to rebuy FF X-2. I believe I may have been blinkered over it. FF X still in my mind when I played it.
 

Lullabye

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Wounded Melody said:
In the game, when someone becomes a l'cie (sp?), if they fail their focus they become a Corpse, but if they succeed they become crystallized? A no win type of deal? XD
Eh, I don't know about becoming crystallized, but I know becoming a Corpse sucks balls.
 

WillSimplyBe

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lordlee said:
Are you high? 12 was awesome. Plot was a pretty good political drama and the gameplay had a lot of interesting ideas (execution needed work though). Everything I hear about 13 says the gameplay is piss poor. I'm deliberately avoiding story details.
not to get into things here, and no disrespect but... its ALWAYS political drama!

Vaan was a horrible protagonist(IMO he had next to nothing to do with the plot), half the cast had such a minor amount of importance in the overall story. The only one stayed extremely relevant was Balthier, (Basch as well to a lesser extent) he should have been the main character. But then again, anyone would be better than Vaan... i'm sorry, I just feel that way. Also, the license system was... just completely stupid... The whole thing would have been much better with a job system, the gambit system was not nearly good enough.

Interesting ideas with crappy follow through are still just that, Ideas. It could have been nice, with a job system, better protagonist, better gambit system if they wanted to use a faux realtime fighting system...

I'm sorry man, you are entirely entitled to your opinion of this game, i definitely found it to be a low point in the series, and that isn't from someone who just played 7, 8, and 10. I've played EVERY final fantasy game in the main series and most of those outside of the main series.
 

Wounded Melody

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Since it's not a spoiler (it's in the trailers) you see Serah becoming crystallized when she fulfills her focus.
I just finished watching the Japanese playthrough. I think this looks to be a great game!
 

WillSimplyBe

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lordlee said:
Vaan ISN'T THE PROTAGONIST. Everyone right up to the lead designer has said that Asche is (which is obvious). And no, FF is not always a political drama. The only ones you can call true political dramas are Tactics, 12, and Vargant Story. They do often START like political dramas, but quickly take a different route.

Liscense System I'm told is fixed in the international version (apparently, it's basically a job system), Gambit System would have worked if they'd given us all the target options from the start. Also I must say that if they're going to let us run around we should be able to dodge and such. As it is it's just ATB with walking.

Actuall, a lot of my complaints with the gameplay come from the sheer amount of grinding you have to do for money. I like the idea of the loot system, but getting the cash become tedious because of how expensive everything is and how poor it all sells.

As far as the series low point goes, I'm sorry but that's STILL FF8. FF2 is objectively a worse game, but at least that led to the SaGa series. FF8 is a dead end on TIME COMPRESSION Lane.
All i mean is that most start off as a political drama, no matter what. And yeah, its a pretty shitty idea to make the player character NOT the main character. And yeah, everyone agrees he isn't because it was a bad idea drummed up to try and have the protagonist be a "character the target audience could relate to." Vaan (not going to even mention penello) shouldn't have even been in that game, much less be the character you play through the game as.

They redid the game to try and give it a job system, but that version of the game is not widely available to everyone, especially since it wasn't distributed stateside. Even you haven't actually played it. It also was still the license board system, just with a face lift. They also only added it because they were getting so much flak for the system of FF12.
It had good ideas, but failed to deliver.

You are entitled to your opinion, but these are mine, so please don't suggest I'm under the influence of a substance for expressing them.
 

WillSimplyBe

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lordlee said:
WillSimplyBe said:
lordlee said:
Vaan ISN'T THE PROTAGONIST. Everyone right up to the lead designer has said that Asche is (which is obvious). And no, FF is not always a political drama. The only ones you can call true political dramas are Tactics, 12, and Vargant Story. They do often START like political dramas, but quickly take a different route.

Liscense System I'm told is fixed in the international version (apparently, it's basically a job system), Gambit System would have worked if they'd given us all the target options from the start. Also I must say that if they're going to let us run around we should be able to dodge and such. As it is it's just ATB with walking.

Actuall, a lot of my complaints with the gameplay come from the sheer amount of grinding you have to do for money. I like the idea of the loot system, but getting the cash become tedious because of how expensive everything is and how poor it all sells.

As far as the series low point goes, I'm sorry but that's STILL FF8. FF2 is objectively a worse game, but at least that led to the SaGa series. FF8 is a dead end on TIME COMPRESSION Lane.
All i mean is that most start off as a political drama, no matter what. And yeah, its a pretty shitty idea to make the player character NOT the main character. And yeah, everyone agrees he isn't because it was a bad idea drummed up to try and have the protagonist be a "character the target audience could relate to." Vaan (not going to even mention penello) shouldn't have even been in that game, much less be the character you play through the game as.

They redid the game to try and give it a job system, but that version of the game is not widely available to everyone, especially since it wasn't distributed stateside. Even you haven't actually played it. It also was still the license board system, just with a face lift. They also only added it because they were getting so much flak for the system of FF12.
It had good ideas, but failed to deliver.

You are entitled to your opinion, but these are mine, so please don't suggest I'm under the influence of a substance for expressing them.
Last I checked the English patch for the International Version is done.

Can we at least agree that 5 and Tactics are the height of the series?
5 really was the hallmark of the FAMOUS Final fantasy Job system and tactics is filled with dangerous amounts of awesome (and boy was I glad to get my hands on a copy of the psp version. 2 new jobs, cel shaded cutscenes with voice overs, and balthier. Truly, Final Fantasy Tactics is still one of the best turn based strategy games.

*Shakes lordlee's hand* Truce.

In fact, this link sums this whole thing up quite nicely.
http://www.vgcats.com/comics/?strip_id=245
the middle part of the strip.

CIVILITY!!!
 

Bad Cluster

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Not sure if that'll be any help, nor can I truly compare FF13 to other FF games much, having only played FF7 and FF8 without much enthusiasm, but still, in my own opinion FF13 is much better than 7 or 8 if you take it for its entertainment value.

I'm just going to list few things which stood out for me:
* FF13 is very linear, by that I mean, it can't be any more linear than it is.
* There is no world map at all, no cities and after certain points you can not go back.
* Without going in depth, combat system is changed, it feels more fluid, you only control 1 character directly others are controlled by AI based on your Optima setup. No more tedious action menus.
* It is very slow paced on difficulty curve, and it takes more than 2/3 of the game before you get full control over your party.
* If you play it right, you don't have to grind to get past certain encounters although skipping stuff you encounter on your way may cause some difficulty issues later on.
* There are no dialogues where you have to click through, everything is done with ingame scripted cinematics or CGI movies, none of which are very long or unskippable(you will have to replay few moments unless you are perfect and manage not to die while playing it).
* Every character have few roles they can fill, like healer, "tank", two types of damage dealers, buffer and hexer types. you can switch the role setups or so called Optimas mid battle.
* Leveling is pretty fluid as well, that is if you decide who will focus on which role and won't try to level every role available for every character in your party to the maximum level.
* All characters gain "experience" equally, even if you are not playing them or they are not available because of the plot.
* Levels are capped relatively to your progress through the game
* There are no random encounters, you can see every monster and if you "hate" some particular types you can easily skip them if you use special item (sneak smoke, not sure what it'll be named in US version)
* Like other FF titles this game got some depth to it and it won't be easy to 100% it. But this is completely optional and does not hinder your game at all, you wont miss pretty much anything by just playing through as it goes.

Story is much better than other FF games I played, probably because it is linear. My only issue with it is that for the first 2/3 of the game you get thrown between different party setups too damn often(in some cases it literally takes 3-4 fights before you get your party completely swapped), the game pretty much forces you to control every character before it lets you pick your favorite for the rest of it.
But no matter how good this game looks, and it does look gorgeous most of the time, or how much you liked the story, most likely after you finish it you will not want to play it again, this is when linearity is bad.
 

Ridonculous_Ninja

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lordlee said:
WillSimplyBe said:
lordlee said:
Vaan ISN'T THE PROTAGONIST. Everyone right up to the lead designer has said that Asche is (which is obvious). And no, FF is not always a political drama. The only ones you can call true political dramas are Tactics, 12, and Vargant Story. They do often START like political dramas, but quickly take a different route.

Liscense System I'm told is fixed in the international version (apparently, it's basically a job system), Gambit System would have worked if they'd given us all the target options from the start. Also I must say that if they're going to let us run around we should be able to dodge and such. As it is it's just ATB with walking.

Actuall, a lot of my complaints with the gameplay come from the sheer amount of grinding you have to do for money. I like the idea of the loot system, but getting the cash become tedious because of how expensive everything is and how poor it all sells.

As far as the series low point goes, I'm sorry but that's STILL FF8. FF2 is objectively a worse game, but at least that led to the SaGa series. FF8 is a dead end on TIME COMPRESSION Lane.
All i mean is that most start off as a political drama, no matter what. And yeah, its a pretty shitty idea to make the player character NOT the main character. And yeah, everyone agrees he isn't because it was a bad idea drummed up to try and have the protagonist be a "character the target audience could relate to." Vaan (not going to even mention penello) shouldn't have even been in that game, much less be the character you play through the game as.

They redid the game to try and give it a job system, but that version of the game is not widely available to everyone, especially since it wasn't distributed stateside. Even you haven't actually played it. It also was still the license board system, just with a face lift. They also only added it because they were getting so much flak for the system of FF12.
It had good ideas, but failed to deliver.

You are entitled to your opinion, but these are mine, so please don't suggest I'm under the influence of a substance for expressing them.
Last I checked the English patch for the International Version is done.

Can we at least agree that 5 and Tactics are the height of the series?
But, but, but, FF6!

It has HADOUKEN!!!!~!!~!!~!!!!eleven!!!!~!

Although I've loved every 8 and 16 bit FF except 2 and I haven't played any of them past 6, so I guess I can't really be definitive.
 

WillSimplyBe

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Bad Cluster said:
Not sure if that'll be any help, nor can I truly compare FF13 to other FF games much, having only played FF7 and FF8 without much enthusiasm, but still, in my own opinion FF13 is much better than 7 or 8 if you take it for its entertainment value.

I'm just going to list few things which stood out for me:
* FF13 is very linear, by that I mean, it can't be any more linear than it is.
* There is no world map at all, no cities and after certain points you can not go back.
* Without going in depth, combat system is changed, it feels more fluid, you only control 1 character directly others are controlled by AI based on your Optima setup. No more tedious action menus.
* It is very slow paced on difficulty curve, and it takes more than 2/3 of the game before you get full control over your party.
* If you play it right, you don't have to grind to get past certain encounters although skipping stuff you encounter on your way may cause some difficulty issues later on.
* There are no dialogues where you have to click through, everything is done with ingame scripted cinematics or CGI movies, none of which are very long or unskippable(you will have to replay few moments unless you are perfect and manage not to die while playing it).
* Every character have few roles they can fill, like healer, "tank", two types of damage dealers, buffer and hexer types. you can switch the role setups or so called Optimas mid battle.
* Leveling is pretty fluid as well, that is if you decide who will focus on which role and won't try to level every role available for every character in your party to the maximum level.
* All characters gain "experience" equally, even if you are not playing them or they are not available because of the plot.
* Levels are capped relatively to your progress through the game
* There are no random encounters, you can see every monster and if you "hate" some particular types you can easily skip them if you use special item (sneak smoke, not sure what it'll be named in US version)
* Like other FF titles this game got some depth to it and it won't be easy to 100% it. But this is completely optional and does not hinder your game at all, you wont miss pretty much anything by just playing through as it goes.

Story is much better than other FF games I played, probably because it is linear. My only issue with it is that for the first 2/3 of the game you get thrown between different party setups too damn often(in some cases it literally takes 3-4 fights before you get your party completely swapped), the game pretty much forces you to control every character before it lets you pick your favorite for the rest of it.
But no matter how good this game looks, and it does look gorgeous most of the time, or how much you liked the story, most likely after you finish it you will not want to play it again, this is when linearity is bad.
Im going to stop you right there.

Please lets not turn this thread into a "This game is better than that one!" thread. It almost did, but that was avoided. So please don't let this spark a flame war now, guy. I will not comment any more on your post.
 

WillSimplyBe

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Ridonculous_Ninja said:
lordlee said:
WillSimplyBe said:
lordlee said:
Vaan ISN'T THE PROTAGONIST. Everyone right up to the lead designer has said that Asche is (which is obvious). And no, FF is not always a political drama. The only ones you can call true political dramas are Tactics, 12, and Vargant Story. They do often START like political dramas, but quickly take a different route.

Liscense System I'm told is fixed in the international version (apparently, it's basically a job system), Gambit System would have worked if they'd given us all the target options from the start. Also I must say that if they're going to let us run around we should be able to dodge and such. As it is it's just ATB with walking.

Actuall, a lot of my complaints with the gameplay come from the sheer amount of grinding you have to do for money. I like the idea of the loot system, but getting the cash become tedious because of how expensive everything is and how poor it all sells.

As far as the series low point goes, I'm sorry but that's STILL FF8. FF2 is objectively a worse game, but at least that led to the SaGa series. FF8 is a dead end on TIME COMPRESSION Lane.
All i mean is that most start off as a political drama, no matter what. And yeah, its a pretty shitty idea to make the player character NOT the main character. And yeah, everyone agrees he isn't because it was a bad idea drummed up to try and have the protagonist be a "character the target audience could relate to." Vaan (not going to even mention penello) shouldn't have even been in that game, much less be the character you play through the game as.

They redid the game to try and give it a job system, but that version of the game is not widely available to everyone, especially since it wasn't distributed stateside. Even you haven't actually played it. It also was still the license board system, just with a face lift. They also only added it because they were getting so much flak for the system of FF12.
It had good ideas, but failed to deliver.

You are entitled to your opinion, but these are mine, so please don't suggest I'm under the influence of a substance for expressing them.
Last I checked the English patch for the International Version is done.

Can we at least agree that 5 and Tactics are the height of the series?
But, but, but, FF6!

It has HADOUKEN!!!!~!!~!!~!!!!eleven!!!!~!

Although I've loved every 8 and 16 bit FF except 2 and I haven't played any of them past 6, so I guess I can't really be definitive.
Yes, FF6 is the best, kept in good company by FF5 and Tactics. Im blowing my posting limit and my standards by still doing this even though I said I wouldn't. G'bye thread. ^_^
 

Bad Cluster

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WillSimplyBe said:
Bad Cluster said:
Im going to stop you right there.

Please lets not turn this thread into a "This game is better than that one!" thread. It almost did, but that was avoided. So please don't let this spark a flame war now, guy. I will not comment any more on your post.
Must I feel guilty for having my own opinion or what? If that little of it what was said, after a warning at the beginning pretty much saying that you should not take that opinion seriously, can start a "flame war", then I'm truly sorry for the people involved in it.