While this is a discussion that can be simply put to rest with the phrase, "fun vs. technical thinking," I feel I should put my two cents in.
Everyone can go on about how games like Fallout 3 are fun regardless of their environmental presentation. Sure, Fallout 3 is fun, but I can't stand playing it for longer than an hour, because of how bored I get of the environment (and the game in general). "Oh look--it's a barren, dystopian wasteland. Now we're in a dank, claustrophobic hallway/sewer." There may have been a few areas that had more pizazz than the former, but that's all it offers. And that's just the main game; not the DLC. Part of the reason why I find these apocalyptic genres dull and bland.
Someone mentioned Gears of War, and while it does have less to offer in terms of scenery, at least Gears of War 2 did take you to more, non-gray locales, like a forest and worm intestines.
Now, on the other end of this spectrum of discussion, we have games like Ratchet and Clank, Dante's Inferno, God of War and World of Warcraft offer scenic variations, so you don't get the feeling you're just roaming the same, bland environment from start to finish. And because of this, the games themselves stick with you longer after having played them.
The environment is as much an essential component to a game as it's gameplay, and every other media in general, in my opinion. It's the life of the party; it's the personality that keeps you interested.
You may disagree, and that's your opinion. I've said what I wanted to say, and that's all I care about.
Everyone can go on about how games like Fallout 3 are fun regardless of their environmental presentation. Sure, Fallout 3 is fun, but I can't stand playing it for longer than an hour, because of how bored I get of the environment (and the game in general). "Oh look--it's a barren, dystopian wasteland. Now we're in a dank, claustrophobic hallway/sewer." There may have been a few areas that had more pizazz than the former, but that's all it offers. And that's just the main game; not the DLC. Part of the reason why I find these apocalyptic genres dull and bland.
Someone mentioned Gears of War, and while it does have less to offer in terms of scenery, at least Gears of War 2 did take you to more, non-gray locales, like a forest and worm intestines.
Now, on the other end of this spectrum of discussion, we have games like Ratchet and Clank, Dante's Inferno, God of War and World of Warcraft offer scenic variations, so you don't get the feeling you're just roaming the same, bland environment from start to finish. And because of this, the games themselves stick with you longer after having played them.
The environment is as much an essential component to a game as it's gameplay, and every other media in general, in my opinion. It's the life of the party; it's the personality that keeps you interested.
You may disagree, and that's your opinion. I've said what I wanted to say, and that's all I care about.