As I said somewhere else, Free to Play is both an inevitability and a double edged sword.
Now that the format's been proven, pretty much all MMORPG's will eventually decide to go to it, when they feel their subscriber base has fallen and will never recover - and while it's a perfectly viable system that could keep a game alive for maybe even decades I'd wager, it's still a one way trip for all intents and purposes. Still, even WoW will eventually go that way I'm sure, when its subscriptions start to slip.. only a few games, like EVE, won't, but that's only because they just wouldn't be compatible and would break instead.
That said, what about the horific problems with botting and RMT spamming that come with the free to play model? The only MMO I've seen try to deal with that is Ragnarok online, which confines all the free players (and 99% of the botters and spammers) to their own server, while maintaining much higher quality servers for subscribers.
Now that the format's been proven, pretty much all MMORPG's will eventually decide to go to it, when they feel their subscriber base has fallen and will never recover - and while it's a perfectly viable system that could keep a game alive for maybe even decades I'd wager, it's still a one way trip for all intents and purposes. Still, even WoW will eventually go that way I'm sure, when its subscriptions start to slip.. only a few games, like EVE, won't, but that's only because they just wouldn't be compatible and would break instead.
That said, what about the horific problems with botting and RMT spamming that come with the free to play model? The only MMO I've seen try to deal with that is Ragnarok online, which confines all the free players (and 99% of the botters and spammers) to their own server, while maintaining much higher quality servers for subscribers.