I recently got Fallout: New Vegas Ultimate Edition for PC (had the regular version for PS3 since launch) and am currently modding the games bullet-based weapons to no longer be hitscan. I ran into an issue, however, when I noticed that the .45 Auto bullet from Honest Hearts doesn't have a model or even projectile data. If you're wondering what I mean by projectile data - it's where the data about the bullet's model, physics, sounds, special effects (such as whether it explodes), and hitscan status are determined. It doesn't affect the damage or even what ammo gets depleted when it's fired, however. This means that I either have to make projectile data and a model for the .45 Auto round or give it another bullets model and projectile data. Two good contenders for using another bullet's data seem to be the 10mm round and the .44 magnum round, but I want to know what some of you much more experienced modders think I could do about this. What are your thoughts and recommendations on how I could fix the .45 Auto round to no longer be hitscan?
EDIT: It's probably a good idea to mention that I am extremely new to modding. I've been using the GECK for everything so far.
EDIT: It's probably a good idea to mention that I am extremely new to modding. I've been using the GECK for everything so far.