The difference is that in a platformer or fps, the player typically has full control over the character in a virtual environment, rather than just pressing predescribed button presses handed out by the game. I know Guitar Hero is a little more structured than the usual QTE, but the similarities are obvious. I don't mind if you like Guitar Hero, I just don't see the appeal, and felt like sharing my opinion on it, and listening to the opinions of others. That way we can all get a better appreciation for the game.TheBluesader said:Do you find Guitar Hero unnecessary and annoying then? Because I do not.SuperMse said:I've never really had that problem. If God Of War wants me to press triangle within a 1 second time period, I think I have a good enough understanding of the Dualshock to do that. My problem with QTEs is that they're often unneccesary and annoying.
According to your logic, though, I wonder what game ISN'T technically a QTE. You push buttons on a controller at certain key moments to make your game avatar react to current in-game situations - sounds like a QTE to me!
So I guess every platformer is technically a QTE, every FPS is a QTE, and every RTS is a really heavy, complicated QTE, with lots of events demanding lots of simultaneous quick button presses.
No. I don't think I'm going to agree to that.
EDIT- Fixed a grammar issue