I know QTE's (Quick-Time Events) are still commonly used. All i'm really interested in,
is why? Why do developers use them, just to make cutscenes more emersive?
Or maybe some people feel like they contribute to (some) games.
My question for you is very simple: How do you think about QTE's in games and
(especially if you think the are a good thing) do you know a game where it is
actually appropriate or put into good use?
is why? Why do developers use them, just to make cutscenes more emersive?
Or maybe some people feel like they contribute to (some) games.
My question for you is very simple: How do you think about QTE's in games and
(especially if you think the are a good thing) do you know a game where it is
actually appropriate or put into good use?