Rade Reviews: Batman: Arkham Asylum.

Radelaide

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May 15, 2008
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When you were a little kid, some of us dreamed about being Batman. Why wouldn't you? Bruce Wayne has it all. Millions of dollars, a cave full of hi-tech cars, planes, gadgets and toys, women dying to be with him. But alas, unless your millionaire parents are shot down in front of you, leaving you everything they own and you sudden dedicate your life to avenging their deaths by fighting crime, you've got zip chance of becoming Batman.

But, thankfully for your parents, you can pretend with Eidos? action title: Batman: Arkham Asylum.

http://www.videogamegirlsdb.com/Images/Batman/Poison_Ivy/PoisonIvy_BatmanAA_portrait_01_tn2.jpg
The game opens with you returning Joker to his rightful home on Arkham Island and its Asylum for the criminally insane. The Joker has other plans and breaks free, trapping Batman on the island and letting loose the crazies.

You?ll find yourself fighting a slew of bad guys ranging from low-level goon to super criminals like Poison Ivy and Harley Quinn.

The characters become even more interesting when you collect recordings of interviews with inmates from doctors. You get to enter the mind of some of the greatest criminals in the Batman universe, learning about what bought them to Batman's attention. Poison Ivy?s interview reveals how she was transformed from Pamela Lillian Isley into an eco-terrorist and one of Batman?s greatest foes.

Throughout the game, you'll find the control system works well for the most part. During fights, combos are easy to do and countering is simple also. When you learn the ability to throw and take down enemies, the controls become frustrating. You can only take down and throw enemies at certain times and it requires you to push two buttons at the same time while trying to avoid other enemies who may or may not have weapons. Enemies initially vary in difficultly, but once you figure out the combos and dodge, goons will be simple.

You also become stronger through your ability to upgrade your bat-weapons and amour. Gaining XP requires you to defeat enemies and solving The Riddler's Riddles and finding his trophies. You can upgrade your weapons, like upgrading to a remote-controlled Baterang, or your amour.
Working with such creepy setting like Arkham Asylum, the developers add an element of horror to the game as well. The gritty visual aspect gives drama and your shadowy surroundings hide foes, making you a target for crazed inmates and thugs from Blackwater Correctional.

http://images.wikia.com/batman/images/7/7f/Scarecrow_Batman_AA.PNGTo readers who are familiar with the New Batman Adventures, or the movie, "The Dark Knight", you'll recognise Scarecrow. Some of my favourite levels in the game involve Scarecrow and I find that they're the best executed in Batman: Arkham Asylum. The Scarecrow character delights in using Batman's fears against him and haunts him with images of his parents death, which will haunt you too.

The script is somewhat lacking. With Batman being the strong, silent type, The Joker needs to pick up the slack. He'll announce to goons that you're in the area, which will terrify them. Picking the goons off one by one will trigger the terrified sound of, "Oh God! Leave me alone!" But, there isn't any particular line in the game that will stick in your head, which is disappointing when there are so many characters that could blossom with a good script.

All in all, my biggest problem is that through the game, drama and suspense build, you find yourself hoping for a huge finale and then find yourself sounding into the air a sad "Eh". The gameplay, costumes, characters and surroundings are all marvellously created. You want to know what happens next and that pulls you through the game. Batman stumbles at the finish line, but performs wonderfully through the race.

(This review, and other tidbits about gaming are available on my blog, <a href=http://dailyrade.wordpress.com>Daily Rade.)
 

The Salty Vulcan

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Nice review Rade! Yeah, the ending was blargh although I have to disagree with you regarding the voice acting. Yeah, the most common line seems to be "Oh My God" or "He's Here!", but if you listen and wait around long enough you'll hear some pretty disturbing dialogue. One that always seems to stick with me, is a bunch of goons standing around asking what they have done for The Joker. "He asked me to kill my sister". "Did you?", "Yeah, I never liked her anyways".

Creepy.
 

veloper

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Jan 20, 2009
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I didn't think the controls were frustrating. Batman is pretty responsive really.
Should expand more on the gameplay.
 

Souplex

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Jul 29, 2008
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I couldn't find the Scarecrow levels scary, because on all but the last one you were given advanced notice that scarecrow would be involved, meaning I knew it wasn't real.
Granted it's a videogame, so none of it is real, but immersion counts for something.
 

Agayek

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Oct 23, 2008
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Souplex said:
I couldn't find the Scarecrow levels scary, because on all but the last one you were given advanced notice that scarecrow would be involved, meaning I knew it wasn't real.
Granted it's a videogame, so none of it is real, but immersion counts for something.
The first Scarecrow level was pretty good in that regard, I thought. Definitely wasn't expecting it the first time I played the game.
 

havass

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This was a wonderful game. It miraculously combined combat and stealth impeccably. Dectective Mode was a bit of a cheat though. And the ending was crap. But otherwise, great game.
 

maddawg IAJI

I prefer the term "Zomguard"
Feb 12, 2009
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No memorable lines?

The Joker had some golden lines throughout the game and literally stole the show. While Batman, Killer Croc, Scarecrow, Poison Ivy set the scene for a dramatic video game, the Joker came in and literally reminded you of the classic TV show from our childhoods.

The goons' lines weren't meant to be memorable, they were meant to serve as the dramatic shift in their personality. If you entered a room, they would talk shit about the Batman, how they would find him and kill him etc etc etc. Then as you start to pick them off one by one, they would cower in fear. Sticking closer to one another, jumping at every little sound and would make the occasional comment attempting to plead with the Batman. Were the lines memorable? No. Did they serve their purpose as a way of evolving an unnamed foe's attitude? Yep.