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Funk Engine

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Aug 12, 2010
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I am mad. Very, very mad. I'm mad about something called Dead Space 2. Dead Space one was a sci-fi horror game from a few years ago, a game that was basically a mash-up of every previous sci-fi horror movie ever, except it was about as frightening as having a cat suddenly jump out of your laundry basket. I'm not mad about the fact that Dead Space 2 is coming out, I'm not mad about any aspect of the game. I'm mad about Dead Space 2's marketing campaign.

In the week leading up to its release, Dead Space 2 has been flying under a new slogan: "Your Mom Hates This." When I first saw this, I didn't know what to make of it. Now I do: I am furious. This isn't any kind of controversy, and in fact it's probably true. Dead Space 2 is a game in which you use high-powered space tools to cut apart enemies that basically amount to reanimated, mangled human corpses. With that in mind, I doubt many people's moms will be lined up to get this game on release day. However, true or not, this is the worst and most backwards advertisement I've ever seen for a game.

Let me say something quickly: no, I'm not some gaming elitist. I am perfectly capable of admitting something that most gamers can't: video games are, at their core, toys. Toys are, at their core, designed for children, and aren't meant to be taken to seriously. However, I do think that games have a lot to offer to the world artistically, and just because they are toys doesn't mean that video games can't be mature about themselves. Games can be used to tell a lot of interesting stories that simply can't be told in traditional, non-interactive mediums like books or movies. This isn't going to happen, though, until the non-gaming population comes to view games as something more than childish fantasies or juvenile blood-baths. In order for video games to grow as an art form, which would be a very, very good thing for the industry, they need to develop enough self-respect to be respected by the community.

With that previous paragraph in mind, my anger with Dead Space 2's slogan should be obvious. This game represents, to me, everything that is holding gaming back as an artistic medium. It is shallow, it's story is predictable, it wallows in gore in an effort to appear "mature", not realizing that the juvenile obsession with violence is one of the things holding it back from real maturity. And, to top it all off, it's selling itself on the promise that the gamer's mom will hate it. This is terrible. In putting out this slogan, Dead Space's developer, Visceral Games, is forcing the entirety of the gaming industry to take a gigantic step backwards, away from mainstream acceptance. As long as companies like Visceral are allowed to do stuff like this, actually concerned gamers and developers will never gain the approval of the masses, and so many great, thought-provoking stories will never get to be told, because "games aren't mature enough to handle controversial themes." Thank you, Visceral, and may every one of your stupid, asinine, immature games bomb.
 

latenightapplepie

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Nov 9, 2008
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Strong words. I see your point.

However, I will say that one should probably complain more about the final product and how little that might contribute to the advancement of the medium rather than product's advertising campaign. In the pursuit of commercial success, many truly quality products are marketed in base and vulgar ways to the lowest common denominator. It's sad, yes, but that's just the way capitalism works.
 

GiantRaven

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Dec 5, 2010
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latenightapplepie said:
However, I will say that one should probably complain more about the final product and how little that might contribute to the advancement of the medium rather than product's advertising campaign.
I respectfully disagree. What are 'non-gamers' likely to be exposed to more, the advertising or the actual game itself? Where is their opinion on violent videogames more likely to stem from?
 

HassEsser

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Jul 31, 2009
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I chronically avoid all forms of information regarding games I am looking forward to; it enhances the experience the game is attempting to provide. Case in point: Dead Space 2. I know absolutely nothing about the game, except that it takes place around Saturn, and I would very much like to keep it that way.

This means I have no idea what you are talking about, and I probably shouldn't be posting. Call this a free bump.
 

Steppin Razor

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Dec 15, 2009
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HG131 said:
I disagree. First off, it's supposed to be funny. Second off, you know what happens when you get accepted into mainstream? It all starts to become shit. You know what will happen if gaming becomes mainstream? Everything will be like the Wii. Is that what you want?
Oh noes, we must save gaeming from teh 3v1ls of the mainstream! Also, I've been informed that sarcasm doesn't translate into text well, so:
[HEADING=1]/sarc /sarc /sarc[/HEADING]

On topic: Eh, every form of product has its fair share of shoddy marketing campaigns and gaming is no different. Besides that, gaming has a long way to go before it reaches the same level of acceptance as books, films etc. It'll take the generations that grew up with gaming to remove gaming from its current status as being only for nerds and the scapegoat of mass shootings.
 

GiantRaven

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Dec 5, 2010
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HG131 said:
I disagree. First off, it's supposed to be funny. Second off, you know what happens when you get accepted into mainstream? It all starts to become shit. You know what will happen if gaming becomes mainstream? Everything will be like the Wii. Is that what you want?
I...seriously? For real? You actually believe that? I'm honestly flabbergastered if you do.
 

Fawcks

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May 10, 2010
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This is why I already said, in another topic, I won't be buying the game. The marketing campaign is juvenile.

Speak with your pocketbook, gents. Don't buy it, and it won't come again.
 

scnj

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Nov 10, 2008
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Eh, whatever. So they decided to have some fun with the game's advertising campaign. Nothing to get riled up about. And describing the game as shallow with a predictable storyline when it's not even out yet is frankly ridiculous.
 

Fawcks

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scnj said:
Eh, whatever. So they decided to have some fun with the game's advertising campaign. Nothing to get riled up about. And describing the game as shallow with a predictable storyline when it's not even out yet is frankly ridiculous.
Well, basing off of Dead Space... Not exactly Shakespeare.
 

Ace of Spades

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Jul 12, 2008
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I liked Dead Space. It wasn't very scary, but it was still fun to play and made for a nice third person action game. I'm going to buy Dead Space 2, regardless of how dumb their advertising is. Wanting controversy is natural because there's no such thing as bad publicity when it comes to advertising.
 

Arcane Azmadi

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Jan 23, 2009
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Does this advertising campaign remind anyone of the time that John Romero promised to Make Everyone His *****?

Yeah, remember how that went down?
 

Jaime_Wolf

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Jul 17, 2009
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Funk Engine said:
I am mad. Very, very mad. I'm mad about something called Dead Space 2. Dead Space one was a sci-fi horror game from a few years ago, a game that was basically a mash-up of every previous sci-fi horror movie ever, except it was about as frightening as having a cat suddenly jump out of your laundry basket. I'm not mad about the fact that Dead Space 2 is coming out, I'm not mad about any aspect of the game. I'm mad about Dead Space 2's marketing campaign.

In the week leading up to its release, Dead Space 2 has been flying under a new slogan: "Your Mom Hates This." When I first saw this, I didn't know what to make of it. Now I do: I am furious. This isn't any kind of controversy, and in fact it's probably true. Dead Space 2 is a game in which you use high-powered space tools to cut apart enemies that basically amount to reanimated, mangled human corpses. With that in mind, I doubt many people's moms will be lined up to get this game on release day. However, true or not, this is the worst and most backwards advertisement I've ever seen for a game.

Let me say something quickly: no, I'm not some gaming elitist. I am perfectly capable of admitting something that most gamers can't: video games are, at their core, toys. Toys are, at their core, designed for children, and aren't meant to be taken to seriously. However, I do think that games have a lot to offer to the world artistically, and just because they are toys doesn't mean that video games can't be mature about themselves. Games can be used to tell a lot of interesting stories that simply can't be told in traditional, non-interactive mediums like books or movies. This isn't going to happen, though, until the non-gaming population comes to view games as something more than childish fantasies or juvenile blood-baths. In order for video games to grow as an art form, which would be a very, very good thing for the industry, they need to develop enough self-respect to be respected by the community.

With that previous paragraph in mind, my anger with Dead Space 2's slogan should be obvious. This game represents, to me, everything that is holding gaming back as an artistic medium. It is shallow, it's story is predictable, it wallows in gore in an effort to appear "mature", not realizing that the juvenile obsession with violence is one of the things holding it back from real maturity. And, to top it all off, it's selling itself on the promise that the gamer's mom will hate it. This is terrible. In putting out this slogan, Dead Space's developer, Visceral Games, is forcing the entirety of the gaming industry to take a gigantic step backwards, away from mainstream acceptance. As long as companies like Visceral are allowed to do stuff like this, actually concerned gamers and developers will never gain the approval of the masses, and so many great, thought-provoking stories will never get to be told, because "games aren't mature enough to handle controversial themes." Thank you, Visceral, and may every one of your stupid, asinine, immature games bomb.
If games are, at their core, toys, then so are books, films, paintings...

You're totally right about the marketing slogan though. It reminds me of Duke Nukem era advertising. To everyone saying it's just a joke: of course it's a joke, but it's a BAD joke. It's not funny, it misrepesents gaming as a whole, and it's also AWKWARD. This is clearly not a game for children, something I'm sure the devs would agree with, but the advertisement sounds exactly like it's geared toward children.

It's probably best to remember that devs often have absolutely no control over marketing decisions.
 

Neverhoodian

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Apr 2, 2008
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I hate the commercial too. They're like the stupid Apple Jacks ads they'd run during Saturday morning cartoons when I was a kid.

"Hey, let's perpetuate the disrespect of older generations by showing they're not cool and hip and hip and cool. Buy our stuff!"

Makes me sick.

Though to be fair, I wasn't going to buy the game anyway. I dislike the horror genre in general, the real world's scary enough.
 

oplinger

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Sep 2, 2010
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Honestly, No one cares. No one ever has.

I mean black ops had controversy for its adverts. People were like "oh my god!" and then moved on.

Dead Space 2 will be the same way. Most people will remember the commercial for a short time though, that's the point. ...Plus, the behind the scenes video made it even more hilarious to me. "Deep in the heart of conservative america" ...Those moms wouldn't like the game -anyway- because it's a game. By next year, It won't matter.

As for it holding us back as a medium. What a fucking joke. YOu think one commercial is going to just shatter everything we don't even have? Most gamers don't care for us to advance as a medium. It's silly to get upset over a commercial that doesn't even matter.

Let them have their fun.
 

GiantRaven

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Dec 5, 2010
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Jaime_Wolf said:
It's probably best to remember that devs often have absolutely no control over marketing decisions.
Yeah, I neglected to consider this fact when I was mouthing off about how bad the developers were. I feel pretty bad about that now.
 

internetzealot1

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Aug 11, 2009
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I really like how you know that Dead Space 2 is shallow and has a predictable story, even though it hasn't come out yet. And the gore? People bleed when their limbs are severed.

Really looking forward to this game. Loved the first Dead Space.
 

Jaime_Wolf

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Jul 17, 2009
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GiantRaven said:
Jaime_Wolf said:
It's probably best to remember that devs often have absolutely no control over marketing decisions.
Yeah, I neglected to consider this fact when I was mouthing off about how bad the developers were. I feel pretty bad about that now.
Pretty sure the marketing department is still incredibly awful and fully culpable though, so feel free to rage away at them.
 

oplinger

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Sep 2, 2010
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9_6 said:
I don't even know who the target audience for that slogan is supposed to be.
I can only think of kids who still live with their parents but they aren't even supposed to play this game in the first place.
Reminds me of the heavy metal F.A.K.K. 2 ad that said "the game your mom won't let you play".

If anything you should be mad at them for perpetuating the myth that "games are for kids".
Then again, you kinda seem to believe that yourself...
The target audience is people in their teens and early 20s. Statistically that's the rebellious stage in people's lives. Sure little kids can be the same way, but between the end of high school and college most people just want to do things their parents don't want them to.

...It really stood out to me >_> I didn't find the ad to cater to say....9 year olds.

side note: captcha made me type in Dur to get this post. ...That made me laugh.
 

latenightapplepie

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Nov 9, 2008
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GiantRaven said:
latenightapplepie said:
However, I will say that one should probably complain more about the final product and how little that might contribute to the advancement of the medium rather than product's advertising campaign.
I respectfully disagree. What are 'non-gamers' likely to be exposed to more, the advertising or the actual game itself? Where is their opinion on violent videogames more likely to stem from?
True. But what's better? A superficial improvement on the way games are presented to the public at large with 'better' advertising and marketing, or a deeper advancement and development of the actual games? You could well argue that these are strongly linked; if boobs are heavily featured in the promotion of a game, it's probably going to feature a lot of jiggle physics and gratuitous camera angles. And really, it would be wonderful if we could have both.

If we can't have both though, I know which one I'd rather have.