So since we're almost to a new Season, we've gotten our mid-Season patch and our new Operators...how do the Operators stack up against each other? Have they balanced out a bit, or are we still looking at the same thing as before?
]For my personal opinion I'm going to be using then same kinds of tiers you find in fighting games; S (God Tier), A (Excellent), B (Good), C (Average), D (Below Average), F (Exceptionally poor or broken).
While subjective of course, the variables I'm using to judge where on Operator ranks are; weapon effectiveness + ease of use, gadget effectiveness/usefulness, deployables, and situational viability (generally useful vs. only certain situations, viability on Objectives). I'm also assuming all Operators are being played by competent, skilled players, not newbs or scrubs.
S (God) Tier
Ashe
Hibana
Thatcher
Twitch
Jager
Valkyrie
Rook
A (Excellent) Tier
Thermite
Glaz
Buck
Sledge
Mute
Bandit
Doc
Mira
B (Good) Tier
Fuze (Without Shield)
Capitao
Smoke
Frost
Castle
Pulse
C (Average) Tier
Kapkan
Caveria
Jackal
Montagne
Blackbeard
D (Below Average) Tier
IQ
Echo
F Tier
Tachanka
Blitz
Reasoning for some placements;
Thermite - Hibana can open more and do it from a distance, putting her at less risk than Thermite. She also cannot be Bandit tricked.
Caveria - Noob stomper. Weapons tend to be underpowered vs. others, and she loses an exceptional amount of her power vs. coordinated teams.
Echo - Easily destroyed drone, neither weapon is terribly effective.
Glaz - Powerful since update, but still not good at playing OBJ as other Operators and is limited to a sniper rifle only.
IQ - Despite her recent buff, her weapons are still only equal to other Operators and her gadget is not useful enough to justify picking her.
Tachanka and Blitz - In a game all about mobility and peeking, man who must sit still to be effective is free kill. Blitz could rank higher, but broken hitbox and unreliable gadget make him feel if not actually be pretty useless.
Jackal - Not a BAD Operator, but not a cornerstone of the team nor as useful as some other options.
]For my personal opinion I'm going to be using then same kinds of tiers you find in fighting games; S (God Tier), A (Excellent), B (Good), C (Average), D (Below Average), F (Exceptionally poor or broken).
While subjective of course, the variables I'm using to judge where on Operator ranks are; weapon effectiveness + ease of use, gadget effectiveness/usefulness, deployables, and situational viability (generally useful vs. only certain situations, viability on Objectives). I'm also assuming all Operators are being played by competent, skilled players, not newbs or scrubs.
S (God) Tier
Ashe
Hibana
Thatcher
Twitch
Jager
Valkyrie
Rook
A (Excellent) Tier
Thermite
Glaz
Buck
Sledge
Mute
Bandit
Doc
Mira
B (Good) Tier
Fuze (Without Shield)
Capitao
Smoke
Frost
Castle
Pulse
C (Average) Tier
Kapkan
Caveria
Jackal
Montagne
Blackbeard
D (Below Average) Tier
IQ
Echo
F Tier
Tachanka
Blitz
Reasoning for some placements;
Thermite - Hibana can open more and do it from a distance, putting her at less risk than Thermite. She also cannot be Bandit tricked.
Caveria - Noob stomper. Weapons tend to be underpowered vs. others, and she loses an exceptional amount of her power vs. coordinated teams.
Echo - Easily destroyed drone, neither weapon is terribly effective.
Glaz - Powerful since update, but still not good at playing OBJ as other Operators and is limited to a sniper rifle only.
IQ - Despite her recent buff, her weapons are still only equal to other Operators and her gadget is not useful enough to justify picking her.
Tachanka and Blitz - In a game all about mobility and peeking, man who must sit still to be effective is free kill. Blitz could rank higher, but broken hitbox and unreliable gadget make him feel if not actually be pretty useless.
Jackal - Not a BAD Operator, but not a cornerstone of the team nor as useful as some other options.