Hi guys! I saw someone posted my Game Shame article here last week, so I thought I'd drop by and show you my latest article on randomness in games.
In the article, I talk about some of the uses for randomness, as well as some of the pitfalls you should be aware of. Enjoy:
http://www.dinofarmgames.com/randomness-and-imagined-agency/
Interesting related discussion question: How much randomness is too much? 100% would be something like Candyland or War, where you have absolutely no agency whatsoever. 99% would be Monopoly, maybe 80% would be Risk, 70% would be Poker, etc. Where do you, personally, draw the line, and why?
In the article, I talk about some of the uses for randomness, as well as some of the pitfalls you should be aware of. Enjoy:
http://www.dinofarmgames.com/randomness-and-imagined-agency/
Interesting related discussion question: How much randomness is too much? 100% would be something like Candyland or War, where you have absolutely no agency whatsoever. 99% would be Monopoly, maybe 80% would be Risk, 70% would be Poker, etc. Where do you, personally, draw the line, and why?